Battlestations: Pacific/Ship Tactics: Difference between revisions

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===Artillery===
===Artillery===
[[Image:BSP Artillery.PNG|right|thumb|Artillery is the core of ship-to-ship combat.]]
[[Image:BSP Artillery.PNG|right|thumb|Artillery is the core of ship-to-ship combat.]]
Artillery - your warship's main cannons - has changed a bit since its last appearance in Battlestations Midway. There is now less emphasis on deflection shooting, or "leading" your targets. In Pacific, most of the aiming is done for you. Pacific has added a kind of auto-aim that shows you exactly where you'll strike an enemy warship - in the magazine, in the fuel, or in the engines. This is not to say, however, that aiming requires no skill. Unlike in Midway, sustained fire will grow increasingly inaccurate, as shown by the expanding crosshair.
Artillery - your warship's main cannons - has changed a bit since its last appearance in Battlestations Midway. There is now less emphasis on deflection shooting, or "leading" your targets. In Pacific, most of the aiming is done for you. Pacific has added a kind of auto-aim that shows you exactly where you'll strike an enemy warship - in the magazine, in the fuel, or in the engines. Targeting a ships magazine, or (ammunitions storage) will cause a very large explosion, hitting the ships engine room located in the middle of the ship will cripple the vessel for a limited time, keeping it dead in the water. Targeting the ships fuel compartment at the rear of the ship will cause large fires, this is good as a burning ship consistently looses health.This is not to say, however, that aiming requires no skill. Unlike in Midway, sustained fire will grow increasingly inaccurate, as shown by the expanding crosshair.


Therefore, artillery duels have more emphasis placed on firing individual shots rather than volleys. Holding down the fire button results in wildly inaccurate fire that ultimately is, as some players put it, "all splash, no attack". Unfortunately the auto-aim feature makes it extremely difficult, if not impossible, to strike an enemy warship in its cannons, as all fire seems to be directed at its magazine, its fuel, or its engine.
Therefore, artillery duels have more emphasis placed on firing individual shots rather than volleys. Holding down the fire button results in wildly inaccurate fire that ultimately is, as some players put it, "all splash, no attack". Unfortunately the auto-aim feature makes it extremely difficult, if not impossible, to strike an enemy warship in its cannons, as all fire seems to be directed at its magazine, its fuel, or its engine.
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