Castle of the Winds/Magic: Difference between revisions

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*'''Cold Bolt''', '''Lightning Bolt''', '''Fire Bolt''': More powerful, elemental attacks, also affecting one target monster. Against an elementally neutral monster, fire is stronger than lightning, which is stronger then cold.
*'''Cold Bolt''', '''Lightning Bolt''', '''Fire Bolt''': More powerful, elemental attacks, also affecting one target monster. Against an elementally neutral monster, fire is stronger than lightning, which is stronger then cold.
*'''Cold Ball''', '''Ball Lightning''', '''Fireball''': Affect a 3x3 area. Do damage equivalent to the corresponding bolt in the center square, and half as much damage in the eight adjacent squares. As with the bolts, fire is stronger then lightning which is stronger then cold. May hurt the player, but nevertheless be worthwhile.
*'''Cold Ball''', '''Ball Lightning''', '''Fireball''': Affect a 3x3 area. Do damage equivalent to the corresponding bolt in the center square, and half as much damage in the eight adjacent squares. As with the bolts, fire is stronger then lightning which is stronger then cold. May hurt the player, but nevertheless be worthwhile.
*'''Sleep Monster''': Puts one target monster to sleep. Some monsters and all bosses are immune and all will wake in about ten minutes or when attacked.
*'''Sleep Monster''': Puts one target monster to sleep. Some monsters and all bosses are immune, and all will wake in about ten minutes or when attacked.
*'''Slow Monster''': Slows the target monster's movement and attacks to half. Bosses are immune. A second cast reduces the speed to 1/3, a third to 1/4, etc. Some monsters, like devils, will never move at less than half the player’s speed.
*'''Slow Monster''': Slows the target monster's movement and attacks to half. Bosses are immune. A second cast reduces the speed to 1/3, a third to 1/4, etc. Some monsters, like devils, will never move at less than half the player’s speed.
*'''Transmogrify Monster''': The monster targeted will change into any creature, selected at random. Bosses cannot be transmogrified, and monsters will not become bosses. Percentage health is preserved.
*'''Transmogrify Monster''': The monster targeted will change into any creature, selected at random. Bosses cannot be transmogrified, and monsters will not become bosses. Percentage health is preserved.
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