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==Town==
==Town==
<div style="width: 40%; float: left;">
[[Image:Ax Battler town example.png|left]]
{|
{| style="float:left"
|rowspan=6|[[Image:Ax Battler town example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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| {{sms|1}} : cancel, close
| {{sms|1}} : cancel, close
|}
|}
</div><div style="width: 60%; float: left;">
At the town level you can explore and talk to people, or use shops or other services. There are no enemies in the town, with the exception of the training dojos (which have signs marked "TR") where you go to learn new moves; simply defeat the enemy there to earn the new move.
At the town level you can explore and talk to people, or use shops or other services. There are no enemies in the town, with the exception of the training dojos (which have signs marked "TR") where you go to learn new moves; simply defeat the enemy there to earn the new move.
</div>
{{-}}
{{-}}
==Overworld==
==Overworld==
<div style="width: 40%; float: left;">
[[Image:Ax Battler overworld example.png|left]]
{|
{| style="float: left"
|rowspan=6|[[Image:Ax Battler overworld example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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| {{sms|1}} : cancel, close
| {{sms|1}} : cancel, close
|}
|}
</div><div style="width: 60%; float: left;">
This has the same interface as the Town. Enemies can strike at random and are invisible until they attack. Different terrains and regions hold different enemies. All encounters are random except for bridges, where you will fight an enemy each time you attempt to cross.
This has the same interface as the Town. Enemies can strike at random and are invisible until they attack. Different terrains and regions hold different enemies. All encounters are random except for bridges, where you will fight an enemy each time you attempt to cross.
</div>
{{-}}
{{-}}
==Battle==
==Battle==
<div style="width: 40%; float: left;">
[[Image:Ax Battler battle example.png|left]]
{|
{| style="float: left"
|rowspan=6|[[Image:Ax Battler battle example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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|-
|-
|}
|}
</div><div style="width: 60%; float: left;">
Once you have a random encounter you will enter a Battle. You must use your sword, [[#Special Attacks|special attacks]], or magic to deplete all of the enemy's health bars. You can move to the left and right, but only to a degree. Once you win you receive a certain number of vases depending on their difficulty. They only need to hit you ''once'', however, to end the battle in their favor. You can only change your magic on Overworld or in a Town. If you die you return to the nearest Inn.
Once you have a random encounter you will enter a Battle. You must use your sword, [[#Special Attacks|special attacks]], or magic to deplete all of the enemy's health bars. You can move to the left and right, but only to a degree. Once you win you receive a certain number of vases depending on their difficulty. They only need to hit you ''once'', however, to end the battle in their favor. You can only change your magic on Overworld or in a Town. If you die you return to the nearest Inn.
</div>
{{-}}
{{-}}
==Dungeon==
==Dungeon==
<div style="width: 40%; float: left;">
[[Image:Ax Battler dungeon example.png|left]]
{|
{| style="float: left"
|rowspan=6|[[Image:Ax Battler dungeon example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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| {{sms|2}} : jump
| {{sms|2}} : jump
|}
|}
</div><div style="width: 60%; float: left;">
Dungeons control much the same as battles, except you are free to move around the whole area, and there are various platforms. Also, rather than human enemies with visible health bars you instead fight smaller enemies such as bats and ghosts. They have no health bars and cannot be fought on the Overworld. You can use your normal and [[#Special Attacks|special attacks]] as usual. You can only change your magic on Overworld or in a Town. Unlike a [[#Battle|Battle]], if you take damage you can just keep going. If you die you return to the nearest Inn.
Dungeons control much the same as battles, except you are free to move around the whole area, and there are various platforms. Also, rather than human enemies with visible health bars you instead fight smaller enemies such as bats and ghosts. They have no health bars and cannot be fought on the Overworld. You can use your normal and [[#Special Attacks|special attacks]] as usual. You can only change your magic on Overworld or in a Town. Unlike a [[#Battle|Battle]], if you take damage you can just keep going. If you die you return to the nearest Inn.
</div>
{{-}}
{{-}}
==Special Attacks==
==Special Attacks==

Revision as of 05:31, 2 March 2007

Template:All Game Nav Ax Battler has several modes, each with different controls and features. The first you face is the Town in the form of a castle.

Status Screen

While in a Town or on the Overworld, press Start button or 2 button to open the menu and then choose "status" to see the status screen.

  • Vases is both your magic power and the currency of the game.
  • the Special Attack box shows what Special Attacks you have learned.
  • the Magic box shows your magic type. Use Up dpad or Down dpad to choose. The number indicates both the power of the magic and the number of vases required.

Town

Controls:
Neutral dpad : move
Start button : status screen
2 button : menu, OK
1 button : cancel, close

At the town level you can explore and talk to people, or use shops or other services. There are no enemies in the town, with the exception of the training dojos (which have signs marked "TR") where you go to learn new moves; simply defeat the enemy there to earn the new move.

Overworld

Controls:
Neutral dpad : move
Start button : status screen
2 button : menu, OK
1 button : cancel, close

This has the same interface as the Town. Enemies can strike at random and are invisible until they attack. Different terrains and regions hold different enemies. All encounters are random except for bridges, where you will fight an enemy each time you attempt to cross.

Battle

Controls:
Neutral dpad : move
Start button : use magic
1 button : swing sword
2 button : jump

Once you have a random encounter you will enter a Battle. You must use your sword, special attacks, or magic to deplete all of the enemy's health bars. You can move to the left and right, but only to a degree. Once you win you receive a certain number of vases depending on their difficulty. They only need to hit you once, however, to end the battle in their favor. You can only change your magic on Overworld or in a Town. If you die you return to the nearest Inn.

Dungeon

Controls:
Neutral dpad : move
Start button : use magic
1 button : swing sword
2 button : jump

Dungeons control much the same as battles, except you are free to move around the whole area, and there are various platforms. Also, rather than human enemies with visible health bars you instead fight smaller enemies such as bats and ghosts. They have no health bars and cannot be fought on the Overworld. You can use your normal and special attacks as usual. You can only change your magic on Overworld or in a Town. Unlike a Battle, if you take damage you can just keep going. If you die you return to the nearest Inn.

Special Attacks

Special Attacks must be learned at the training dojos in each town. You cannot perform these Special Attacks until you have learned them.

  • High Jump: Up dpad + 2 button
  • Upper Swing: Down dpad + 1 button
  • Jump Swing: 2 button + 1 button
  • Super Swing: Up dpad + 1 button
  • Jump Attack: 2 button + Down dpad + 1 button