Lineage II/Dwarf Fighter: Difference between revisions

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== Skills ==
== Skills ==
=== Spoil and Sweep ===
=== Spoil and Sweep ===
As a fighter, the Spoil skill and Craft skills will be the saving grace of the class. Spoil gives the dwarf the ability to get items from monsters that no other class can and in great numbers.  Spoil level 1 is not foolproof and can take many tries to get activated. After a monster spoils (denoted by the whistle sound and the text "The spoil condition has been activated.") there is a chance they will give an item.  If the monster does, they will turn blue upon death and the sweep skill must be used on the monster to obtain the item.
As a fighter, ''Spoil'' and ''Sweep'' are the saving grace of the class. You will find that, with the lack of attack skills and spells, ''Spoil'' and ''Sweep'' are what makes playing the dwarves interesting. It's the anticipation of getting your grubby little mitts on ''Spoils'' that keeps the dwarves going.
 
''Spoil'' gives the dwarf the ability to get items from monsters that no other class can and with greater consistency''Spoil 1'', the only ''Spoil'' available to the Dwarven Fighter, is not foolproof and can take many tries to get activated. After a successful ''Spoil'' is casted on a mob, (denoted by a whistle sound and the text "The spoil condition has been activated."), there is a percentage chance the ''Spoilt'' mob will give an item.  If the mob does, it will turn blue upon death and ''Sweep'' must be used on the mob to obtain the item.
 
So why is this better than the normal item drop upon mob death? For one, ''Spoil'' percentages are generally higher than normal drop percentages, so you are more likely to get an item. Secondly, and more importantly, ''a single type of mob will always '''Spoil''' the same item, every time.'' This is great for consistency, as you now need only to hunt one type of mob to get the item.
 
Note that in rare cases, a single type of mob may have 2 types of ''Spoilt'' items. In such cases, you will always get either/ or/ both items on a successful ''Spoil/ Sweep'', but each item will have its own percentage chance of a successful ''Spoil''.
 
(Clear as mud? As a practical example, my Dwarven Fighter PC hunted ''Goblin Brigand Leaders'' for the ''Coke Recipe''.  This is a ''Spoil''-only item on this particular mob, but this mob also ''Spoils'' coal. I hunted over 500 ''Goblin Brigand Leaders'' before I got the recipe. Needless to say, I also got a huge stack of coal. :)
 
Note also that ''Sweep'' can only be used with ''Spoil''. You cannot ''Sweep'' a non-''Spoilt'' mob and expect results; it's a waste of time and MP. You also cannot get ''Spoilt'' items without ''Sweep''. In essence, you ''must'' get both skills together for either to be useful, so bear that in mind when you hit the pre-requisite levels.
 
=== Create Item ===
=== Create Item ===
The Create Item skill, also available to dwarven fighters allows one to turn otherwise useless items, such as a 80 stems, 16 varnish, and 3 Blue Diamond Necklace Gems to make a complete Blue Diamond Necklace.  Realistically, the Crate Item level 1 skill is mostly used for turning a dropped material, such as bone, into a crafted material, such as Coarse Bone Powder (CBP) and is rarely used to make any type of item at all.  With the persistant pressure to level one's characters, the demand for low level items has make crafting them obsolete.  Though crafting can be done while fighting, it is generally done in while sitting to conserve and recharge the MP that it costs to craft an item.  Because of this, the adena made while crafting does not yeild any experience points (XP) or skill points (SP) as spoiling does.  Also, without XP one cannot gain levels to get higher level of crafting abilities.
The Create Item skill, also available to dwarven fighters allows one to turn otherwise useless items, such as a 80 stems, 16 varnish, and 3 Blue Diamond Necklace Gems to make a complete Blue Diamond Necklace.  Realistically, the Crate Item level 1 skill is mostly used for turning a dropped material, such as bone, into a crafted material, such as Coarse Bone Powder (CBP) and is rarely used to make any type of item at all.  With the persistant pressure to level one's characters, the demand for low level items has make crafting them obsolete.  Though crafting can be done while fighting, it is generally done in while sitting to conserve and recharge the MP that it costs to craft an item.  Because of this, the adena made while crafting does not yeild any experience points (XP) or skill points (SP) as spoiling does.  Also, without XP one cannot gain levels to get higher level of crafting abilities.
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