Age of Empires II: The Age of Kings/Goths: Difference between revisions

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==Introduction==
==Introduction==


With the [[Vikings]] and [[Teutons]], the [[Goths]] are one of the civilizations belonging to the [[Eastern and Northern European]] culture. Their major advantage is their Strong [[Infantry]]. They start off the games with 6 villagers instead of 3 villagers. The Franks are able to build castles at a 25% discount. It allows them to build the strong unique units and siege weapons, and advance to Imperial Age, faster than other civilizations. All of their cavalary units have 20% more hitpoints; this is their best advantage when the game proceeds to a later stage. Their Paladins (the strongest cavalary units) in Imperial Stage is extraordinarily strong. Interestingly, their unique unit is the Throwing Axeman, a short-range throwing axe attack unit. Unlike most other civilizations, the Franks' Throwing Axeman are not capable of being a major force for the civilization themselves. They are not particularly strong but are good companies with the cavalary units.  
With the [[Vikings]] and [[Teutons]], the [[Goths]] are one of the civilizations belonging to the [[Eastern and Northern European]] culture. Their major advantage is their Strong [[Infantry]]. The Goths are able to build infantries at a cheaper cost. Their unique unit is the Huskarl, a very strong infantry unit. They are very cheap as they do not cost gold, and they are nearly immune to archer units.  


==Guide for Using the Franks==
==Guide for Using the Goths==
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