MapleStory/Bonus Stats: Difference between revisions

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(http://tipstorycom.tistory.com/459 Zero's weapon bonus stats only listing tiers 1~5, which implies that there is no tiers 6~7)
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**Non-boss equipment will be limited to Stat Levels 1~5 (except Elite Boss drops)
**Non-boss equipment will be limited to Stat Levels 1~5 (except Elite Boss drops)
**Boss equipments (and Elite Boss Drops) are limited to Stat Levels 3~7. (MSEA: Only Elite Boss drops are limited to 3~7, other boss equipments are limited to 1~5).
**Boss equipments (and Elite Boss Drops) are limited to Stat Levels 3~7. (MSEA: Only Elite Boss drops are limited to 3~7, other boss equipments are limited to 1~5).
*
**For Elite Boss drops, it is '''only applied when it is first obtained''', usage of flames will treat it as a non-boss equipment (and hence limited to 1~5).
**For Elite Boss drops, it is '''only applied when it is first obtained''', usage of flames will treat it as a non-boss equipment (and hence limited to 1~5).
A summary table is provided for convenience.
{|{{prettytable|notwide=1}}
! !!Normal Equips!!Elite Boss Equips!!Boss (except Elite Boss) Equips
|-
!Number of Lines||1~4||1~4||4
|-
!Stat Level Range (upon obtaining)||1~3||3~7||3~5
|-
!Stat Level Range (levelled flames)||1~4||1~4||3~6
|-
!Stat Level Range (Powerful Flame)||1~4||1~4||3~6
|-
!Stat Level Range (Eternal Flames)||2~5||2~5||4~7
|}


===Stats Quality by Equipments===
===Stats Quality by Equipments===
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===Rebirth Flames===
===Rebirth Flames===
These flames give bonus stats to old items whose level is '''equal or below the level stated in the flame'''. Powerful Rebirth Flame and Eternal Rebirth Flame can also be used on new items.
These flames give bonus stats to old items whose level is '''equal or below the level stated in the flame'''. Powerful Rebirth Flame and Eternal Rebirth Flame can also be used on new items.
*Level based Rebirth Flames (works like a Powerful Rebirth Flame with a higher tendency of giving lower tiers)
*Levelled Rebirth Flames (works like a Powerful Rebirth Flame with a higher tendency of giving lower tiers)
**Rebirth Flame Level 100 (Gachapon, untradeable)
**Rebirth Flame Level 100 (Gachapon, untradeable)
**Rebirth Flame Level 110 (Normal / Chaos Zakum, Omni CLN, Root Abyss, Easy / Normal Magnus)
**Rebirth Flame Level 110 (Normal / Chaos Zakum, Omni CLN, Root Abyss, Easy / Normal Magnus)
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**Rebirth Flame Level 150 (Hard Magnus, Chaos Root Abyss, Normal / Hard Damien, Normal / Hard Lotus, Normal / Hard Lucid, Normal / Hard Will)
**Rebirth Flame Level 150 (Hard Magnus, Chaos Root Abyss, Normal / Hard Damien, Normal / Hard Lotus, Normal / Hard Lucid, Normal / Hard Will)
*Powerful Rebirth Flame (Master Craftsman Accessory Crafting)
*Powerful Rebirth Flame (Master Craftsman Accessory Crafting)
**Has a '''higher chance''' of bonus stats being a '''Level 4''' instead of Level 1~3 (Level 3~5 with a chance of Level 6 for boss equips)
**Has a '''higher chance''' of bonus stats being a '''Level 4''' instead of Level 1~3 (Level 3~5 with a chance of Level 6 for boss equips) compared to levelled flames.
*Eternal Rebirth Flame (Meister Accessory Crafting)
*Eternal Rebirth Flame (Meister Accessory Crafting)
**Bonus Stats will be guaranteed '''at least Level 2'''. While the item may state that it provides the "maximum possible Bonus Stats", it actually only ensures that all the lines are of '''Level 2 or higher''' and '''does not''' make all Bonus Stat lines automatically at '''max level''', Lines will be usually Level 2~4 with a small chance of it being Level 5 (Level 4~6, with a small chance of Level 7 for boss equips)
**Bonus Stats will be guaranteed '''at least Level 2'''. While the item may state that it provides the "maximum possible Bonus Stats", it actually only ensures that all the lines are of '''Level 2 or higher''' and '''does not''' make all Bonus Stat lines automatically at '''max level''', Lines will be usually Level 2~4 with a small chance of it being Level 5 (Level 4~6, with a small chance of Level 7 for boss equips)
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====Attack Power increase (Weapons)====
====Attack Power increase (Weapons)====
Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Magic Attack.
Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Base Magic Attack.
*'''Levels 1~7 for normal weapons.
*Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.
*'''Zero weapon is classified as normal weapons'''.
;Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
;Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
*Levels 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to levels 1~5)
*'''Zero weapons and weapons from Elite Bosses are classified as normal weapons'''.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stat Level 1!!Stat Level 2!!Stat Level 3!!Stat Level 4!!Stat Level 5!!Stat Level 6!!Stat Level 7
!Equip Level!!Stat Level 1!!Stat Level 2!!Stat Level 3!!Stat Level 4!!Stat Level 5!!Stat Level 6!!Stat Level 7
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|}
|}


;Boss set Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
;Boss Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
*Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stat Level 1!!Stat Level 2!!Stat Level 3!!Stat Level 4!!Stat Level 5!!Stat Level 6!!Stat Level 7
!Equip Level!!Stat Level 1!!Stat Level 2!!Stat Level 3!!Stat Level 4!!Stat Level 5!!Stat Level 6!!Stat Level 7
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====Magic Attack increase (Weapons)====
====Magic Attack increase (Weapons)====
Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.
Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.
*'''Levels 1~7 for normal weapons'''.
*Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.
*'''Zero weapon is classified as normal weapons'''.
;Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
;Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
*Levels 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to levels 1~5)
*'''Zero weapons and weapons from Elite Bosses are classified as normal weapons'''.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stat Level 1!!Stat Level 2!!Stat Level 3!!Stat Level 4!!Stat Level 5!!Stat Level 6!!Stat Level 7
!Equip Level!!Stat Level 1!!Stat Level 2!!Stat Level 3!!Stat Level 4!!Stat Level 5!!Stat Level 6!!Stat Level 7
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