The Legend of Zelda: A Link to the Past/Swamp Palace: Difference between revisions

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;1E:[[Image:Zelda_ALttP_using_Hookshot.png|thumb|right|Use the Hookshot to advance]] This pivotal room not only leads to every other section of the Swamp Palace, it also contains the large treasure chest.  Since you are not equipped with the large key when you first arrive, you'll have to hunt it down before you can reveal its contents.  To get around, you'll have to explore the lower canal.  In addition to groups of Hobas and Kyamerons, there is a diving water monster called Pelogoose that drops out pipes in the walls and swims in a straight direction through the water.  You'll want to pass through the bottom door first to room '''1F''' in order to collect the compass.  When you return, pass through the door on the lower left to room '''1H'''.  When you collect a key, you'll need to return here and enter through the locked door in the upper left to room '''1L'''.  When you finally collect the Big Key, you will return to this room to open the large treasure chest in the center, where you will find the [[Image:Zelda ALttP item Hookshot.png]] '''Hookshot'''.  Learning how to use the Hookshot to maneuver through the dungeons is essential.  And in order to escape from this room through the north door, you will have to aim the hookshot at the skull that is visible to the right.  If you hit, you will be pulled over to the left island, where a key can be found under the far skull.  Return to the chest island, and fire your hookshot at one of the skulls on the top island to pull yourself over there.  Unlock the door and proceed to room '''1M'''.
;1E:[[Image:Zelda_ALttP_using_Hookshot.png|thumb|right|Use the Hookshot to advance]] This pivotal room not only leads to every other section of the Swamp Palace, it also contains the large treasure chest.  Since you are not equipped with the large key when you first arrive, you'll have to hunt it down before you can reveal its contents.  To get around, you'll have to explore the lower canal.  In addition to groups of Hobas and Kyamerons, there is a diving water monster called Pelogoose that drops out pipes in the walls and swims in a straight direction through the water.  You'll want to pass through the bottom door first to room '''1F''' in order to collect the compass.  When you return, pass through the door on the lower left to room '''1H'''.  When you collect a key, you'll need to return here and enter through the locked door in the upper left to room '''1L'''.  When you finally collect the Big Key, you will return to this room to open the large treasure chest in the center, where you will find the [[Image:Zelda ALttP item Hookshot.png]] '''Hookshot'''.  Learning how to use the Hookshot to maneuver through the dungeons is essential.  And in order to escape from this room through the north door, you will have to aim the hookshot at the skull that is visible to the right.  If you hit, you will be pulled over to the left island, where a key can be found under the far skull.  Return to the chest island, and fire your hookshot at one of the skulls on the top island to pull yourself over there.  Unlock the door and proceed to room '''1M'''.
;1F & 1G:There is a Kyameron and a stream of Pelogoose.  Going left won't get you very far, so head right, and pass through the door to room '''1G'''.  It is a vertical mirror image of the previous room except you can continue all the way around to the left door, through which you can re-enter '''1F'''.  Now that you're on the left side, you can finally reach that treasure chest.  Open it to obtain the [[Image:Zelda ALttP item Compass.png]] '''Compass'''.  Now you can push the lower block to the right and exit through the top door back to room '''1E'''.
;1F & 1G:There is a Kyameron and a stream of Pelogoose.  Going left won't get you very far, so head right, and pass through the door to room '''1G'''.  It is a vertical mirror image of the previous room except you can continue all the way around to the left door, through which you can re-enter '''1F'''.  Now that you're on the left side, you can finally reach that treasure chest.  Open it to obtain the [[Image:Zelda ALttP item Compass.png]] '''Compass'''.  Now you can push the lower block to the right and exit through the top door back to room '''1E'''.
;1H:When you first enter the room, you will face another crowd of various monsters.  Two Stalfos, a red one and a blue one, are accompanied by a blue Bari, and a fire chain Winder, not to mention the fireball trap.  Do  your best to breeze past them all to the ladder.  Climb down the ladder and run through the top door to 1L in order to grab a small key. Once you've used the key to return to room 1L from room 1E, and pushed the water lever, you will return here.  Run back to the ladder and jump in the water in order to swim over the unmovable blocks on the floor.  On the other side, a Zol will be guarding a skull that contains a small heart.  Pass through the door on the left to room '''1J'''.
;1H:When you first enter the room, you will face another crowd of various monsters.  Two Stalfos, a red one and a blue one, are accompanied by a blue Bari, and a fire chain Winder, not to mention the fireball trap.  Do  your best to breeze past them all to the ladder.  Climb down the ladder and run through the top door to '''1L''' in order to grab a small key. Once you've used the key to return to room '''1L''' from room '''1E''', and pushed the water lever, you will return here.  Run back to the ladder and jump in the water in order to swim over the unmovable blocks on the floor.  On the other side, a Zol will be guarding a skull that contains a small heart.  Pass through the door on the left to room '''1J'''.
;1J:This room also contains a variety of elements, none of which will be new to you.  The alcoves at the top of the room may seem inaccessible to you at first, but you'll soon discover how to reach them.  For now, climb down the ladder into the shallow water.  Unlike the previous room, all of the blocks down here can be moved.  Try pushing the bottom block left, and the middle block up in order to pass.  Climb up the ladder and make your way past the Zol to the stairwell that leads to room '''1K'''.  When you fall from the left hole in the floor of '''1K''', you will find a treasure chest that contains nothing more than a red Rupee.  However, if you fell through the right hole, you will land on the right alcove which has a door at the end which you can only reach if the Crystal Switch is set with the blue blocks up and the orange blocks down.  You'll have to fix the switch if you failed to reset it.  Pass through the door to reach the west wing of '''1L'''.
;1J:This room also contains a variety of elements, none of which will be new to you.  The alcoves at the top of the room may seem inaccessible to you at first, but you'll soon discover how to reach them.  For now, climb down the ladder into the shallow water.  Unlike the previous room, all of the blocks down here can be moved.  Try pushing the bottom block left, and the middle block up in order to pass.  Climb up the ladder and make your way past the Zol to the stairwell that leads to room '''1K'''.  When you fall from the left hole in the floor of '''1K''', you will find a treasure chest that contains nothing more than a red Rupee.  However, if you fell through the right hole, you will land on the right alcove which has a door at the end which you can only reach if the Crystal Switch is set with the blue blocks up and the orange blocks down.  You'll have to fix the switch if you failed to reset it.  Pass through the door to reach the west wing of '''1L'''.
;1K:This room is big, but there's actually not much to explore.  There are Hobas and Kyamerons, a large fire bar in the middle, and a different kind of fireball trap.  All of the blocks in the room can be moved, including the two that block holes.  While falling through the left hole is entirely optional, falling through the right hole is necessary to complete the dungeon.  Falling through either hole will drop you down on to either alcove in room '''1J'''.
;1K:This room is big, but there's actually not much to explore.  There are Hobas and Kyamerons, a large fire bar in the middle, and a different kind of fireball trap.  All of the blocks in the room can be moved, including the two that block holes.  While falling through the left hole is entirely optional, falling through the right hole is necessary to complete the dungeon.  Falling through either hole will drop you down on to either alcove in room '''1J'''.
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