Mount&Blade/Weapons: Difference between revisions

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Weapons in Mount&Blade are divided into a number of categories based on the [[Mount&Blade/Proficiencies|weapon proficiencies]] used when wielding them. Weapons can also have various modifiers (shown to the right) that determine weapon quality or attribute changes. Some modifiers are only for certain type of weapons.
Weapons in Mount&Blade are divided into a number of categories based on the [[Mount&Blade/Proficiencies|weapon proficiencies]] used when wielding them. Weapons can also have various modifiers (shown to the right) that determine weapon quality or attribute changes. Some modifiers are only for certain type of weapons.


Piercing and Blunt weapons receive a bonus against armor. Blunt damage will knock an enemy unconscious without killing them, so they may be taken prisoner. Horses deliver blunt damage when they trample enemies.  Due to the lower base damage, blunt weapons work best as a second or third weapon where you can tell your forces to use blunt weapons to mop up a few prisoners near the end of battle.  Piercing weapons work best on horseback or against calvary where the added speed and range can deliver a damage bonus.
Piercing and Blunt weapons receive a bonus against armor. Blunt damage will knock an enemy unconscious without killing them, so they may be taken prisoner. Horses deliver blunt damage when they trample enemies.  Due to the lower base damage, blunt weapons work best as a second or third weapon where you can tell your forces to use blunt weapons to mop up a few prisoners near the end of battle.  Piercing weapons work best on horseback or against cavalry where the added speed and range can deliver a damage bonus.


These tables are raw data extracted from <code>item_kinds1.txt</code> using the [http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=3&lid=567 M&B Item Editor]. In practise, merchants will normally charge more for weapons they sell and pay less for those they buy. Putting points in [[Mount&Blade/Skills#Trade|Trade]] will bring these amounts closer to the item's true value. Weapons that cannot be purchased (those that lack the "merchandise" flag) are '''not''' listed here.
These tables are raw data extracted from <code>item_kinds1.txt</code> using the [http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=3&lid=567 M&B Item Editor]. In practise, merchants will normally charge more for weapons they sell and pay less for those they buy. Putting points in [[Mount&Blade/Skills#Trade|Trade]] will bring these amounts closer to the item's true value. Weapons that cannot be purchased (those that lack the "merchandise" flag) are '''not''' listed here.
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