Ultima VII: The Black Gate/Trainers: Difference between revisions

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→‎Trainers: Finished adding trainers. Default sorted list by town/location.
(→‎Trainers: Started collecting more accurate stat gain information. Added numbers, notes, and colors.)
(→‎Trainers: Finished adding trainers. Default sorted list by town/location.)
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!Mag.
!Mag.
!Str.
!Str.
|-
|Denby <!--Name-->
|Britain (above Apothecary's) <!--Location-->
|75 <!--Cost-->
|3 <!--Train. Pts.-->
|{{no2|1}}* <!--Com.-->
|{{yes2|1}} <!--Dex.-->
|{{yes2|1}} <!--Int.-->
|{{yes2|1}} <!--Mag.-->
| <!--Str.-->
|-
|-
|Sentri <!--Name-->
|Sentri <!--Name-->
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| <!--Int.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
| <!--Str.-->
|-
|Denby <!--Name-->
|Britain (above Apothecary's) <!--Location-->
|75 <!--Cost-->
|3 <!--Train. Pts.-->
|{{no2|1}}* <!--Com.-->
|{{yes2|1}} <!--Dex.-->
|{{yes2|1}} <!--Int.-->
|{{yes2|1}} <!--Mag.-->
| <!--Str.-->
| <!--Str.-->
|-
|-
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| <!--Str.-->
| <!--Str.-->
|-
|-
|Markus <!--Name-->
|Rayburt <!--Name-->
|Trinsic <!--Location-->
|Cove <!--Location-->
|20 <!--Cost-->
|60 <!--Cost-->
|1 <!--Train. Pts.-->
|3 <!--Train. Pts.-->
|{{yes2|1}} <!--Com.-->
|{{yes|2}}** <!--Com.-->
|{{yes2|1}} <!--Dex.-->
|{{yes2|1}} <!--Int.-->
| <!--Mag.-->
| <!--Str.-->
|-
|De Snel <!--Name-->
|Jhelom (West Side) <!--Location-->
|40 <!--Cost-->
|2 <!--Train. Pts.-->
|{{yes2|2}} <!--Com.-->
| <!--Dex.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
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|{{yes2|1}} <!--Str.-->
|{{yes2|1}} <!--Str.-->
|-
|-
|De Snel <!--Name-->
|Chad <!--Name-->
|Jhelom (West Side) <!--Location-->
|Moonglow (far South) <!--Location-->
|40 <!--Cost-->
|45 <!--Cost-->
|2 <!--Train. Pts.-->
|3 <!--Train. Pts.-->
|{{yes2|2}} <!--Com.-->
|{{yes|5}}*** <!--Com.-->
| <!--Dex.-->
|{{yes2|2}} <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
| <!--Str.-->
| <!--Str.-->
|-
|-
|Rayburt <!--Name-->
|Jillian <!--Name-->
|Cove <!--Location-->
|Moonglow (Lycaeum) <!--Location-->
|60 <!--Cost-->
|35 <!--Cost-->
|3 <!--Train. Pts.-->
|2 <!--Train. Pts.-->
|{{yes|2}}** <!--Com.-->
| <!--Com.-->
|{{yes2|1}} <!--Dex.-->
| <!--Dex.-->
|{{yes2|1}} <!--Int.-->
|{{yes2|1}} <!--Int.-->
| <!--Mag.-->
|{{yes2|1}} <!--Mag.-->
| <!--Str.-->
| <!--Str.-->
|-
|-
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| <!--Mag.-->
| <!--Mag.-->
|{{yes2|2}} <!--Str.-->
|{{yes2|2}} <!--Str.-->
|-
|Inforlem <!--Name-->
|Terfin <!--Location-->
|50 <!--Cost-->
|3 <!--Train. Pts.-->
| <!--Com.-->
| <!--Dex.-->
|{{yes2|2}} <!--Int.-->
|{{yes2|1}} <!--Mag.-->
| <!--Str.-->
|-
|Inforlem <!--Name-->
|Terfin <!--Location-->
|50 <!--Cost-->
|3 <!--Train. Pts.-->
|{{yes|2}}** <!--Com.-->
|{{yes2|1}} <!--Dex.-->
| <!--Int.-->
| <!--Mag.-->
|{{yes2|1}} <!--Str.-->
|-
|Markus <!--Name-->
|Trinsic <!--Location-->
|20 <!--Cost-->
|1 <!--Train. Pts.-->
|{{yes2|1}} <!--Com.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Str.-->
|-
|-
|Zaksam <!--Name-->
|Zaksam <!--Name-->
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|3 <!--Train. Pts.-->
|3 <!--Train. Pts.-->
|{{yes2|2}} <!--Com.-->
|{{yes2|2}} <!--Com.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Mag.-->
|{{yes2|1}} <!--Str.-->
|-
|Perrin <!--Name-->
|Yew (near Abbey) <!--Location-->
|45 <!--Cost-->
|3 <!--Train. Pts.-->
| <!--Com.-->
| <!--Dex.-->
|{{yes2|2}} <!--Int.-->
|{{yes2|1}} <!--Mag.-->
| <!--Str.-->
|-
|Bradman <!--Name-->
|Yew (Outer area) <!--Location-->
|30 <!--Cost-->
|2 <!--Train. Pts.-->
|{{no2|2}}* <!--Com.-->
|{{yes2|2}} <!--Dex.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Str.-->
|-
|Penni <!--Name-->
|Yew (Outer area) <!--Location-->
|35 <!--Cost-->
|2 <!--Train. Pts.-->
|{{yes2|1}} <!--Com.-->
| <!--Dex.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
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Note: These stat gains are with an Avatar with a value of ten (10) for all stats. Primary stats (strength, dexterity, intelligence) always increase by a fixed amount. See the following section for an explanation of secondary stat gain.
Note: These stat gains are with an Avatar with a value of ten (10) for all stats. Primary stats (strength, dexterity, intelligence) always increase by a fixed amount. See the following section for an explanation of secondary stat gain.


<!--Will convert these to proper ref tags later-->
<nowiki>*</nowiki>Indicates the stat is gained ''incidentally''. Gaining one point in Dexterity causes a one point increase in Combat. However, the "rubber band" effect will never occur.
<nowiki>*</nowiki>Indicates the stat is gained ''incidentally''. Gaining one point in Dexterity causes a one point increase in Combat. However, the "rubber band" effect will never occur.


<nowiki>**</nowiki>Marks an incidental stat gain and a normal gain. Example: Zella trains one point in Combat due to training, but the Dexterity training adds a second point. Thus, three points are gained for an expenditure of two Training Points.
<nowiki>**</nowiki>Marks an incidental stat gain and a normal gain. Example: Zella trains one point in Combat due to training, but the Dexterity training adds a second point. Thus, three points are gained for an expenditure of two Training Points.
<nowiki>***</nowiki>Chad's training differs from others in that he seems to cause 2*(Dex gain) + 1 gain to Combat. Other trainers rarely go above three (3) points gained unless they are incidentals.


==Secondary Stat Gain Explained==
==Secondary Stat Gain Explained==
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