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Template:All Game Nav There are a total of 23 rooms in Theme Hospital, each with their own purpose. Read below for a description of what each one's for, and who you need to work there.

General

Doors and windows

Rooms tend to have doors and good rooms even have windows. But the doors and windows in Theme Hospital are more than just eye candy.

By clicking the door, you open the information screen of a room. It will let you handle the queues in that room and in the hospital.

  • You can move people to the back of the queue by dragging and dropping them on the arrow sign.
  • You can reduce the maximum queue size to balance queues between similar rooms. Setting the queue size to zero will turn the room off if you don't want anyone (a member of staff or a patient) visiting it.
  • You can drag people from the queue to another similar room if one room has a longer queue than the other. This can be very useful in emergencies.

Note, that doors can not be placed in the corner of a room (corner of a corridor is possible) except in ward and the Operating theatre whose doors are three squares wide. So that it is easier to place the equipment in the room, it is often a good idea to place the door as close to the corner as possible, though. Also pay attention to where you can place chairs in the corridor and from what direction your patients will be coming from.

It is a good idea to place as many windows as possible as they make staff happier and allows you to better have a look at what furniture you have in the room.

Size and design

All rooms have a certain minimum size. For example, a GP's office has to be at least 4 by 4 squares while an operating theatre must be at least 6 by 6 squares. You should build the rooms bigger, though, for two reasons. One, the skills of your staff will improve faster in bigger rooms and the staff will stay more content when you have the space to add furniture in the rooms. Second, it will be easier to place the equipment so that the doctors and patients will need to walk less and the operations will proceed more quickly.

Editing the rooms

Once you have built a room, you can still edit it in many ways depending on what you need. You can add items, move a room, resize it, or delete it.

You can add fire extenguishers, plants and radiators just like you'd add them in the corridor. The staff an patients don't have to leave the room while you add these things. You can also remove them by right-clicking on them.

If you want to add other items or do other editing, click on the question mark button and then the room. The staff and patients will then have to leave the room and while they do that you can't performa any actions—or you can empty the room yourself before you start editing it. Once the editing screen opens, you can buy and add new items or move existing items to other places. If you click "Cancel" (X), you can then resize or move the room by dragging at the corners or sides. You can even drag a room to the opposite end of the hospital by first moving one corner and then the other. Moving a room to another place like this will cost you nothing. To delete a room, click cancel twice and confirm. You will get some of your money back.

Diagnosis rooms

GP's Office

When patients arrive, they are sent from the reception to GP's Office for diagnosis. If diagnosis fails, the patient will be sent for further examination and will then return to GP's Office. Because of this, the GP's office the most important room in the hospital. One strategy is to occupy the room with a consultant who will most of the time get the diagnosis right during the first visit. Patients will be cured more quickly and less burden is placed on diagnosis rooms.

Requires 1 Doctor but no maintenance. Minimum size is 4 by 4 squares.

  • Doctor movement: File cabinet → desk → file cabinet
  • Patient movement: In → seat → out

General Diagnosis

A more advanced diagnosis room. If the GP's Office can't diagnose something, the patient is sent here. Requires any doctor. Minimum size is 5 by 5 squares.

  • Patient movement: In → behind the screen → in front of the crash trolley → behind the screen → out

Cardiogram

Machine used for diagnosis. Quite effective. It requires maintenance by a handyman and a doctor.

Scanner

The Scanner can diagnose almost every disease in the game. Requires maintenance and a doctor.

Ultrascan

An expensive machine but one which is very effective at diagnosing diseases and also costs the patient a lot. Requires maintenance and a doctor

Blood Machine

Takes blood samples for diagnosis. Has a wide range of diseases it can diagnose. Expensive to buy. Requires maintenance and a doctor.

X-Ray

X-Rays the patient as part of the diagnosis procudure. Costs the patient a lot but takes a lot of room in the hospital. Requires maintenance and a doctor.

Treatment rooms

Pharmacy

Another curing room. Medicine is distributed to patients by a nurse. Minimum size 4 by 4 squares.

  • Patient movement: Patient stands to the left (if cabinet is facing SW) or to the right (if facing SE) of the medicine cabinet.

Psychiatric

A curing and a diagnosis room. Here people can be cured of some conditions by being talked out of it. More Skeletons and Bookcases help speed things up. It requires 1 doctor qualified to work as a psychiatrist.

  • Doctor movement: Bookcase (if there is one) → chair
  • Patient movement: In → couch → out

Ward

Also a Diagnosis room, where a nurse monitors a patient and a place for people who are having/have had surgery to stay. Requires a Nurse.

Operating Theater

People go here to have surgery. Requires two Doctors qualified as Surgeons.

  • Doctor movement: When doctors come in or go out, they change their clothes behind the screen. Before operating, they also wash their hands by the sink.
  • Patient movement: In → behind the screen → on the operating table → behind the screen → out

Clinics

Inflation

Place where Bloaty Head is cured. Quite funny to watch as it is burst and then re-inflated. Requires a Doctor and Maintainance. Minimum size is 4 by 4 squares.

  • Doctor movement: Pops the inflated head on the opposite side to the gaz bottle → in front of the gaz bottle → inflates the head in front of the patient
  • Patient movement: Enters the machine through the side that is opposite to the gaz bottle.

DNA Fixer

For Alien DNA. Requires a Doctor.

Hair Restoration

For Baldness. Requires a Doctor and Maintainance.

Slack Tongue Clinic

For, you guessed it, Slack Tongue. Requires a Doctor and Maintainance.

Fracture Clinic

For Fractured Bones. Requires a Nurse and Maintainance.

Electrolysis

For Hairyitis. Requires a Doctor and Maintainance.

Jelly Vat

For Jellyitis. Requires a Doctor and Maintainance.

Decontamination

For Radioactivity. Requires a Doctor and Maintainance.

Facilities

Staff Room

Staff Rest Room. Helps keep your staff at their best. Resting your staff here results in fewer mistakes,demands for pay increases and keeps them happy.

Research Department

Here is where you discover new cures,rooms etc. for your hospital. It requires at least one researcher, but two or three will help you research faster.

Toilets

Self-explanatory. The more drinks machines you have the more of these your hospital should contain. Make sure you build these or else you'll see patients going home or wetting themselves.

  • Movement: Toilet → sink

Training

Trains up junior doctors. Having more bookcases and skeletons speeds the rate at which they are trained. Requires a doctor at consultant level.