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({{All Game Nav}} -> {{Header Nav}}, back -> prev, various fixes, Replaced: =80||M = → =80||M= (4) AWB)
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{{All Game Nav|game=Star Raiders}}
{{Header Nav|game=Star Raiders}}
== Rating ==
==Rating==
A mission ends when...
A mission ends when...
* You destroy all enemy targets and complete your mission.
* You destroy all enemy targets and complete your mission.
* You run out of energy and your mission is aborted.
* You run out of energy and your mission is aborted.
* Your starship is destroyed.  
* Your starship is destroyed.
No matter how your mission ends, you will receive a rating on your performance... a posthumous rating if your starship is destroyed.
No matter how your mission ends, you will receive a rating on your performance... a posthumous rating if your starship is destroyed.


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* Amount of energy used
* Amount of energy used
* Length of time taken to complete mission
* Length of time taken to complete mission
* Number of starbases destroyed.  
* Number of starbases destroyed.


Here's the formula:
Here's the formula:
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|M + 6 × (No. of enemy destroyed) - energy used/100
|M + 6 × (No. of enemy destroyed) - energy used/100
|-
|-
| - Length of time taken/100 - 18 × (No. of starbases Zylon destroyed)  
| - Length of time taken/100 - 18 × (No. of starbases Zylon destroyed)
|-
|-
| - 3 × (No. of starbases you destroyed),
| - 3 × (No. of starbases you destroyed),
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Where M is a mission factor determined as follows:
Where M is a mission factor determined as follows:
{| cellpadding="5"
{| cellpadding="5"
|- style="background:#FF5000"  
|- style="background:#FF5000"
!Mission<br>Level||Bonus for<br>Completing<br>Mission||Mission<br>Aborted||Penalty for<br>Destruction<br>of Starship
!Mission<br>Level||Bonus for<br>Completing<br>Mission||Mission<br>Aborted||Penalty for<br>Destruction<br>of Starship
|- style="background:#FF8000"
|- style="background:#FF8000"
|NOVICE||M = 80||M = 60||M = 40
|NOVICE||M =80||M=60||M= 40
|- style="background:#FFB000"
|- style="background:#FFB000"
|PILOT||M = 76||M = 60||M = 40
|PILOT||M =76||M=60||M= 40
|- style="background:#FFE000"
|- style="background:#FFE000"
|WARRIOR||M = 60||M = 50||M = 40
|WARRIOR||M =60||M=50||M= 40
|- style="background:#FFFF00"
|- style="background:#FFFF00"
|COMMANDER||M = 111||M = 100||M = 90
|COMMANDER||M =111||M=100||M= 90
|}
|}
Note that the formula penalizes you more for allowing Zylon to destroy a starbase than for destroying one yourself. I'll have more to say about that when we study survival tactics in Section 12.
Note that the formula penalizes you more for allowing Zylon to destroy a starbase than for destroying one yourself. I'll have more to say about that when we study survival tactics in Section 12.
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If you do not score at least 48 points on a mission, your new rank will be GALACTIC COOK or GARBAGE SCOW CAPTAIN. If you can't do better than that, your mission skill level is too advanced for you. Switch to a lower skill level and work you way back up.
If you do not score at least 48 points on a mission, your new rank will be GALACTIC COOK or GARBAGE SCOW CAPTAIN. If you can't do better than that, your mission skill level is too advanced for you. Switch to a lower skill level and work you way back up.
{| style="background:#FFA000"
{| style="background:#FFA000"
|-  
|-
!style="background:#00C0FF"|Rank
!style="background:#00C0FF"|Rank
!style="background:#00C0FF"|Mission Score
!style="background:#00C0FF"|Mission Score
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|}
|}


== Mission Skill Levels ==
==Mission Skill Levels==
Any time your rating puts you on a different skill level... NOVICE, PILOT, WARRIOR, OR COMMANDER... press RESET, then GAME SELECT and change the skill level at the top of your screen.
Any time your rating puts you on a different skill level... NOVICE, PILOT, WARRIOR, OR COMMANDER... press RESET, then GAME SELECT and change the skill level at the top of your screen.
=== Novice Level ===
===Novice Level===
* 3 starbases
* 3 starbases
* 9 enemy sectors with total of 27 enemy combat ships
* 9 enemy sectors with total of 27 enemy combat ships
* With shields on, starship cannot be damaged.
* With shields on, starship cannot be damaged.
* Computer steers during hyperwarp.
* Computer steers during hyperwarp.
=== Pilot Level ===
===Pilot Level===
* 4 starbases
* 4 starbases
* 12 enemy sectors with total of 36 enemy ships
* 12 enemy sectors with total of 36 enemy ships
* Starship can be damaged with shields on
* Starship can be damaged with shields on
* Must steer during hyperwarp.
* Must steer during hyperwarp.
=== Warrior Level ===
===Warrior Level===
* 5 starbases
* 5 starbases
* 15 enemy sectors with total of 45 enemy ships
* 15 enemy sectors with total of 45 enemy ships
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* Steering required during hyperwarp
* Steering required during hyperwarp
* Enemy attacks are faster and more devastating.
* Enemy attacks are faster and more devastating.
=== Commander Level ===
===Commander Level===
* 6 starbases
* 6 starbases
* 18 enemy sectors with 54 enemy ships
* 18 enemy sectors with 54 enemy ships
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COMMANDER missions are only recommended for the most experienced Star Raiders.
COMMANDER missions are only recommended for the most experienced Star Raiders.
{{Footer_Nav|game=Star Raiders|here=Missions and Ranking|nextpage=Tactics|nextname=Strategic Tactics|backpage=Docking|backname=Damage, Repairs, and Refueling}}
{{Footer Nav|game=Star Raiders|here=Missions and Ranking|nextpage=Tactics|nextname=Strategic Tactics|prevpage=Docking|prevname=Damage, Repairs, and Refueling}}

Revision as of 18:46, 30 September 2007

Rating

A mission ends when...

  • You destroy all enemy targets and complete your mission.
  • You run out of energy and your mission is aborted.
  • Your starship is destroyed.

No matter how your mission ends, you will receive a rating on your performance... a posthumous rating if your starship is destroyed.

Mission Control bases each rating on the following factors:

  • Mission skill level
  • Number of enemy combat ships destroyed
  • Amount of energy used
  • Length of time taken to complete mission
  • Number of starbases destroyed.

Here's the formula:

M + 6 × (No. of enemy destroyed) - energy used/100
- Length of time taken/100 - 18 × (No. of starbases Zylon destroyed)
- 3 × (No. of starbases you destroyed),

Where M is a mission factor determined as follows:

Mission
Level
Bonus for
Completing
Mission
Mission
Aborted
Penalty for
Destruction
of Starship
NOVICE M =80 M=60 M= 40
PILOT M =76 M=60 M= 40
WARRIOR M =60 M=50 M= 40
COMMANDER M =111 M=100 M= 90

Note that the formula penalizes you more for allowing Zylon to destroy a starbase than for destroying one yourself. I'll have more to say about that when we study survival tactics in Section 12.

Your NEW RANK is displayed at the top of the television screen by rank and class. There are five classes per rank, Class 1 being the highest and Class 5 being the lowers.

If you do not score at least 48 points on a mission, your new rank will be GALACTIC COOK or GARBAGE SCOW CAPTAIN. If you can't do better than that, your mission skill level is too advanced for you. Switch to a lower skill level and work you way back up.

Rank Mission Score
ROOKIE 48 - 79
NOVICE 80 - 111
ENSIGN 112 - 143
PILOT 144 - 175
ACE 176 - 191
LIEUTENANT 192 - 207
WARRIOR 208 - 223
CAPTAIN 224 - 239
COMMANDER 240 - 271
STAR COMMANDER 272 - 303

Mission Skill Levels

Any time your rating puts you on a different skill level... NOVICE, PILOT, WARRIOR, OR COMMANDER... press RESET, then GAME SELECT and change the skill level at the top of your screen.

Novice Level

  • 3 starbases
  • 9 enemy sectors with total of 27 enemy combat ships
  • With shields on, starship cannot be damaged.
  • Computer steers during hyperwarp.

Pilot Level

  • 4 starbases
  • 12 enemy sectors with total of 36 enemy ships
  • Starship can be damaged with shields on
  • Must steer during hyperwarp.

Warrior Level

  • 5 starbases
  • 15 enemy sectors with total of 45 enemy ships
  • Starship can be damaged with shields on.
  • Steering required during hyperwarp
  • Enemy attacks are faster and more devastating.

Commander Level

  • 6 starbases
  • 18 enemy sectors with 54 enemy ships
  • Starship can be damaged with shields on
  • Steering required during hyperwarp
  • Constant attacks under very hazardous conditions.

COMMANDER missions are only recommended for the most experienced Star Raiders.