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Master of Orion II: Battle at Antares/Sociology: Difference between revisions
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Master of Orion II: Battle at Antares/Sociology (edit)
Revision as of 02:47, 22 January 2014
, 22 January 2014→150 RP: Military Tactics
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==150 RP: Military Tactics== | ==150 RP: Military Tactics== | ||
;Space Academy (100 PP; maintenance 2 BC) | ;Space Academy (100 PP; maintenance 2 BC) | ||
Building that trains warship crews. Any ship ''built by a colony'' with a Space Academy starts out one experience ''level'' higher. Any ship ''stationed in a system'' with a Space Academy gains 1 additional point of experience each turn ''per Space Academy in that system''. Experience increases a ship's beam attack, beam defense and missile evasion. | Building that trains warship crews. Any ship ''built by a colony'' with a Space Academy starts out one experience ''level'' higher. Any ship ''stationed in a system'' with a Space Academy gains 1 additional point of experience each turn ''per Space Academy in that system''. Experience increases a ship's beam attack, beam defense and missile evasion. | ||
These should only be built on planets that mostly produce combat ships. If that's not what they're building, you're not getting any benefit from the 2 BC in maintenance every turn. The best planets are naturally those that can provide the most PPs. | |||
Note: Ships normally gain 1 experience per turn. The in-game tooltip states that the Space Academy bonus is 2 experience per turn, which is incorrect. The manual states that experience affects boarding, which is also incorrect. | Note: Ships normally gain 1 experience per turn. The in-game tooltip states that the Space Academy bonus is 2 experience per turn, which is incorrect. The manual states that experience affects boarding, which is also incorrect. |