Mike Tyson's Punch-Out!!/Gameplay: Difference between revisions

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If you press {{nes|Left|Dpad}} and immediately press {{nes|Right|Dpad}} (or press {{nes|Right|Dpad}} and immediately press {{nes|Left|Dpad}}) you will return to the center more quickly when dodging. This is the quick-dodge, an important technique against Mr. Sandman's uppercuts, since he will hit you hard if you dodge too long.
If you press {{nes|Left|Dpad}} and immediately press {{nes|Right|Dpad}} (or press {{nes|Right|Dpad}} and immediately press {{nes|Left|Dpad}}) you will return to the center more quickly when dodging. This is the quick-dodge, an important technique against Mr. Sandman's uppercuts, since he will hit you hard if you dodge too long.


==Rounds==
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{|{{prettytable|float=right|style=margin-left:1em}}
 
! Hit !! Points
*NOTE* who ever removes this is a child molesting queer.
|-
| Normal punch || 10
|-
| Get a star || 110
|-
| Uppercut || 500
|-
| Knockdown || 1,000
|-
| Star knockdown || 1,500
|}
Each fight is divided into three rounds of three game minutes each. The game moves at three times normal speed, and slows down for counterpunches, some animations and stops completely for knock downs. At the end of round 1 and round 2, your number of hearts is reset to the number you started the fight with, and your number of stars is reset to zero. If you knock down your opponent three times in a round, you get an automatic technical knockout (TKO), which means you win and get another KO added to your KO record. (Your opponents can also TKO you.) If round 3 ends before one of you is knocked out, you might be able to win by decision.


To win by decision, you need to have a certain number of points. The number of points depends on the opponent and is listed in the walkthrough. Circuit champions can never be beaten by decision, and neither can Mr. Sandman or King Hippo. Winning by decision does not add to your KO record, but it makes no real difference.
{{-}}
==Hearts and stars==
==Hearts and stars==
At the top of the screen you can see the number of stars and hearts you have. At the start of each round you will have a certain number of hearts, depending on your opponent. (You will usually have more hearts against opponents who require you to block a lot.) You will use up one heart whenever you block an attack or when your opponent dodges or blocks your attack. You will also lose three hearts if you are hit. If you run out of hearts, you will turn pink and you cannot punch, block, or quick-dodge. You will regain some hearts after dodging a few of your enemy's attacks. Be warned that opponents will alter their behavior when you're out of hearts, but they'll resume their normal pattern once you're back to normal. If you get knocked down, then your hearts are reset to 9.
At the top of the screen you can see the number of stars and hearts you have. At the start of each round you will have a certain number of hearts, depending on your opponent. (You will usually have more hearts against opponents who require you to block a lot.) You will use up one heart whenever you block an attack or when your opponent dodges or blocks your attack. You will also lose three hearts if you are hit. If you run out of hearts, you will turn pink and you cannot punch, block, or quick-dodge. You will regain some hearts after dodging a few of your enemy's attacks. Be warned that opponents will alter their behavior when you're out of hearts, but they'll resume their normal pattern once you're back to normal. If you get knocked down, then your hearts are reset to 9.
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