Master of Orion II: Battle at Antares/Sociology: Difference between revisions

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==150 RP: Military Tactics==
==150 RP: Military Tactics==
;Space Academy (100 PP; maintenance 2 BC)
;Space Academy (100 PP; maintenance 2 BC)
Building that trains warship crews. Any ship ''built by a colony'' with a Space Academy starts out one experience ''level'' higher. Any ship ''stationed in a system'' with a Space Academy gains 1 additional point of experience each turn ''per Space Academy in that system''. Experience increases a ship's beam attack, beam defense and missile evasion.  
Building that trains warship crews. Any ship ''built by a colony'' with a Space Academy starts out one experience ''level'' higher. Any ship ''stationed in a system'' with a Space Academy gains 1 additional point of experience each turn ''per Space Academy in that system''. Experience increases a ship's beam attack, beam defense and missile evasion.
 
These should only be built on planets that mostly produce combat ships. If that's not what they're building, you're not getting any benefit from the 2 BC in maintenance every turn. The best planets are naturally those that can provide the most PPs.


Note: Ships normally gain 1 experience per turn. The in-game tooltip states that the Space Academy bonus is 2 experience per turn, which is incorrect. The manual states that experience affects boarding, which is also incorrect.
Note: Ships normally gain 1 experience per turn. The in-game tooltip states that the Space Academy bonus is 2 experience per turn, which is incorrect. The manual states that experience affects boarding, which is also incorrect.
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