Rakion: Chaos Force/Gameplay: Difference between revisions

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Added tomb of the king map description
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(Added tomb of the king map description)
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'''Crossbow''': A dwarf wielding a cross bow. These creatures fire bolts at enemies at close range, but are slow and inaccurate. They are slightly better than naks because of their higher resistance and faster attack speed.
'''Crossbow''': A dwarf wielding a cross bow. These creatures fire bolts at enemies at close range, but are slow and inaccurate. They are slightly better than naks because of their higher resistance and faster attack speed.


'''Blazer''': A formidable looking mage that hovers above the ground. The blazers fire massive bolts of energy at their foes, dealing titanic damage at maximum range. However, they are very slow, and thus vulnerable to attack.
'''Blazer''': A formidable looking mage that hovers above the ground. The blazers fire massive bolts of energy at their foes, dealing titanic damage at maximum range. However, they are very slow and immobile, and thus vulnerable to attack.


'''Golem''': A giant brute that attacks with fist and earth. The golem hits multiple enemies with a sweep of his hand, or throws boulders at his enemies. He has the best resistance, but has a very slow movement speed.
'''Golem''': A giant brute that attacks with fist and earth. The golem hits multiple enemies with a sweep of his hand, or throws boulders at his enemies. He has the best resistance, but has a very slow movement speed.
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-'''Covolt peak''' This map is a very high map that consists of three floors, mainly the basement, the main floor and the upper floor, and is created in a circular manner. Players could jump down from higher floors to lower grounds. However if the player has no skill in avoiding damage from the jump, players would receive a damage and a recoil when they jump down. However to go up to a floor above, one must use the teleporters that could teleport you to the upper floors. This map can be used for Golem War, Solo or Team deathmatches.
-'''Covolt peak''' This map is a very high map that consists of three floors, mainly the basement, the main floor and the upper floor, and is created in a circular manner. Players could jump down from higher floors to lower grounds. However if the player has no skill in avoiding damage from the jump, players would receive a damage and a recoil when they jump down. However to go up to a floor above, one must use the teleporters that could teleport you to the upper floors. This map can be used for Golem War, Solo or Team deathmatches.


-'''Draco Valley''' This map is the biggest map in the game where the bases of each team are huge. Players must use the teleports in their base to enter the small room which connects into the vast arena.  
-'''Draco Valley''' This map is the biggest map in the game where the bases of each team are huge. Players must use the teleports in their base to enter the small room which connects into the vast arena where the gold golem would be in Golem War. This map can be used for Golem War, Solo or Team deathmatches.


-'''Mammoth''' This is a map that is and underground ice cave. This map is named so probably due to the huge frozen mammoth head lying on the side fo the map. The floor of this map is slippery on some parts, therefore undermining the player's skill that usually plays on normal grounds. This could also prove to be an advantage for the archers and mages, where the other classes may miss their attacks due to the slippery floor. There is a huge pool in the middle of the map where players would move in a lesser speed underwater. However there is no other disadvantages when fighting in the pool. Characters that have long reach such as the warrior and blacksmith would normally excel in the pool. This map can only be used for Solo or Team Deathmatches.
-'''Mammoth''' This is a map that is and underground ice cave. This map is named so probably due to the huge frozen mammoth head lying on the side fo the map. The floor of this map is slippery on some parts, therefore undermining the player's skill that usually plays on normal grounds. This could also prove to be an advantage for the archers and mages, where the other classes may miss their attacks due to the slippery floor. There is a huge pool in the middle of the map where players would move in a lesser speed underwater. However there is no other disadvantages when fighting in the pool. Characters that have long reach such as the warrior and blacksmith would normally excel in the pool. This map can only be used for Solo or Team Deathmatches.
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-'''Cage''' This map is formed in a more complicated way than other maps, as there are long narrow passages and huge areas on the other side. This map looks like a maze, and therefore beginners may be confused with the passages and sudden huge areas. This map can only be used for Solo or Team Deathmatches.
-'''Cage''' This map is formed in a more complicated way than other maps, as there are long narrow passages and huge areas on the other side. This map looks like a maze, and therefore beginners may be confused with the passages and sudden huge areas. This map can only be used for Solo or Team Deathmatches.


-''''''  
-'''Tomb of the King''' A linear, two-storey map with three annexes for each of the team's golem and the Gold Golem in Golem War. The room where the Gold golem resides is located in the middle of the map and can only be assessed when one is on the bridge connecting the rooms where the teams spawn. This map can be used for Golem War, Solo or Team deathmatches.




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