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In Shadowgrounds, there are 10 weapons that you can collect for use. Each of these 10 weapons have three upgrades available, and can be improved by using the weapon parts you collected from enemies.
Weapon | Primary | Ammo | Cost | Upgrade 1 | Upgrade 2 | Secondary | ||
---|---|---|---|---|---|---|---|---|
Pistol | Semi-auto | 8/∞ | 7 | 5 | 7 | Doubles damage | Extends clip to 12 and halves reload time | Less damage but slows enemies |
Pulse Rifle | Full-auto | 60/660 | 12 | 8 | 12 | Doubles damage | Extends clip to 90 | Short range taser; doesn't consume ammo |
Shotgun | Fires buckshot | 7/97 | 12 | 10 | 14 | Improves loading speed and accuracy | Extends clip to 12 shells | Shoots all bullets in rapid succession |
Flamer | Fires napalm that ignites enemies; can't roll and slows while firing | 300/1200 | 15 | 15 | 25 | Flame inflicts double damage after 2 seconds of continuous fire | Removes need to reload | Places flame traps |
Grenade Launcher | Fires a short-range explosive | 6/36 | 25 | 15 | 30 | Creates a cluster of 5 explosions | Adds auto-loader | Launches poison gas |
Minigun | Rapidly fires bullters; can't roll and slows while firing | 500/1250 | 25 | 15 | 30 | Doubles damage | Reduces spin-up time | Places a minigun sentry |
Laser Rifle | Energy weapon | 100/700 | 20 | 25 | 30 | Increases fire rate and accuracy | Doubles ammo | Shoots a laser beam |
Railgun | Fires a single shot that penetrates enemies | 1/55 | 20 | 20 | 20 | Shots rebound against walls | Allows loading 2 rounds | Fires a shockwave |
Rocket Launcher | Fires a long-range explosive | 4/24 | 25 | 15 | 30 | Fires a doubled warhead | Allows moving while firing | Uses 4 rockets to fire a nuke. |
Electric Gun | Fires lightning | 1200 | 50 | 50 | 50 | Increases lightning bolts from the gun | Automatic recharge | Powerful electric burst |
Some of these weapons only appear once in the game. If you miss them they are lost forever.