Count Duckula 2/Walkthrough: Difference between revisions

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Finally got round to adding that the opening cutscene is exclusive to the Commodore Amiga version after two years
(The main game has now been written for; using the "DUCKY" cheat code on the start screen is probably the only way many people would have got to see the ending!)
(Finally got round to adding that the opening cutscene is exclusive to the Commodore Amiga version after two years)
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{{Header Nav|game=Count Duckula 2}}
{{Header Nav|game=Count Duckula 2}}
<center>[[File:Count Duckula 2 title screen.png]]</center>
<center>[[File:Count Duckula 2 title screen.png]]</center>
You will first have to connect your [[Commodore 64]] or [[Commodore Amiga]] (and cassette recorder, in the case of the former version) to your television (the [[Sinclair ZX Spectrum]] and [[Amstrad CPC]] versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of [[Alternative Software]]'s [[Conversion Company]]-developed [[1992]] [[platform]] game, [[Count Duckula 2]] into the recorder (or the console itself), type ''LOAD ""'' (without leaving a space between the quotation marks), and then press {{kbd|Enter}} to load the program up into the console:
You will first have to connect your [[Commodore 64]] or [[Commodore Amiga]] (and cassette recorder, in the case of the former version) to your television (the [[Sinclair ZX Spectrum]] and [[Amstrad CPC]] versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of [[Alternative Software]]'s [[Conversion Company]]-developed [[1992]] [[platform]] game, [[Count Duckula 2]] into the recorder (or the console itself in the case of the Amiga version), and (in the case of the C64 version, as the Amiga version loads automatically) type ''LOAD ""'' (without leaving a space between the quotation marks) then press {{kbd|Enter}} to load the program into the console (the Amiga version also has a starting cutscene):


<center>[[File:CD2 Intro 1.png]]</center>
<center>[[File:CD2 Intro 1.png]]</center>
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<center>''This is the turret's only source of''</center>
<center>''This is the turret's only source of''</center>
<center>''power and must be found at all costs...''</center>
<center>''power and must be found at all costs...''</center>


<center>[[File:CD2 Prologue.png|400px]]</center>
<center>[[File:CD2 Prologue.png|400px]]</center>
The game will then proceed to its start screen, where you can press {{kbd|F1}} to change the difficulty level from "EASY" to "HARD"; however, all this does is change how many times Duckula may "seize" before game-over (20 on easy difficulty, 8 on hard). When you press {{kbd|Ctrl}} to start the game, the "lumber room" of Count Duckula's castle shall appear on the screen and start moving forward as asteroids start to fly down toward it - and you shall have to use the arrow keys to direct the turret, and the {{kbd|Ctrl}} key to make it fire shots at the asteroids (some of which shall leave Von Goosewing's satellites behind when destroyed, which will bounce around the screen for a few seconds). Whenever the turret is hit by an asteroid or Von Goosewing satellite, all three main characters will "seize"; when Tremendous Terence's ship flies into view from the left side of the screen and the turret collides with it, they will both crash-land on the Planet Cute (which looks suspiciously like Earth). The main game will now start (the ZX and CPC versions will also start at this point).
The game will then proceed to its start screen, where you can press {{kbd|F1}} to change the difficulty level from "EASY" to "HARD"; however, all this does is change how many times Duckula may "seize" before game-over (20 on easy difficulty, 8 on hard). When you press {{kbd|Ctrl}} to start the game, the "lumber room" of Count Duckula's castle shall appear on the screen, and start flying upwards as asteroids start to fly down towards it - and you shall have to use the arrow keys to direct the turret, and the {{kbd|Ctrl}} key to make it fire shots at the asteroids (some of which shall leave Von Goosewing's satellites behind when destroyed, and they bounce around the screen for a few seconds). Whenever the turret is hit by an asteroid or a Von Goosewing satellite all three main characters will "seize"; when Tremendous Terence's ship flies into view from the left side of the screen, and the turret collides with it, they will both crash-land on the Planet Cute (which looks suspiciously like Earth). The main game will now start (the ZX and CPC versions will also start at this point).


==Screen 1==
==Screen 1==
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