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==Level 1==
==Level 1==
You get this level for free.
You get this level for free.
*Robotics Controls 2 - control 2 factories per population
*Titanium Armor - Standard armor for ships and missile bases.  Gives small ships 3 hit points, medium ships 18 hit points, large ships 100 hit points, and assault ships 600 hit points.  Gives missile bases 15 hit points.
*Battle Computer Mark 1 - level 1 targeting computer
*Battle Scanner - displays enemy ship stats, adds +3 initiative to the equipped ship, and adds 1 to the targeting system of the equipped computer.


==Level 2==
==Level 3==
*ECM Jammer Mark 1 - Adds 1 level to the missile defense rating of any ship that has it equipped.
*Industrial Tech 9 - Reduces the cost to construct a factory to 9 BCs.
 
==Level 4==
*Deep Space Scanner - This technology allows your colonies to detect ships within a distance of 5 from each of your colonies and allows your ships to detect enemy ships at a distance of 1.


==Level 5==
==Level 5==
*Battle Computer Mark II - Increases attack rating by two.
*Reduced Industrial Waste 80% - Reduces the pollution by factories to 80% of its original amount.
 
==Level 7==
*ECM Jammer Mark II - Increases missile defense rating by two.


==Level 8==
==Level 8==
*Improved Robotic Controls III - Allows each population unit to control 3 factories.
*Industrial Tech 8 - Reduces the cost to construct a factory to 8 BCs.


==Level 10==
==Level 10==
*Battle Computer Mark III - Increases attack rating by three.
*Duralloy Armor - Increases the armor protection on ships that equip it by 50% (round down).  Adds 5 to ground combat rolls.


==Level 12==
==Level 11==
*ECM Jammer Mark III - Increases missile defense rating by three.
*Battle Suits - Adds 10 to ground combat rolls.


==Level 13==
==Level 13==
*Improved Space Scanner - Allows your colonies to detect enemy ships at a distance of 7 and allows your ships to detect enemy ships at a distance of 2.  These scanners also allow you to determine the planet the enemy ships are travelling to and their ETA.
*Industrial Tech 7 - Reduces the cost to construct a factory to 7 BCs.
 
==Level 14==
*Automated Repair Unit - "Heals" each equipped ship 15% of its maximum hit points per turn.


==Level 15==
==Level 15==
*Battle Computer Mark IV - Increases attack rating by four.
*Reduced Industrial Waste 60% - Reduces the pollution by factories to 60% of its original amount.


==Level 17==
==Level 17==
*ECM Jammer Mark IV - Increases missile defense rating by four.
*Zoritum Armor - Increases the armor protection on ships that equip it by 100%.  Adds 10 to ground combat rolls.


==Level 18==
==Level 18==
*Improved Robotic Controls IV - Allows each population unit to control 4 factories.
*Industrial Tech 6 - Reduces the cost to construct a factory to 6 BCs.
 
==Level 20==
*Battle Computer Mark V - Increases attack rating by five.
 
==Level 22==
*ECM Jammer Mark V - Increases missile defense rating by five.


==Level 23==
==Level 23==
*Advanced Space Scanner - Allows your colonies to detect enemy ships at a distance of 9 and allows your ships to detect enemy ships at a distance of 3.  Allows you to determine planet size, environment, habitability, and resources at a distance of 9 on the galactic map without having a ship in orbit over the colony.
*Industrial Tech 5 - Reduces the cost to construct a factory to 5 BCs.


Note: Does not allow the user to access Orion technology, or get any technology from un-scouted artifacts worlds.
==Level 24==
*Armored Exoskeleton - Adds 20 to ground combat rolls.  Replaces Battle Suits.


==Level 25==
==Level 25==
*Battle Computer Mark VI - Increases attack rating by six.
*Reduced Industrial Waste 40% - Reduces pollution by factories to 40% of its original amount.


==Level 27==
==Level 26==
*ECM Jammer Mark VI - Increases missile defense rating by six.
*Andrium Armor - Increases the hit points of equipped ships by 150% of the original amount (round down).  Adds 15 to ground combat rolls.


==Level 28==
==Level 28==
*Improved Robotic Controls V - Allows each population unit to control 5 factories.
*Industrial Tech 4 - Reduces the cost to construct a factory to 4 BCs.


==Level 30==
==Level 33==
*Battle Computer Mark VII - Increases attack rating by 7.
*Industrial Tech 3 - Reduces the cost to construct a factory to 3 BCs.
 
==Level 32==
*ECM Jammer Mark VII - Increases missile defense rating by 7.


==Level 34==
==Level 34==
*Hyperspace Communications - Allows you to change destination orders of your ships in transit.
*Tritanium Armor - Increases the hit points of equipped ships by 200% of the original amount.  Adds 20 to ground combat rolls.


==Level 35==
==Level 35==
*Battle Computer Mark VIII - Increases attack rating by 8.
*Reduced Industrial Waste 20% - Reduces pollution by factories to 20% of its original amount.


==Level 37==
==Level 36==
*ECM Jammer Mark VIII - Increases missile defense rating by 8.
*Advanced Damage Control Unit - "Heals" each equipped ship 30% of its maximum hit points per turn.


==Level 38==
==Level 38==
*Improved Robotic Controls VI - Allows each population unit to control 6 factories.
*Industrial Tech 2 - Reduces the cost to construct a factory to 2 BCs.


==Level 40==
==Level 40==
*Battle Computer Mark IX - Increases attack rating by 9.
*Powered Armor - Adds 30 to ground combat rolls.  Replaces Battle Suits and Armored Exoskeleton.


==Level 42==
==Level 42==
*ECM Jammer Mark IX - Increases missile defense rating by 9.
*Adamantium Armor - Increases the hit points of equipped ships by 250% of the original amount (round down).  Adds 25 to ground combat rolls.


==Level 45==
==Level 45==
*Battle Computer Mark X - Increases attack rating by 10.
*Industrial Waste Elimination - Reduces pollution by factories to 0% of its original amount. Completely eliminates all pollution by factories owned.
 
==Level 46==
*Oracle Interface - Allows all beam weapons on the equipped ship to act as if they have the "armor piercing" quality.
 
==Level 47==
*ECM Jammer Mark X - Increases missile defense rating by 10.
 
==Level 48==
*Improved Robotic Controls VII - Allows each population unit to control 7 factories.
 
==Level 49==
*Technology Nullifier - Decreases the enemy's attack rating by 2 - 6 each time it is fired.


==Level 50==
==Level 50==
*Battle Computer Mark XI - Increases attack rating by 11.
*Neutronium Armor - Increases the hit points of equipped ships by 300% of the original amount.  Adds 30 to ground combat rolls.
 


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Revision as of 22:38, 2 December 2009

A listing of the technologies in the Construction field, their level, and a brief description of each are listed below.

Level 1

You get this level for free.

  • Titanium Armor - Standard armor for ships and missile bases. Gives small ships 3 hit points, medium ships 18 hit points, large ships 100 hit points, and assault ships 600 hit points. Gives missile bases 15 hit points.

Level 3

  • Industrial Tech 9 - Reduces the cost to construct a factory to 9 BCs.

Level 5

  • Reduced Industrial Waste 80% - Reduces the pollution by factories to 80% of its original amount.

Level 8

  • Industrial Tech 8 - Reduces the cost to construct a factory to 8 BCs.

Level 10

  • Duralloy Armor - Increases the armor protection on ships that equip it by 50% (round down). Adds 5 to ground combat rolls.

Level 11

  • Battle Suits - Adds 10 to ground combat rolls.

Level 13

  • Industrial Tech 7 - Reduces the cost to construct a factory to 7 BCs.

Level 14

  • Automated Repair Unit - "Heals" each equipped ship 15% of its maximum hit points per turn.

Level 15

  • Reduced Industrial Waste 60% - Reduces the pollution by factories to 60% of its original amount.

Level 17

  • Zoritum Armor - Increases the armor protection on ships that equip it by 100%. Adds 10 to ground combat rolls.

Level 18

  • Industrial Tech 6 - Reduces the cost to construct a factory to 6 BCs.

Level 23

  • Industrial Tech 5 - Reduces the cost to construct a factory to 5 BCs.

Level 24

  • Armored Exoskeleton - Adds 20 to ground combat rolls. Replaces Battle Suits.

Level 25

  • Reduced Industrial Waste 40% - Reduces pollution by factories to 40% of its original amount.

Level 26

  • Andrium Armor - Increases the hit points of equipped ships by 150% of the original amount (round down). Adds 15 to ground combat rolls.

Level 28

  • Industrial Tech 4 - Reduces the cost to construct a factory to 4 BCs.

Level 33

  • Industrial Tech 3 - Reduces the cost to construct a factory to 3 BCs.

Level 34

  • Tritanium Armor - Increases the hit points of equipped ships by 200% of the original amount. Adds 20 to ground combat rolls.

Level 35

  • Reduced Industrial Waste 20% - Reduces pollution by factories to 20% of its original amount.

Level 36

  • Advanced Damage Control Unit - "Heals" each equipped ship 30% of its maximum hit points per turn.

Level 38

  • Industrial Tech 2 - Reduces the cost to construct a factory to 2 BCs.

Level 40

  • Powered Armor - Adds 30 to ground combat rolls. Replaces Battle Suits and Armored Exoskeleton.

Level 42

  • Adamantium Armor - Increases the hit points of equipped ships by 250% of the original amount (round down). Adds 25 to ground combat rolls.

Level 45

  • Industrial Waste Elimination - Reduces pollution by factories to 0% of its original amount. Completely eliminates all pollution by factories owned.

Level 50

  • Neutronium Armor - Increases the hit points of equipped ships by 300% of the original amount. Adds 30 to ground combat rolls.