Chrono Trigger/Formulae: Difference between revisions

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→‎Damage: Adding in random value information.
(→‎Formulae: Updated defense formulae.)
(→‎Damage: Adding in random value information.)
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===Damage===
===Damage===
The base damage (theoretical minimum) for a character's "Attack" is their attack value multiplied by four Additionally, a random number is generated to modify the damage and give it a more realistic, dynamic appearance. The random number is affected only by character attributes (i.e. not weapon, level, target defense) and modifications from status effects on both attacker and target.  The non-random part is affected by target defense; physical defense is out of 256 (i.e. at 128 defense the target takes half damage) and magic defense is out of 102 (even though it is capped at 100). Most monsters have 127 defense, resulting in damage dealt being roughly (though not quite) halved.
The base damage (theoretical minimum) for a character's "Attack" is their attack value multiplied by four. Additionally, a random number is generated to modify the damage and give it a more realistic, dynamic appearance. The random number is affected only by character attributes (i.e. not weapon, level, target defense) and modifications from status effects on both attacker and target.  The non-random part is affected by target defense; physical defense is out of 256 (i.e. at 128 defense the target takes half damage) and magic defense is out of 102.4 (even though it is capped at 100). Most monsters have 127 defense, resulting in damage dealt being roughly (though not quite) halved.
;Formula
;Formula
<code>Damage = ((Attack * 4) * ((256 - defense) / 256) + (Random))</code>
<code>Base Damage = Attack * 4</code>
 
What the random value is depends on the character used. Crono, Magus, Frog, and Robo have their random value be equal to roughly a third of their Power stat. Lucca and Marle, similarly, have their random value equal to up to a third of their Hit, while Ayla's is a third of her level. Variation will only increase the damage done, and is added after defense is factored in.


;Example
;Example
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