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(info from http://en.wikibooks.org/wiki/Medieval_Total_War_Guide:Units:Missle_Info)
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= Terms =
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{{Header Nav|game=Medieval: Total War}}


*'''Range''': How far the projectile can travel.
*'''Range''': How far the projectile can travel.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artilery can bounce and hit more men.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artilery can bounce and hit more men.
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit.  Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit.  Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.


= Weapon Stats =
==Short Bow==
 
== Short Bow ==  
 
* Range: 100 meters
* Range: 100 meters
* Accuracy: 0.6
* Accuracy: 0.6
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The most basic and common missile.  Used by archers the world over.
The most basic and common missile.  Used by archers the world over.


== Long Bow ==
==Long Bow==
 
* Range: 120 meters
* Range: 120 meters
* Accuracy: 0.6
* Accuracy: 0.6
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An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.
An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.


== Mounted Bow ==  
==Mounted Bow==
 
* Range: 100 meters
* Range: 100 meters
* Accuracy: 0.55
* Accuracy: 0.55
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The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.


== Crossbow ==  
==Crossbow==
 
* Range: 100 meters
* Range: 100 meters
* Accuracy: 0.7
* Accuracy: 0.7
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Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.


== Arbalest ==  
==Arbalest==
 
* Range: 120 meters
* Range: 120 meters
* Accuracy: 0.75
* Accuracy: 0.75
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Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.
Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.


== Javelin ==
==Javelin==
 
* Range: 30 meters
* Range: 30 meters
* Accuracy: 0.15
* Accuracy: 0.15
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* Reload Time: 3 frames
* Reload Time: 3 frames


Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.  
Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
 
== Grenade ==


==Grenade==
* Range: 26 meters
* Range: 26 meters
* Accuracy: 0.03
* Accuracy: 0.03
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The grenade of a Naptha thrower is very deadly and short ranged.
The grenade of a Naptha thrower is very deadly and short ranged.


== Hand Gun ==  
==Hand Gun==
 
* Range: 40 meters
* Range: 40 meters
* Accuracy: 0.05
* Accuracy: 0.05
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Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.


== Arquebus ==
==Arquebus==
 
* Range: 80 meters
* Range: 80 meters
* Accuracy: 0.07
* Accuracy: 0.07
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* Reload Time: 30 frames (can reload and fire later)
* Reload Time: 30 frames (can reload and fire later)


An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range.
An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range.
 
== Ballista ==


==Ballista==
* Range: 200 meters
* Range: 200 meters
* Accuracy: 0.9  
* Accuracy: 0.9
* Leathality : 100%
* Leathality : 100%
* Power: 40
* Power: 40
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Balistas have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.
Balistas have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.


== Catapult ==  
==Catapult==
 
* Range: 240 meters
* Range: 240 meters
* Accuracy: 0.6  
* Accuracy: 0.6
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 80 (2 meter blast radius)
* Power: 80 (2 meter blast radius)
* Armor Piercing: 100%
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)  
* Reload Time: 16 seconds (can reload and fire later)


Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Balista, if it can hit it.
Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Balista, if it can hit it.


== Trebuchet ==  
==Trebuchet==
 
* Range: 240 meters
* Range: 240 meters
* Accuracy: 0.6  
* Accuracy: 0.6
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 150 (2 meter blast radius)
* Power: 150 (2 meter blast radius)
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An improved catapult with more power and the same dodgy accuracy.
An improved catapult with more power and the same dodgy accuracy.


== Mangonel ==
==Mangonel==
 
* Range: 240 meters
* Range: 240 meters
* Accuracy: 0.6  
* Accuracy: 0.6
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 250 (2.5 meter blast radius)
* Power: 250 (2.5 meter blast radius)
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The same as a Trbuchet, just does more damage.
The same as a Trbuchet, just does more damage.


== Mortar ==  
==Mortar==
 
* Range: 240 meters
* Range: 240 meters
* Accuracy: 0.6  
* Accuracy: 0.6
* Leathality : 100%  
* Leathality : 100%
* Power: 100 (2.5 meter blast radius)
* Power: 100 (2.5 meter blast radius)
* Armor Piercing: 100%
* Armor Piercing: 100%
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A primative gunpowder weapon.  Not much better than a catapult.
A primative gunpowder weapon.  Not much better than a catapult.


== Bombard ==  
==Bombard==
 
* Range: 320 meters
* Range: 320 meters
* Accuracy: 0.8  
* Accuracy: 0.8
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 150 (2.5 meter blast radius)
* Power: 150 (2.5 meter blast radius)
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* Reload Time: 20 seconds (can reload and fire later)
* Reload Time: 20 seconds (can reload and fire later)


A long range gunpowder weapon.  Much better accuracy than seige weapons.
A long range gunpowder weapon.  Much better accuracy than seige weapons.
 
== Demi Culvern ==


==Demi Culvern==
* Range: 320 meters
* Range: 320 meters
* Accuracy: 0.9  
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 100 (2 meter blast radius)
* Power: 100 (2 meter blast radius)
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Long range, highly acurate but not much power.
Long range, highly acurate but not much power.


== Demi Cannon ==  
==Demi Cannon==
 
* Range: 320 meters
* Range: 320 meters
* Accuracy: 0.9  
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 150 (2.5 meter blast radius)
* Power: 150 (2.5 meter blast radius)
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Slightly more powerful than the Demi-Culvern
Slightly more powerful than the Demi-Culvern


== Culvern ==
==Culvern==
 
* Range: 480 meters
* Range: 480 meters
* Accuracy: 0.9  
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 250 (2.5 meter blast radius)
* Power: 250 (2.5 meter blast radius)
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Superlong range, very accurate and very powerful attack.
Superlong range, very accurate and very powerful attack.


== Seige Cannon ==  
==Seige Cannon==
 
* Range: 540 meters
* Range: 540 meters
* Accuracy: 0.8  
* Accuracy: 0.8
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 450 (2.5 meter blast radius)
* Power: 450 (2.5 meter blast radius)
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The most powerful and longest range attack available.  Fairly accurate as well.
The most powerful and longest range attack available.  Fairly accurate as well.


== Serpentine ==
==Serpentine==
 
* Range: 320 meters
* Range: 320 meters
* Accuracy: 0.9  
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 40 (2 meter blast radius)
* Power: 40 (2 meter blast radius)
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A long range weapon.  Not much power against buildings but good to attack units with.
A long range weapon.  Not much power against buildings but good to attack units with.


== Organ Gun ==
==Organ Gun==
 
* Range: 60 meters
* Range: 60 meters
* Accuracy: 0.9  
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Leathality : 100% (bounces on impact)
* Power: 100 (12 meter blast radius)
* Power: 100 (12 meter blast radius)
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* Reload Time: 36 seconds (can reload and fire later)
* Reload Time: 36 seconds (can reload and fire later)


Extreamly short range buy can kill many men per shot.
Extremely short range buy can kill many men per shot.


[[Category:Medieval Total War Guide]]
{{Footer Nav|game=Medieval: Total War}}

Revision as of 15:43, 27 March 2008

  • Range: How far the projectile can travel.
  • Accuracy: The higher the more accurate, 1 being 100% accurate.
  • Lethality: The chance of killing the target if struck. Cannon balls and stones flung by artilery can bounce and hit more men.
  • Power: How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed.
  • Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
  • Reload time: For units it is expressed in frames, 14 frames is about 1 second.

Short Bow

  • Range: 100 meters
  • Accuracy: 0.6
  • Lethality : 12%
  • Power: 1
  • Armor Piercing: 0%
  • Reload Time: 4 frames

The most basic and common missile. Used by archers the world over.

Long Bow

  • Range: 120 meters
  • Accuracy: 0.6
  • Lethality : 12%
  • Power: 1
  • Armor Piercing: 50%
  • Reload Time: 4 frames

An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters.

Mounted Bow

  • Range: 100 meters
  • Accuracy: 0.55
  • Leathality : 12%
  • Power: 1
  • Armor Piercing: 0%
  • Reload Time: 4 frames

The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion.

Crossbow

  • Range: 100 meters
  • Accuracy: 0.7
  • Lethality : 18%
  • Power: 2
  • Armor Piercing: 60%
  • Reload Time: 15 frames (can reload and fire later)

Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however.

Arbalest

  • Range: 120 meters
  • Accuracy: 0.75
  • Leathality : 23%
  • Power: 3
  • Armor Piercing: 70%
  • Reload Time: 15 frames (can reload and fire later)

Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better.

Javelin

  • Range: 30 meters
  • Accuracy: 0.15
  • Leathality : 36%
  • Power: 2
  • Armor Piercing: 70%
  • Reload Time: 3 frames

Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units.

Grenade

  • Range: 26 meters
  • Accuracy: 0.03
  • Leathality : 100%
  • Power: 6
  • Armor Piercing: 100%
  • Reload Time: 6 frames

The grenade of a Naptha thrower is very deadly and short ranged.

Hand Gun

  • Range: 40 meters
  • Accuracy: 0.05
  • Leathality : 72%
  • Power: 4
  • Armor Piercing: 98.5%
  • Reload Time: 30 frames (can reload and fire later)

Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear.

Arquebus

  • Range: 80 meters
  • Accuracy: 0.07
  • Leathality : 72%
  • Power: 4
  • Armor Piercing: 98.5%
  • Reload Time: 30 frames (can reload and fire later)

An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range.

Ballista

  • Range: 200 meters
  • Accuracy: 0.9
  • Leathality : 100%
  • Power: 40
  • Armor Piercing: 100%
  • Reload Time: 11 seconds (can reload and fire later)

Balistas have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings.

Catapult

  • Range: 240 meters
  • Accuracy: 0.6
  • Leathality : 100% (bounces on impact)
  • Power: 80 (2 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 16 seconds (can reload and fire later)

Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Balista, if it can hit it.

Trebuchet

  • Range: 240 meters
  • Accuracy: 0.6
  • Leathality : 100% (bounces on impact)
  • Power: 150 (2 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 20 seconds (can reload and fire later)

An improved catapult with more power and the same dodgy accuracy.

Mangonel

  • Range: 240 meters
  • Accuracy: 0.6
  • Leathality : 100% (bounces on impact)
  • Power: 250 (2.5 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 20 seconds (can reload and fire later)

The same as a Trbuchet, just does more damage.

Mortar

  • Range: 240 meters
  • Accuracy: 0.6
  • Leathality : 100%
  • Power: 100 (2.5 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 14 seconds (can reload and fire later)

A primative gunpowder weapon. Not much better than a catapult.

Bombard

  • Range: 320 meters
  • Accuracy: 0.8
  • Leathality : 100% (bounces on impact)
  • Power: 150 (2.5 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 20 seconds (can reload and fire later)

A long range gunpowder weapon. Much better accuracy than seige weapons.

Demi Culvern

  • Range: 320 meters
  • Accuracy: 0.9
  • Leathality : 100% (bounces on impact)
  • Power: 100 (2 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 16 seconds (can reload and fire later)

Long range, highly acurate but not much power.

Demi Cannon

  • Range: 320 meters
  • Accuracy: 0.9
  • Leathality : 100% (bounces on impact)
  • Power: 150 (2.5 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 20 seconds (can reload and fire later)

Slightly more powerful than the Demi-Culvern

Culvern

  • Range: 480 meters
  • Accuracy: 0.9
  • Leathality : 100% (bounces on impact)
  • Power: 250 (2.5 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 16 seconds (can reload and fire later)

Superlong range, very accurate and very powerful attack.

Seige Cannon

  • Range: 540 meters
  • Accuracy: 0.8
  • Leathality : 100% (bounces on impact)
  • Power: 450 (2.5 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 20 seconds (can reload and fire later)

The most powerful and longest range attack available. Fairly accurate as well.

Serpentine

  • Range: 320 meters
  • Accuracy: 0.9
  • Leathality : 100% (bounces on impact)
  • Power: 40 (2 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 11 seconds (can reload and fire later)

A long range weapon. Not much power against buildings but good to attack units with.

Organ Gun

  • Range: 60 meters
  • Accuracy: 0.9
  • Leathality : 100% (bounces on impact)
  • Power: 100 (12 meter blast radius)
  • Armor Piercing: 100%
  • Reload Time: 36 seconds (can reload and fire later)

Extremely short range buy can kill many men per shot.