Command & Conquer: Generals - Zero Hour/USA Air Force General vs. China Nuke General: Difference between revisions
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Command & Conquer: Generals - Zero Hour/USA Air Force General vs. China Nuke General (edit)
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But in this mission, air power is absolutely critical. A protective ring of Raptors will protect your base from Nuke Cannons – while Aurora bombers can destroy the Nuclear Missiles and the anti-air units protecting them. | But in this mission, air power is absolutely critical. A protective ring of Raptors will protect your base from Nuke Cannons – while Aurora bombers can destroy the Nuclear Missiles and the anti-air units protecting them. | ||
== Protip == | |||
# 1. This general rarely employ anti-air units | |||
* 6 Chinooks, 2 for each supply stash along your X-axis will keep you well funded. | |||
* Comanche are relatively safe and should be used as anti infantry early on and anti nukecannon if it gets that far. | |||
# 2. This general rarely, if ever, rebuilds even on hard | |||
* Aurora snipes at war factories will effectively end his land assaults | |||
# 3. With 6 Chinooks, you will have plenty of cash | |||
* Churn out Particle cannons | |||
* Churn out Dozers as your funds allow | |||
* Churn out a few supply drops just in case | |||
==Walkthrough== | ==Walkthrough== |