EverQuest/Zones: Difference between revisions

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'''''EverQuest''''', a [[MMORPG|massively multiplayer online role-playing game]], is set in the [[fantasy world]] of [[Norrath]] which is divided into more than 400 '''zones'''. Zones are playable areas of the [[EverQuest universe|''EverQuest'' universe]] that can be accessed by players. They are connected to other zones by 'zone lines' and crossing over to another zone is called 'zoning'. Zoning can take from several seconds to more than a minute, depending on the player's computer. Zones are in essence the smallest unit of seamless playable area in the game which are stored on the player's [[hard drive]]. An area such as a city might be comprised of three or four zones, while a large zone might contain an entire city and a vast forest. Zones represent a wide variety of geographical features that can be found in ''EverQuest'', including plains, oceans, cities, deserts, and [[plane (Dungeons & Dragons)|alternate planes of existence]].
'''''EverQuest''''', a [[MMORPG|massively multiplayer online role-playing game]], is set in the [[fantasy world]] of [[Norrath]] which is divided into more than 400 '''zones'''. Zones are playable areas of the [[EverQuest universe|''EverQuest'' universe]] that can be accessed by players. They are connected to other zones by 'zone lines' and crossing over to another zone is called 'zoning'. Zoning can take from several seconds to more than a minute, depending on the player's computer. Zones are in essence the smallest unit of seamless playable area in the game which are stored on the player's [[hard drive]]. An area such as a city might be comprised of three or four zones, while a large zone might contain an entire city and a vast forest. Zones represent a wide variety of geographical features that can be found in ''EverQuest'', including plains, oceans, cities, deserts, and [[plane (Dungeons & Dragons)|alternate planes of existence]].


With the many expansions for ''EverQuest'' released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or scripted events with [[non-player character]]s. One features introduced in ''[[Lost Dungeons of Norrath]]'' is "[[instance dungeon|instanced zones]]" where a group of players can have an 'instance' of the zone all to themselves, and several instances can exist simultaneously.
With the many expansions for ''EverQuest'' released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or scripted events with [[non-player character]]s. One feature introduced in ''[[Lost Dungeons of Norrath]]'' is "[[instance dungeon|instanced zones]]" where a group of players can have an 'instance' of the zone all to themselves, and several instances can exist simultaneously.


==Zone Descriptions ==
==Zone Descriptions ==
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