Torchlight/Alchemist: Difference between revisions

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Added starting attributes and skill statistics
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(Added starting attributes and skill statistics)
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Magic is considered the key attribute for Alchemists, however, note that Magic only affects your wand damage and some skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells.
Magic is considered the key attribute for Alchemists, however, note that Magic only affects your wand damage and some skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells.


Alchemists start the game with 200 health and 30 mana. Each level adds 40 health. Mana gain varies, with 7 points average.  
;Starting attributes
*Strength: 6
*Dexterity: 7
*Magic: 10
*Defense: 5
*Health: 200
*Mana: 30
 
Each level adds 40 health. Mana gain varies, with 7 points average.  


==Arcane==
==Arcane==
;Tier 1 - required level 1
;Tier 1
*Ember Bolt
*Ember Bolt
Effect: Bolts of ember energy seek out their target.
50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||0||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||8||9||10||12||14||16
|-
|style="text-align:left"|Bolts||2||2||2||3||3||3||3||4||4||4
|-
|style="text-align:left"|Poison damage +#||10-14||18-25||21-31||26-37||34-49||47-68||62-89||85-122||110-159||147-211
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage %||10||20||20||20||20||20||20||20||20||20
|}
*Magic Weapons Expertise
*Magic Weapons Expertise


;Tier 2 - required level 5
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 2
*Iceshock
*Iceshock
Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||17||19
|-
|style="text-align:left"|Ice damage +#||25-34||30-41||35-48||44-62||55-77||66-92||85-118||106-148||136-191||180-252
|-
|style="text-align:left"|Chance to freeze target for 5 seconds %||63||65||68||73||78||83||90||98||108||120
|}
*Critical Strikes
*Critical Strikes


;Tier 3 - required level 10
Effect: Increases the chance and improves the damage of all critical strikes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Critical damage +%||12||24||36||48||60||72||84||96||108||120
|-
|style="text-align:left"|Critical hit chance +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 3
*Adventurer
*Adventurer
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Experience gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Fame gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Potion effectiveness +%||8||16||24||32||40||48||56||64||72||80
|}
*Ember Lightning
*Ember Lightning
Effect: Blasts foes with a bolt of ember energy.
100% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||9||10||11||12||13||14||15||17||19||21
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +#||54-221||60-246||66-270||72-295||86-349||100-409||124-505||150-612||178-726||218-892
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|}
*Offensive Spell Mastery
*Offensive Spell Mastery


;Tier 4 - required level 15
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Attack spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
*Ember Lance
*Ember Lance


;Tier 5 - required level 20
Effect: Pierces foes with a shaft of blistering energy.
 
75% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
 
 
;Tier 5
*Pyre
*Pyre
Effect: Hurls a crystal filled with nether flames - flames burns foes over time.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
*Advanced Spellcasting
*Advanced Spellcasting


;Tier 6 - required level 25
Effect: Reduces the level requirements of all spells and improves mana recharge rate.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Spell learning requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mana recovery per second||2||3||4||5||6||8||9||10||11||12
|}
 
 
;Tier 6
*Ember Strike
*Ember Strike
Effect: A bolt of burning energy from the sky strikes the target location.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Fire damage +#||305-488||323-516||340-544||359-574||378-604||396-634||416-666||436-697||457-731||478-764
|}


==Lore==
==Lore==
;Tier 1 - required level 1
;Tier 1
*Nether Imp
*Nether Imp


;Tier 2 - required level 5
Effect: Summons Nether Imps from the dormant energies of corpses.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||20||21
|-
|style="text-align:left"|Imps||1||2||2||3||3||4||4||5||5||6
|-
|style="text-align:left"|Health +%||0||0||20||20||40||40||60||60||80||80
|-
|style="text-align:left"|Damage +%||0||0||5||5||10||10||15||15||20||20
|}
 
 
;Tier 2
*Thorned Minions
*Thorned Minions
Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||14||16||18||20||22||24||26||28||30||32
|-
|style="text-align:left"|Damage reflected back for # seconds %||25 / 10||30 / 12||35 / 14||40 / 16||45 / 18||50 / 20||55 / 22||60 / 24||65 / 26||70 / 30
|}
*Pet Mastery
*Pet Mastery


;Tier 3 - required level 10
Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.
*Summon Alchemic Golem V3 MkII
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Pet and minion damage +%||4||8||12||16||20||24||28||32||36||40
|-
|style="text-align:left"|Pet and minion armor +%||4||8||12||16||20||24||28||32||36||40
|-
|style="text-align:left"|Pet town travel time -%||8||16||24||32||40||48||56||64||72||80
|}
 
 
;Tier 3
*Summon Alchemic Golem
 
Effect: Summons an alchemical golem to attack your foes.
 
Level 2: Golem upgrade has increased damage, armor, and health.
 
Level 3: Golem upgrade has further increased damage, armor, and health.
 
Level 4: Golem upgrade delivers new Smash Attack.
 
Level 5: Golem upgrade has increased damage, armor, and health.
 
Level 6: Golem upgrade has further increased damage, armor, and health.
 
Level 7: Golem upgrade delivers new Vortex Attack.
 
Level 8: Golem upgrade has increased damage, resistances, and health.
 
Level 9: Golem upgrade has further increased damage, resistances, and health.
 
Level 10: Golem receives ultimate upgrade.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|}
 
*Charm Spell Mastery
*Charm Spell Mastery


;Tier 4 - required level 15
Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Charm spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
*Terror
*Terror
Effect: Causes enemies within range to flee in mortal terror.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||8||12||13||14||15||16||17||18||19||20
|-
|style="text-align:left"|Knockback +#||6||8||10||12||14||16||18||20||22||24
|-
|style="text-align:left"|75% change that target flees for # seconds||2||3||3||4||4||5||5||6||6||7
|}
*Ranged Weapons Expertise
*Ranged Weapons Expertise


;Tier 5 - required level 20
Effect: Mastery of bows, pistols, crossbows, and rifles.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
|-
|style="text-align:left"|Ranged equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Ranged weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 5
*Burning Blind
*Burning Blind
Effect: Your minions are enraged, resulting in improved damage and attack speeds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||14||16||18||20||22||24||26||28||30||32
|-
|style="text-align:left"|Physical & elemental damage for # seconds +%||50 / 15||60 / 17||70 / 19||80 / 21||90 / 23||100 / 25||110 / 27||120 / 29||130 / 31||140 / 33
|-
|style="text-align:left"|Faster attack for # seconds %||10 / 15||11 / 17||12 / 19||13 / 21||14 / 23||15 / 25||16 / 27||17 / 29||18 / 31||20 / 33
|}
*Barter
*Barter


;Tier 6 - required level 25
Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Vendor prices -%||6||12||18||24||30||36||42||43||54||60
|}
 
 
;Tier 6
*Summon Beam Golem
*Summon Beam Golem
Effect: Summons a golem to blast your foes with a beam of electricity.
Desummon an alchemical golem.
Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.
Level 10: The golem's ultimate upgrade includes a multi-element beam attack.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||40||42||44||46||48||50||52||54||56||58
|}
*Treasure Hunter
*Treasure Hunter
Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Gold find +%||3||5||8||10||13||15||18||20||23||25
|-
|style="text-align:left"|Magic find +%||3||5||8||10||13||15||18||20||23||25
|}


==Battle==
==Battle==
;Tier 1 - required level 1
;Tier 1
*Ember Shock
*Ember Shock
Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.
100% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||8||10||12||14||16||18||20||22||24||28
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +#||49-77||68-108||88-139||129-205||151-239||216-343||288-459||400-636||528-840||710-1129
|-
|style="text-align:left"|Chance to stun for 4 seconds %||100||100||100||100||100||100||100||100||100||100
|-
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +# (secondary)||3-40||4-56||4-72||5-88||7-123||10-177||14-236||19-327||24-432||33-581
|-
|style="text-align:left"|Chance to stun for 2 seconds % (secondary)||100||100||100||100||100||100||100||100||100||100
|}
*Armor Expertise
*Armor Expertise


;Tier 2 - required level 5
Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 2
*Ember Shield
*Ember Shield
Effect: Envelops you in ember energy, absorbing physical damage.
50% defense, 50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||21||23
|-
|style="text-align:left"|Damage absorption||129||162||194||226||258||291||323||355||387||420
|-
|style="text-align:left"|Knockback resistance %||100||100||100||100||100||100||100||100||100||100
|}
*Martial Weapons Expertise
*Martial Weapons Expertise


;Tier 3 - required level 10
Effect: Mastery of swords, axes, maces, and polearms.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Martial equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Martial weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 3
*Infuse
*Infuse
Effect: Imbue your weapons with ember energy for increased damage.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||20||21
|-
|style="text-align:left"|Melee damage for # seconds +%||30 / 30||35 / 35||40 / 40||45 / 45||50 / 50||55 / 55||60 / 60||65 / 65||70 / 70||75 / 75
|-
|style="text-align:left"|Ranged damage for # seconds +%||30 / 30||35 / 35||40 / 40||45 / 45||50 / 50||55 / 55||60 / 60||65 / 65||70 / 70||75 / 75
|}
*Defensive Spell Mastery
*Defensive Spell Mastery


;Tier 4 - required level 15
Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Defense spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
*Frailty
*Frailty
Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||16||17
|-
|style="text-align:left"|Physical & elemental armor for # seconds -%||20 / 6||25 / 7||30 / 8||35 / 9||40 / 10||45 / 11||50 / 12||55 / 13||60 / 14||65 / 15
|-
|style="text-align:left"|Slower attack for # seconds %||10 / 6||12 / 7||14 / 8||16 / 9||18 / 10||20 / 11||22 / 12||24 / 13||26 / 14||28 / 15
|-
|style="text-align:left"|Slower cast speed for # seconds %||10 / 6||12 / 7||14 / 8||16 / 9||18 / 10||20 / 11||22 / 12||24 / 13||26 / 14||28 / 15
|-
|style="text-align:left"|Poison damage for # seconds +#||2 / 6||2 / 7||2 / 8||2 / 9||2 / 10||3 / 11||3 / 12||3 / 13||4 / 14||4 / 15
|}
*Dual Wielding
*Dual Wielding


;Tier 5 - required level 20
Effect: Improves damage of all weapons when dual-wielding.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
|-
|style="text-align:left"|Damage +%||6||12||18||24||30||36||42||48||54||60
|}
 
 
;Tier 5
*Ember Phase
*Ember Phase
Effect: Phase to a new location dealing damage as you enter and exit nether space.
50% strength, 50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||16||16||16||16||16||16||16||16||16||16
|-
|style="text-align:left"|Damage +#||78-155||83-165||88-176||94-187||100-199||105-210||117-234||130-260||143-286||157-314
|-
|style="text-align:left"|Knockback +#||30||30||30||30||30||30||30||30||30||30
|-
|style="text-align:left"|Chance to stun for 2 seconds %||42||44||46||48||50||52||56||60||64||68
|}
*Block and Parry
*Block and Parry


;Tier 6 - required level 25
Effect: Increases the chance to block, either with or without shield.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Chance to block +%||2||4||6||8||10||12||14||16||18||20
|}
 
 
;Tier 6
*Ember Sentry
*Ember Sentry
Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.
50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|-
|style="text-align:left"|Damage +%||136||141||146||151||156||161||166||171||176||181
|-
|style="text-align:left"|Summon duration (seconds)||350||371||393||416||448||472||497||522||559||585
|}


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edits