Half-Life 2/"We Don't Go To Ravenholm": Difference between revisions

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He'll start sending the lift cart to take you across the gap and over the fence, but in true Valve-style level design, it takes absolutely ages. In the mean time, you get to have a nice up-close and personal encounter with lots of your fast zombie friends. Oh dear. There's a little shotgun ammo and some medpacks up here, but only take them when you need them. You should be a little more proficient with the shotgun by now, so you can use that to deal with fast zombies instead of the SMG (although don't be afraid to switch to it if you can't hit any of them. But if you stick with the shotgun, use the secondary fire to take care of them faster). Your enemies can't jump straight up to your roof, but they will climb the drainpipes around it; you can use this to your advantage by waiting at the top of a rattling drainpipe and shooting the zombies as they climb it. This may seem a little cheap but it's a lot easier than dealing with them once they're up on the roof with you, and your health and ammo lasts a lot longer since they can't touch you and you aren't as likely to miss. Should you fall off (and you might), you will have to sprint through the streets back along the long route described before, up the walkways and through the building. However this time you'll have fast zombies on your tail so don't forget to sprint. After a while the cart will arrive, so pick up anything you've left behind, get in, and release the brake lever to go across to Grigori.
He'll start sending the lift cart to take you across the gap and over the fence, but in true Valve-style level design, it takes absolutely ages. In the mean time, you get to have a nice up-close and personal encounter with lots of your fast zombie friends. Oh dear. There's a little shotgun ammo and some medpacks up here, but only take them when you need them. You should be a little more proficient with the shotgun by now, so you can use that to deal with fast zombies instead of the SMG (although don't be afraid to switch to it if you can't hit any of them. But if you stick with the shotgun, use the secondary fire to take care of them faster). Your enemies can't jump straight up to your roof, but they will climb the drainpipes around it; you can use this to your advantage by waiting at the top of a rattling drainpipe and shooting the zombies as they climb it. This may seem a little cheap but it's a lot easier than dealing with them once they're up on the roof with you, and your health and ammo lasts a lot longer since they can't touch you and you aren't as likely to miss. Should you fall off (and you might), you will have to sprint through the streets back along the long route described before, up the walkways and through the building. However this time you'll have fast zombies on your tail so don't forget to sprint. After a while the cart will arrive, so pick up anything you've left behind, get in, and release the brake lever to go across to Grigori.


{{achievement
|achievement=Hallowed Ground
|points=5
|image=HL2 achievement hallowed ground.png
|description=Escort Gregori safely through the church cemetery.
}}
Once the cart is over, hop out and greet him. There's some medpacks, and SMG, magnum and shotgun ammo on the table down here. Follow Grigori past the loading screen, and you'll deal with some zombies on the way to the cemetery. He's a lot more resilient to zombie ravaging than you are, and his shotgun is a lot more powerful and accurate than yours, but oh well. When you get to the cemetery, you'll have to slowly cut down the waves of zombies as you work your way through, but thankfully some thoughtful person left some sawblades just over the fence for you to use. Make sure you do use the various items around the graveyard as you'll be a little strapped for ammo for a while. You and Grigori will make a stand on a raised concrete section for a few moments whilst some fire clears, then you'll proceed to the tomb at the end. Your friend will hold open a gate for you whilst you go through, then it'll close. Sadly, Father Grigori won't be able to join you in your quest, and he'll keep fighting right up until his last breath in the inferno. Walk up to the mine entrance building and follow the path around to the loading screen.
Once the cart is over, hop out and greet him. There's some medpacks, and SMG, magnum and shotgun ammo on the table down here. Follow Grigori past the loading screen, and you'll deal with some zombies on the way to the cemetery. He's a lot more resilient to zombie ravaging than you are, and his shotgun is a lot more powerful and accurate than yours, but oh well. When you get to the cemetery, you'll have to slowly cut down the waves of zombies as you work your way through, but thankfully some thoughtful person left some sawblades just over the fence for you to use. Make sure you do use the various items around the graveyard as you'll be a little strapped for ammo for a while. You and Grigori will make a stand on a raised concrete section for a few moments whilst some fire clears, then you'll proceed to the tomb at the end. Your friend will hold open a gate for you whilst you go through, then it'll close. Sadly, Father Grigori won't be able to join you in your quest, and he'll keep fighting right up until his last breath in the inferno. Walk up to the mine entrance building and follow the path around to the loading screen.


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