From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Militia Sergeants[edit]

  • Requirements: Town Guard
  • Type: Militia
  • Who Gets them: All Catholics, Novgorod, Russians, Almohad
  • Stats: Charge 4, attack 2, defense 3, armor 3, morale 0, speed: average for infantry
  • Extras: Armor Piercing
  • Size: 60 men
  • Cost: 150 Florins, upkeep: 30 florins/year (1/2 florin per man)

Militia Sergeants are a big improvement over Urban Militias as they have much better defense. In the Early Era they are fairly average infantry and do well against most opponents. They are best at fighting armored units, like feudal men at arms or knights. With the later it is best to let them attack from behind. Have low morale so they will be the first units to break if things go badly.

Almohad Urban Militia[edit]

  • Requirements: Town Guard
  • Type: Militia/Swordsmen
  • Who Gets them: Almohads
  • Stats: Charge 3, attack 3, defense 3, armor 4, morale 2, speed: average for infantry
  • Extras: Large shield (0.5 modifier), +1 valor if trained in Granada
  • Size: 60 men
  • Cost: 200 Florins, upkeep: 37 florins/year (5/8 florin per man)

Almohad Urban Militia are really swordsmen calling themselves militia. They have defense and armor compared to Feudal Men at Arms, this makes them one of the best swordsmen of the early era. In later ages, however, they will be hard pressed against more powerful units. This unit does not make Militia Sergeants obsolete, they lack an armor piercing attack.

Avar Nobles[edit]

  • Requirements:Armourer,Horse Breeder
  • Type: Heavy Cavalry
  • Who Gets them: All
  • Where: Moldavia
  • Stats: Charge 6, attack 3, defense 5, armor 7, morale 4, speed: ??
  • Extras: ?
  • Size: 40 men
  • Cost: 425 Florins, upkeep: 60 florins/year (1.5 florin per man)

Avar Nobles

Crossbows[edit]

  • Requirements: Bowyer's Workshop
  • Eras: High, Late
  • Type: Missile
  • Missile: Crossbow (28 bolts)
  • Who Gets them: All except Golden Horde.
  • Stats: Charge 1, attack -1, defense 2, armor 3, morale 0, speed: average for infantry
  • Extras: 25% cheaper for French
  • Size: 60 men
  • Cost: 200 Florins, upkeep: 22 florins/year (3/8 florin per man)

Crossbows are the new missile units of the High Era. They work much differently than bow-armed archers. Crossbows take longer to load, but each shot is much more powerful. The bolt can penetrate armor much better than an arrow can, so units which are almost invulnerable to arrows can fall to crossbows. Crossbows also need a much flatter trajectory, they have trouble shooting over the heads of friendly forces. In melee they are still weak but much better than vanilla archers, so they can hold their own to some extent. Crossbows are also cheaper in training costs and upkeep and thus make good garrison troops.

Berber Camel[edit]

  • Requirements: Bowyer's Workshop
  • Type: Missile Cavalry
  • Missile: Mounted Bow (28 arrows)
  • Where: MOROCCO, ALGERIA, TUNISIA, LIBYA, AFRICA
  • Who gets them: Almohad
  • Stats: Charge 2, attack 0, defense 0, armor 2, morale 0, speed: slow for cavalry
  • Dismounts to: Desert Archers (all battles)
  • Extras: Cavalry shield, +1 valor if trained in Morocco or Algeria, causes fear to horses
  • Size: 40 men
  • Cost: 300 Florins, upkeep: 30 florins/year (3/4 florin per man)

Berber Camels are unique to the Almohads. They can serve both like horse archers, and as cavalry killers. While Berber camels are slower than all other missile cavalry, they have the fact that they ride camels gives them a big advantage against light cavalry, the traditional nemesis of mounted archers. This makes them very difficult to counter, though they are still too weak to dominate the battlefield.

Ottoman Infantry[edit]

  • Requirements: Bowyer's Workshop
  • Era: Late
  • Type: Missile
  • Missile: Short Bow (28 arrows)
  • Who Gets them: Turks
  • Stats: Charge 2, attack 1, defense 0, armor 2, morale 0, speed: Average for Infantry
  • Extras: Armor Piercing, Small shield, +1 valor if trained in Rum
  • Size: 60 men
  • Cost: 275 Florins, upkeep: 37 florins/year (5/8 florin per man)

Pretty standard archer unit unique to the Turks. Only available in Late, when most archer units have been long forgotten. The only thing unusual is the armor piercing attack while in melee. They might be useful as flankers against armored foes, though they would only do minor damage.

Genoese Sailors[edit]

  • Requirements: Bowyer's Workshop, Port
  • Type: Missile
  • Missile: Short Bow (28 arrows)
  • Who Gets them: Catholics, Orthodox
  • Where: Genoa
  • Stats: Charge 2, attack 0, defense -2, armor 1, morale 2, speed: Fast for Infantry
  • Extras: Small shield, +1 valor if trained in Genoa, 25% cheaper for Byzantine
  • Size: 60 men
  • Cost: 275 Florins, upkeep: 30 florins/year (1/2 florin per man)

Genoese Sailors are available to whoever owns Genoa. All Sailors start out with at least 1 valor because they must be trained there. They also are faster, have better morale and fight slightly better than regular archers. It is worth taking Genoa just for these archers, and Genoa should be dedicated to producing nothing but them. While a bit more expensive than regular archers, they have lower upkeep, and thus make better garrison troops.

Feudal Sergeants[edit]

  • Requirements: Spearmaker's Workshop
  • Type: Spearmen
  • Who Gets them: All Catholics
  • Stats: Charge 5, attack 0, defense -1, armor 1, morale 2, speed: Average for Infantry
  • Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus
  • Size: 100 men
  • Cost: 200 Florins, upkeep: 62 florins/year (5/8 florin per man)

Feudal Sergeants have 1 point more attack and better morale than ordinary spearmen. This makes them a bit tougher and more reliable. A good spearmen for the early era.

Saracen Infantry[edit]

  • Requirements: Spearmaker's Workshop
  • Type: Spearmen
  • Who Gets them: Turks, Egyptians
  • Stats: Charge 5, attack -1, defense 3, armor 3, morale 0, speed: Average for Infantry
  • Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus
  • Size: 100 men
  • Cost: 300 Florins, upkeep: 50 florins/year (1/2 florin per man)

Saracen Infantry are excellent spearmen for the Early era, much superior to most spearmen of that time and equal to Chivilric Sergeants

Muwahid Foot Soldiers[edit]

  • Requirements: Spearmaker's Workshop
  • Type: Spearmen
  • Who Gets them: Almohad, Turks, Egyptians
  • Stats: Charge 7, attack 1, defense -1, armor 1, morale 4, speed: Fast for Infantry
  • Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus
  • Size: 60 men
  • Cost: 225 Florins, upkeep: 37 florins/year (5/8 florin per man)

Mawahid foot soldiers are a cross between spearmen and flankers. They are fast, have a good charge and a decent attack (for spearmen). Their advantage for the Turks and Egyptians is that they can be produced with the same buildings that make Saracin Infantry, which can save building time. But Muslim factions do not want for flankers.

Armored Spearmen[edit]

  • Requirements: Spearmaker's Workshop
  • Type: Spearmen
  • Who Gets them: Polish, Russians, Hungarians, People of Novgorod, Swiss
  • Stats: Charge 5, attack -1, defense 2, armor 3, morale 0, speed: Average for Infantry
  • Extras: Large shield, Supporting rank bonus, +4 cavalry defense bonus, +1 cavalry attack bonus
  • Size: 100 men
  • Cost: 250 Florins, upkeep: 50 florins/year (1/2 florin per man)

Armored spearmen are a superior spearman for eastern European factions. They are similar to Saracin infantry and chivalric Sergeants except they have one less point in defense. Polish, Swiss, and Hungarian factions can build both feudal sergeants and armored spearmen with the same buildings. Feudal Sergeants have better morale and attack, while Armored spearmen have much better defense and armor.