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(info from http://en.wikibooks.org/wiki/Medieval_Total_War_Guide:Units:Missle_Info) |
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*'''Range''': How far the projectile can travel. | *'''Range''': How far the projectile can travel. | ||
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate. | *'''Accuracy''': The higher the more accurate, 1 being 100% accurate. | ||
*'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artilery can bounce and hit more men. | *'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artilery can bounce and hit more men. | ||
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | *'''Power''': How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | ||
*Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | *Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | ||
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | *'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | ||
==Short Bow== | |||
== Short Bow == | |||
* Range: 100 meters | * Range: 100 meters | ||
* Accuracy: 0.6 | * Accuracy: 0.6 | ||
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The most basic and common missile. Used by archers the world over. | The most basic and common missile. Used by archers the world over. | ||
== Long Bow == | ==Long Bow== | ||
* Range: 120 meters | * Range: 120 meters | ||
* Accuracy: 0.6 | * Accuracy: 0.6 | ||
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An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters. | An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters. | ||
== Mounted Bow == | ==Mounted Bow== | ||
* Range: 100 meters | * Range: 100 meters | ||
* Accuracy: 0.55 | * Accuracy: 0.55 | ||
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The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion. | The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion. | ||
== Crossbow == | ==Crossbow== | ||
* Range: 100 meters | * Range: 100 meters | ||
* Accuracy: 0.7 | * Accuracy: 0.7 | ||
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Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however. | Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however. | ||
== Arbalest == | ==Arbalest== | ||
* Range: 120 meters | * Range: 120 meters | ||
* Accuracy: 0.75 | * Accuracy: 0.75 | ||
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Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better. | Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better. | ||
== Javelin == | ==Javelin== | ||
* Range: 30 meters | * Range: 30 meters | ||
* Accuracy: 0.15 | * Accuracy: 0.15 | ||
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* Reload Time: 3 frames | * Reload Time: 3 frames | ||
Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units. | Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units. | ||
==Grenade== | |||
* Range: 26 meters | * Range: 26 meters | ||
* Accuracy: 0.03 | * Accuracy: 0.03 | ||
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The grenade of a Naptha thrower is very deadly and short ranged. | The grenade of a Naptha thrower is very deadly and short ranged. | ||
== Hand Gun == | ==Hand Gun== | ||
* Range: 40 meters | * Range: 40 meters | ||
* Accuracy: 0.05 | * Accuracy: 0.05 | ||
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Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. | Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. | ||
== Arquebus == | ==Arquebus== | ||
* Range: 80 meters | * Range: 80 meters | ||
* Accuracy: 0.07 | * Accuracy: 0.07 | ||
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* Reload Time: 30 frames (can reload and fire later) | * Reload Time: 30 frames (can reload and fire later) | ||
An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range. | An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range. | ||
==Ballista== | |||
* Range: 200 meters | * Range: 200 meters | ||
* Accuracy: 0.9 | * Accuracy: 0.9 | ||
* Leathality : 100% | * Leathality : 100% | ||
* Power: 40 | * Power: 40 | ||
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Balistas have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings. | Balistas have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings. | ||
== Catapult == | ==Catapult== | ||
* Range: 240 meters | * Range: 240 meters | ||
* Accuracy: 0.6 | * Accuracy: 0.6 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 80 (2 meter blast radius) | * Power: 80 (2 meter blast radius) | ||
* Armor Piercing: 100% | * Armor Piercing: 100% | ||
* Reload Time: 16 seconds (can reload and fire later) | * Reload Time: 16 seconds (can reload and fire later) | ||
Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Balista, if it can hit it. | Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Balista, if it can hit it. | ||
== Trebuchet == | ==Trebuchet== | ||
* Range: 240 meters | * Range: 240 meters | ||
* Accuracy: 0.6 | * Accuracy: 0.6 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 150 (2 meter blast radius) | * Power: 150 (2 meter blast radius) | ||
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An improved catapult with more power and the same dodgy accuracy. | An improved catapult with more power and the same dodgy accuracy. | ||
== Mangonel == | ==Mangonel== | ||
* Range: 240 meters | * Range: 240 meters | ||
* Accuracy: 0.6 | * Accuracy: 0.6 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 250 (2.5 meter blast radius) | * Power: 250 (2.5 meter blast radius) | ||
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The same as a Trbuchet, just does more damage. | The same as a Trbuchet, just does more damage. | ||
== Mortar == | ==Mortar== | ||
* Range: 240 meters | * Range: 240 meters | ||
* Accuracy: 0.6 | * Accuracy: 0.6 | ||
* Leathality : 100% | * Leathality : 100% | ||
* Power: 100 (2.5 meter blast radius) | * Power: 100 (2.5 meter blast radius) | ||
* Armor Piercing: 100% | * Armor Piercing: 100% | ||
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A primative gunpowder weapon. Not much better than a catapult. | A primative gunpowder weapon. Not much better than a catapult. | ||
== Bombard == | ==Bombard== | ||
* Range: 320 meters | * Range: 320 meters | ||
* Accuracy: 0.8 | * Accuracy: 0.8 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 150 (2.5 meter blast radius) | * Power: 150 (2.5 meter blast radius) | ||
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* Reload Time: 20 seconds (can reload and fire later) | * Reload Time: 20 seconds (can reload and fire later) | ||
A long range gunpowder weapon. Much better accuracy than seige weapons. | A long range gunpowder weapon. Much better accuracy than seige weapons. | ||
==Demi Culvern== | |||
* Range: 320 meters | * Range: 320 meters | ||
* Accuracy: 0.9 | * Accuracy: 0.9 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 100 (2 meter blast radius) | * Power: 100 (2 meter blast radius) | ||
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Long range, highly acurate but not much power. | Long range, highly acurate but not much power. | ||
== Demi Cannon == | ==Demi Cannon== | ||
* Range: 320 meters | * Range: 320 meters | ||
* Accuracy: 0.9 | * Accuracy: 0.9 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 150 (2.5 meter blast radius) | * Power: 150 (2.5 meter blast radius) | ||
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Slightly more powerful than the Demi-Culvern | Slightly more powerful than the Demi-Culvern | ||
== Culvern == | ==Culvern== | ||
* Range: 480 meters | * Range: 480 meters | ||
* Accuracy: 0.9 | * Accuracy: 0.9 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 250 (2.5 meter blast radius) | * Power: 250 (2.5 meter blast radius) | ||
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Superlong range, very accurate and very powerful attack. | Superlong range, very accurate and very powerful attack. | ||
== Seige Cannon == | ==Seige Cannon== | ||
* Range: 540 meters | * Range: 540 meters | ||
* Accuracy: 0.8 | * Accuracy: 0.8 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 450 (2.5 meter blast radius) | * Power: 450 (2.5 meter blast radius) | ||
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The most powerful and longest range attack available. Fairly accurate as well. | The most powerful and longest range attack available. Fairly accurate as well. | ||
== Serpentine == | ==Serpentine== | ||
* Range: 320 meters | * Range: 320 meters | ||
* Accuracy: 0.9 | * Accuracy: 0.9 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 40 (2 meter blast radius) | * Power: 40 (2 meter blast radius) | ||
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A long range weapon. Not much power against buildings but good to attack units with. | A long range weapon. Not much power against buildings but good to attack units with. | ||
== Organ Gun == | ==Organ Gun== | ||
* Range: 60 meters | * Range: 60 meters | ||
* Accuracy: 0.9 | * Accuracy: 0.9 | ||
* Leathality : 100% (bounces on impact) | * Leathality : 100% (bounces on impact) | ||
* Power: 100 (12 meter blast radius) | * Power: 100 (12 meter blast radius) | ||
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* Reload Time: 36 seconds (can reload and fire later) | * Reload Time: 36 seconds (can reload and fire later) | ||
Extremely short range buy can kill many men per shot. | |||
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Revision as of 15:43, 27 March 2008
- Range: How far the projectile can travel.
- Accuracy: The higher the more accurate, 1 being 100% accurate.
- Lethality: The chance of killing the target if struck. Cannon balls and stones flung by artilery can bounce and hit more men.
- Power: How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed.
- Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
- Reload time: For units it is expressed in frames, 14 frames is about 1 second.
Short Bow
- Range: 100 meters
- Accuracy: 0.6
- Lethality : 12%
- Power: 1
- Armor Piercing: 0%
- Reload Time: 4 frames
The most basic and common missile. Used by archers the world over.
Long Bow
- Range: 120 meters
- Accuracy: 0.6
- Lethality : 12%
- Power: 1
- Armor Piercing: 50%
- Reload Time: 4 frames
An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters.
Mounted Bow
- Range: 100 meters
- Accuracy: 0.55
- Leathality : 12%
- Power: 1
- Armor Piercing: 0%
- Reload Time: 4 frames
The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion.
Crossbow
- Range: 100 meters
- Accuracy: 0.7
- Lethality : 18%
- Power: 2
- Armor Piercing: 60%
- Reload Time: 15 frames (can reload and fire later)
Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however.
Arbalest
- Range: 120 meters
- Accuracy: 0.75
- Leathality : 23%
- Power: 3
- Armor Piercing: 70%
- Reload Time: 15 frames (can reload and fire later)
Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better.
Javelin
- Range: 30 meters
- Accuracy: 0.15
- Leathality : 36%
- Power: 2
- Armor Piercing: 70%
- Reload Time: 3 frames
Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units.
Grenade
- Range: 26 meters
- Accuracy: 0.03
- Leathality : 100%
- Power: 6
- Armor Piercing: 100%
- Reload Time: 6 frames
The grenade of a Naptha thrower is very deadly and short ranged.
Hand Gun
- Range: 40 meters
- Accuracy: 0.05
- Leathality : 72%
- Power: 4
- Armor Piercing: 98.5%
- Reload Time: 30 frames (can reload and fire later)
Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear.
Arquebus
- Range: 80 meters
- Accuracy: 0.07
- Leathality : 72%
- Power: 4
- Armor Piercing: 98.5%
- Reload Time: 30 frames (can reload and fire later)
An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range.
Ballista
- Range: 200 meters
- Accuracy: 0.9
- Leathality : 100%
- Power: 40
- Armor Piercing: 100%
- Reload Time: 11 seconds (can reload and fire later)
Balistas have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings.
Catapult
- Range: 240 meters
- Accuracy: 0.6
- Leathality : 100% (bounces on impact)
- Power: 80 (2 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 16 seconds (can reload and fire later)
Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Balista, if it can hit it.
Trebuchet
- Range: 240 meters
- Accuracy: 0.6
- Leathality : 100% (bounces on impact)
- Power: 150 (2 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 20 seconds (can reload and fire later)
An improved catapult with more power and the same dodgy accuracy.
Mangonel
- Range: 240 meters
- Accuracy: 0.6
- Leathality : 100% (bounces on impact)
- Power: 250 (2.5 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 20 seconds (can reload and fire later)
The same as a Trbuchet, just does more damage.
Mortar
- Range: 240 meters
- Accuracy: 0.6
- Leathality : 100%
- Power: 100 (2.5 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 14 seconds (can reload and fire later)
A primative gunpowder weapon. Not much better than a catapult.
Bombard
- Range: 320 meters
- Accuracy: 0.8
- Leathality : 100% (bounces on impact)
- Power: 150 (2.5 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 20 seconds (can reload and fire later)
A long range gunpowder weapon. Much better accuracy than seige weapons.
Demi Culvern
- Range: 320 meters
- Accuracy: 0.9
- Leathality : 100% (bounces on impact)
- Power: 100 (2 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 16 seconds (can reload and fire later)
Long range, highly acurate but not much power.
Demi Cannon
- Range: 320 meters
- Accuracy: 0.9
- Leathality : 100% (bounces on impact)
- Power: 150 (2.5 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 20 seconds (can reload and fire later)
Slightly more powerful than the Demi-Culvern
Culvern
- Range: 480 meters
- Accuracy: 0.9
- Leathality : 100% (bounces on impact)
- Power: 250 (2.5 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 16 seconds (can reload and fire later)
Superlong range, very accurate and very powerful attack.
Seige Cannon
- Range: 540 meters
- Accuracy: 0.8
- Leathality : 100% (bounces on impact)
- Power: 450 (2.5 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 20 seconds (can reload and fire later)
The most powerful and longest range attack available. Fairly accurate as well.
Serpentine
- Range: 320 meters
- Accuracy: 0.9
- Leathality : 100% (bounces on impact)
- Power: 40 (2 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 11 seconds (can reload and fire later)
A long range weapon. Not much power against buildings but good to attack units with.
Organ Gun
- Range: 60 meters
- Accuracy: 0.9
- Leathality : 100% (bounces on impact)
- Power: 100 (12 meter blast radius)
- Armor Piercing: 100%
- Reload Time: 36 seconds (can reload and fire later)
Extremely short range buy can kill many men per shot.