Rakion: Chaos Force/Gameplay: Difference between revisions

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elaborated on the Golem War
*>Krabstarr
(information cleanup)
(elaborated on the Golem War)
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*'''Team Deathmatch''': Battle between two equal teams, over a set number of rounds. Each round ends when the time runs out, or when one team reaches a set number of kills. Slain players respawn after 15 seconds. Between rounds, the game will automatically swap skilled and unskilled players between teams to balance the skill level between the teams.
*'''Team Deathmatch''': Battle between two equal teams, over a set number of rounds. Each round ends when the time runs out, or when one team reaches a set number of kills. Slain players respawn after 15 seconds. Between rounds, the game will automatically swap skilled and unskilled players between teams to balance the skill level between the teams.
*'''Solo Deathmatch''': A [[battle royale]] between all of the players, over a set number of rounds. Each round ends when the time runs out. As in the Team Deathmatch, slain players respawn after 15 seconds.
*'''Solo Deathmatch''': A [[battle royale]] between all of the players, over a set number of rounds. Each round ends when the time runs out. As in the Team Deathmatch, slain players respawn after 15 seconds.
*'''Golem War''': Similar to Team Deathmatch, but each team is assigned a "Master Golem".  A "Gold Golem" with separate hit point bars for each team exists at a point between the two teams' golems, and the first player to kill the Gold Golem receives the "Golden Sword".  The player with the Golden Sword is able to deal normal damage to the opposing team's golem (which is the object of this mode).  Other players who do not hold the Golden Sword are able to damage the Gold Golem, but deal very little damage. Unlike the Death Match modes, players do not respawn until the next round, and the round is ended when either all players on one team are defeated or if a team's Master Golem is defeated.  As in Team Deathmatch, the game will automatically try to balance the teams between rounds by switching skilled and unskilled players.
*'''Golem War''': Similar to Team Deathmatch, but each team is assigned a "Master Golem".  A "Gold Golem" with separate hit point bars for each team exists at a point between the two teams' golems, and the first player to kill the Gold Golem receives the "Golden Sword".  The player with the Golden Sword is able to deal normal damage to the opposing team's golem (which is the object of this mode).  Other players who do not hold the Golden Sword are able to damage the Gold Golem, but deal very little damage, up to a point that it is negligible. Unlike the Death Match modes, players do not respawn until the next round, and the round is ended when all players on one team are defeated, a team's Master Golem is defeated or when the round time is up. In the scenario when the time runs out and both team's golems are still alive, the team whose golem with the least health would be the losers for the round. As in Team Deathmatch, the game will automatically try to balance the teams between rounds by switching skilled and unskilled players.


==Maps==
==Maps==
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