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====[[Commander: Conquest of the Americas/Defence|Defence Buildings]]==== | ====[[Commander: Conquest of the Americas/Defence|Defence Buildings]]==== | ||
* Fort (strengthens colony from ground and naval forces) | |||
* Garrison (determines soldier limit of colony) | |||
====[[Commander: Conquest of the Americas/Refinery|Refinery Buildings]]==== | ====[[Commander: Conquest of the Americas/Refinery|Refinery Buildings]]==== | ||
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* Cigar Factory (produces cigars from tobacco leaves) | * Cigar Factory (produces cigars from tobacco leaves) | ||
* Clothier (produces clothes from cloth) | * Clothier (produces clothes from cloth) | ||
* Curing House (produces tobacco leaves from tobacco) | |||
* Distillery (produces rum from sugar) | |||
* Foundry (produces steel from iron) | |||
* Furrier (produces fur clothing from fur) | |||
* Gemcutter (produces gems from gemstones) | |||
* Gold Smelter (produces gold from gold ore) | |||
* Iron Smelter (produces iron from iron ore) | |||
* Leather Crafter (produces leatherwares from leather) | |||
* Mill (produces flour from wheat) | |||
====[[Commander: Conquest of the Americas/Morale|Morale Buildings]]==== | ====[[Commander: Conquest of the Americas/Morale|Morale Buildings]]==== | ||
* Church | * Church | ||
* Courthouse | |||
* Palace (only allowed one) | |||
====[[Commander: Conquest of the Americas/Base|Base Buildings]]==== | ====[[Commander: Conquest of the Americas/Base|Base Buildings]]==== | ||
* Docks (repair ships) | |||
* Hospital (required for larger populations else morale decrease) | |||
* Indian Affairs Office (Minor bonus with local natives) | |||
* Mission (bonus with local natives) | |||
{{Footer Nav|game=Commander: Conquest of the Americas|prevpage=|nextpage=}} | {{Footer Nav|game=Commander: Conquest of the Americas|prevpage=|nextpage=}} |
Revision as of 05:56, 25 February 2011
Buildings
Defence Buildings
- Fort (strengthens colony from ground and naval forces)
- Garrison (determines soldier limit of colony)
Refinery Buildings
- Bakery (produces bread from flour)
- Carpenter (produces furniture from lumber) *DLC
- Cigar Factory (produces cigars from tobacco leaves)
- Clothier (produces clothes from cloth)
- Curing House (produces tobacco leaves from tobacco)
- Distillery (produces rum from sugar)
- Foundry (produces steel from iron)
- Furrier (produces fur clothing from fur)
- Gemcutter (produces gems from gemstones)
- Gold Smelter (produces gold from gold ore)
- Iron Smelter (produces iron from iron ore)
- Leather Crafter (produces leatherwares from leather)
- Mill (produces flour from wheat)
Morale Buildings
- Church
- Courthouse
- Palace (only allowed one)
Base Buildings
- Docks (repair ships)
- Hospital (required for larger populations else morale decrease)
- Indian Affairs Office (Minor bonus with local natives)
- Mission (bonus with local natives)