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Dominions 3: The Awakening/Items: Difference between revisions
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→Weapons: added AN/AR and poison text
(→Forged melee weapon statistics: another minor edit) |
(→Weapons: added AN/AR and poison text) |
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;Magical vs Non-magical:All '''forged''' weapons are considered magical, and some '''default''' weapons too. Magical weapons ignore the effects of ''glamor'', ''ethereal'' or ''mistform''. Weapon-power effects (ie. poison, shock, etc) are considered 'magical' for this purpose, even if the weapon they belong to is not. | ;Magical vs Non-magical:All '''forged''' weapons are considered magical, and some '''default''' weapons too. Magical weapons ignore the effects of ''glamor'', ''ethereal'' or ''mistform''. Weapon-power effects (ie. poison, shock, etc) are considered 'magical' for this purpose, even if the weapon they belong to is not. | ||
;Armor Negating/Piercing:Armor piercing weapons halve the effects of armor, whereas armor negating completely ignores the effects of armor. | |||
;Poison:Poisons come in 6 types: | |||
:* '''Weak Poison''': Used by Coral weapons, Poison Bow, Poison Spit, Snake Hair, Snake Staff, Sting, Venomous Bite/Claw. | |||
:* '''Strong Poison''': Used by Great Head, Poison Dagger, Poison-tipped Spear, Shuriken, Thorn Spear/Staff, Venomous Bite/Claw/Fangs. | |||
:* '''Death Poison''': Used by Astral Serpent, Immortal Head, Serpent, Serpent Kryss, Scorpion Tail, Spider Fangs, Stinger, Venomous Bite/Claw/Fangs. | |||
:* '''Debilitative Poison''': inflicts stun (fatigue) damage as well as poison damage. Used by Poison Bite. | |||
:* '''Paralyzing Poison''': paralyzes the target as well as poisons it. Used by Barbed Tail, Blowpipe, Poison Darts, Poison Claw, Venomous Fangs. | |||
:* '''The Deadliest Poison''': ignores poison resistance. Used by the Sharpest Tooth. | |||
===Forged melee weapon statistics=== | ===Forged melee weapon statistics=== |