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  • Overworld maps have grid coordinates, but are in table rows/colums just outside of the image. Currently, it is slightly misaligned, misrenders in Opera, and may experience trouble in older browsers that do not rescale images with font size. Applies to: Overworld Sector 1, Overworld Sector 2, Overworld Sector 3, Overworld Sector 4, Overworld Sector 5, Overworld Sector 6, Overworld Sector 7, Overworld Sector 8,
  • Individual dungeons maps should have coordinates. Given the walkthrough requires going through a maze-like dungeon, it may get a little confusing when you make a wrong turn. Applies to First Quest's Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8 and Level 9, and Second Quest's Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8 and Level 9
  • The dungeons could have a segment of the overworld map...
  • Overworld maps use text to describe the items and their prices. Could this be compacted to images?
  • Boss descriptions and fighting tactics can be improved.