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{{Header Nav|game=Civilization}}
{{Header Nav|game=Civilization}}
   
   
Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player. Wonders also cost no maintenance fees.
{| {{prettytable|notwide=1||sortable=1}}
{| {{prettytable|notwide=1||sortable=1}}
|-
|-
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| 12 || 2 || 2
| 12 || 2 || 2
|-
|-
|  
| [[image:Civ1_Battleship_dos.png|Civ1 Artillery DOS]]
|  
| [[image:Civ1_Battleship_win.png|Civ1 Artillery Windows]]
| Battleship
| Battleship
| Units have a visiblility range of two sea squares. Units may bombard units in coastal land squares
| Units have a visiblility range of two sea squares. Units may bombard units in coastal land squares
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| 160 Shields
| 160 Shields
| 18 || 12 || 4
| 18 || 12 || 4
|-
| [[image:Civ1_Bomber_dos.png|Civ1 Bomber DOS]]
| [[image:Civ1_Bomber_win.png|Civ1 Bomber Windows]]
| Bomber
| Units ignore the effects of City Walls when attacking and must return to a city or Carrier by the end of their second turn in the air. Units have a visibility range of 2 map squares. An attack by a Bomber ends its turn
| Advanced Flight
| 120 Shields
| 12 || 1 || 8
|-
| [[image:Civ1_Cannon_dos.png|Civ1 Cannon DOS]]
| [[image:Civ1_Cannon_win.png|Civ1 Cannon Windows]]
| Cannon
| Made obsolete by the availability of Artillery
| Metallurgy
| 40 Shields
| 8 || 1 || 1
|-
| [[image:Civ1_Caravan_dos.png|Civ1 Caravan DOS]]
| [[image:Civ1_Caravan_win.png|Civ1 Caravan Windows]]
| Caravan
| Units may ignore adjacent enemy untis during movement
| Trade
| 50 Shields
| 0 || 1 || 1
|-
| [[image:Civ1_Carrier_dos.png|Civ1 Carrier DOS]]
| [[image:Civ1_Carrier_win.png|Civ1 Carrier Windows]]
| Carrier
| Units have a visibility range of 2 squares. Carriers may carry up to 8 air and Nuclear units
| Advanced Flight
| 50 Shields
| 1 || 12 || 5
|-
| [[image:Civ1_Catapult_dos.png|Civ1 Catapult DOS]]
| [[image:Civ1_Catapult_win.png|Civ1 Catapult Windows]]
| Catapult
| Made obsolete by the availability of Cannon
| Mathematics
| 40 Shields
| 6 || 1 || 1
|}
|}


{{Footer Nav|game=Civilization|prevpage=Civilization Advances|nextpage=Wonders}}
{{Footer Nav|game=Civilization|prevpage=Civilization Advances|nextpage=Wonders}}

Revision as of 15:27, 10 June 2010

DOS Win Unit Description Requires Costs Attack Defense Movement
Civ1 Armor DOS Civ1 Armor Windows Armor Units may atack up to 3 times in one turn Automobile 80 Shields 10 5 3
Civ1 Artillery DOS Civ1 Artillery Windows Artillery Units ignore the effects of City Walls when attacking Robotics 60 Shields 12 2 2
Civ1 Artillery DOS Civ1 Artillery Windows Battleship Units have a visiblility range of two sea squares. Units may bombard units in coastal land squares Steel 160 Shields 18 12 4
Civ1 Bomber DOS Civ1 Bomber Windows Bomber Units ignore the effects of City Walls when attacking and must return to a city or Carrier by the end of their second turn in the air. Units have a visibility range of 2 map squares. An attack by a Bomber ends its turn Advanced Flight 120 Shields 12 1 8
Civ1 Cannon DOS Civ1 Cannon Windows Cannon Made obsolete by the availability of Artillery Metallurgy 40 Shields 8 1 1
Civ1 Caravan DOS Civ1 Caravan Windows Caravan Units may ignore adjacent enemy untis during movement Trade 50 Shields 0 1 1
Civ1 Carrier DOS Civ1 Carrier Windows Carrier Units have a visibility range of 2 squares. Carriers may carry up to 8 air and Nuclear units Advanced Flight 50 Shields 1 12 5
Civ1 Catapult DOS Civ1 Catapult Windows Catapult Made obsolete by the availability of Cannon Mathematics 40 Shields 6 1 1