Dominions 3: The Awakening/Units/Mage: Difference between revisions

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*Search for magic sites: A mage searches the province for magic sites. See Magic Sites & Gems for more details.
*Search for magic sites: A mage searches the province for magic sites. See Magic Sites & Gems for more details.
*Research: A mage contributes his Research Points to the research pool. Can only be done in a Laboratory.
*Research: A mage contributes his Research Points to the research pool. Can only be done in a Laboratory.
*Forge magic item: The mage forges a magic item. Can only be done in a laboratory. This action always takes on turn.
*Forge magic item: The mage forges a magic item. Can only be done in a laboratory. This action always takes one turn.
*Alchemy: The mage performs alchemy with magic gems. Unsual in Dominions, the Alchemy is an instant action. A mage can alchemize some gems and then move from province to another or go back doing whatever he was doing before alchemy.
*Alchemy: The mage performs alchemy with magic gems. Usually in Dominions, the Alchemy is an instant action. A mage can alchemize some gems and then move from province to another or go back doing whatever he was doing before alchemy.
*Blood Hunt: A Blood mage tries to capture sacrificial virgis called Blood Slaves. This takes one turn and is on by default once a mage is ordered to do this. He or she will keep doing it until told otherwise. The better the mage is the more he'll find Blood Slaves. The rest unrest there are in province the more succesful he'll be. The more population, the more succes. Blood hunting upsets the population a lot.
*Blood Hunt: A Blood mage tries to capture sacrificial virgis called Blood Slaves. This takes one turn and is on by default once a mage is ordered to do this. He or she will keep doing it until told otherwise. The better the mage is the more he'll find Blood Slaves. The less unrest there are in province the more succesful he'll be. The more population, the more succes. Blood hunting upsets the population a lot.
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