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{{Header Nav|game=3D Pinball for Windows: Space Cadet}}
{{wip}}
{{Game
{{Header Nav|game=3D Pinball for Windows: Space Cadet|num=0|onepage=true}}
|completion=3
{{Infobox
|image=3D Pinball Gameplay.jpg
|title=3D Pinball for Windows: Space Cadet
|title=3D Pinball for Windows: Space Cadet
|image=3D Pinball screen.JPG
|developer=[[Microsoft]]
|developer=[[Microsoft]]
|publisher=[[Microsoft]]
|publisher=[[Microsoft]]
|released={{rd|1996}}
|year=1996
|systems={{syslist|win}}
|genre=[[Pinball]]
|genre=[[Pinball]]
|systems=[[Windows]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings=
|pcgamingwiki=3D Pinball for Windows - Space Cadet
}}
}}
'''3D Pinball for Windows: Space Cadet''' (referred to as '''3D Pinball''' or simply '''Pinball''') is the version of the game bundled with various [[Microsoft]] products. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT, Windows Me, Windows 2000 and Windows XP. Instructions are available from Microsoft on how to install it on Windows 98. Windows XP is the last version of Windows to include the game, as it was removed in Windows Vista. However, copying the "Pinball" folder from a Windows XP install into Vista or 7 will allow the game to be played (assuming your license agreement allows; otherwise, doing so may violate copyright laws).


'''3D Pinball for Windows: Space Cadet''' is a [[Windows]] game based on the "Space Cadet" table from [[Full Tilt! Pinball]]. It was included with many versions of [[Windows]] up until [[Windows XP]]; from [[Windows Vista]] onwards it is no longer included.
{{ToC}}
 
==Controls==
The controls for the game can be changed (by going to {{menu|1|O|ptions}} and then {{menu|2|Player Controls...}} or by pressing {{kbd|F8}}) but there is a default setting.
{|{{prettytable|notwide=1}}
!Key !! Action
|-
!{{kbd|Z}}
| Left flipper
|-
!{{kbd|/}}
| Right flipper
|-
!{{kbd|X}}
| Left table bump
|-
!{{kbd|.}}
| Right table bump
|-
!{{kbd|up}}
| Bottom table bump
|-
!{{kbd|Space}}
| Plunger
|}
 
==Cadet Missions==
 
===Target Practice===
*'''Event''': Bottom Mission Target has been the most recently hit.
*'''Award''': 500,000
You must hit the '''attack bumpers''' (there are four: cluster of three directly below re-entry lanes and a solitary one to the left of the re-entry lanes) eight times.
 
===Re-entry Training===
*'''Event''': Middle Mission Target has been the most recently hit.
*'''Award''': 500,000
You must pass the ball through the '''re-entry lanes''' (located at the top of the table) three times.
 
===Launch Training===
*'''Event''': Top Mission Target has been the most recently hit.
*'''Award''': 500,000
You must send the ball up the '''launch ramp''' (located midway up table; near centre left of table) three times.
 
===Science===
*'''Event''': All three Mission Targets have been lit up - i.e. All Mission targets have been hit. Please note: hitting another mission target will select one of the above missions!
*'''Award''': 750,000
**Completing two Science Missions achieves the rank of Ensign, otherwise, a combination of the four missions being successfully completed three times attains the rank of Ensign.
You must hit nine targets. There are three sets of targets - '''Booster targets''' (located midway up the table on the right hand side), '''Medal targets''' (located in the centre of the table just above midway) and '''Field Multiplier targets''' (located near the top of the table just above left of the cluster of attack bumpers).
 
;'''Promotion'''
Completing two Science Missions achieves the rank of Ensign
Otherwise a combination of the four missions being successfully completed three times attains the rank of Ensign.
 
==Ensign and Lieutenant Missions==
 
===Alien Menace===
*'''Event''': Bottom Mission Target has been the most recently hit.
*'''Award''': 750,000
This is similar to a combination of previous missions; '''Re-entry Training''' mission (need to upgrade the '''attack bumpers''' by lighting up all three lights of the '''re-entry lanes''') which is done first and then carrying out the '''Target Practice''' mission (Hit the '''attack bumpers''' eight times) '''BEFORE''' the attack bumpers have been downgraded to complete this mission.
 
===Rescue===
*'''Event''': Middle Mission Target has been the most recently hit.
*'''Award''': 750,000
You must hit all three '''booster targets''' to light up the '''first''' booster light. The second part of this mission requires the ball to hit the top of the '''Hyperspace Chute BEFORE''' the first booster light has been extinguished to complete this mission.
 
===Bug Hunt===
*'''Event''': Top Mission Target has been the most recently hit.
*'''Award''': 750,000
You must hit a combination of targets ('''Booster targets''',  '''Medal targets''' and '''Field Multiplier targets''' (See Science Mission for table locations) which are all '''drop target''' features. '''Mission Targets''' (located just below mid-table on the left side of the table - set of three lights), '''Space Warp Target''' (located just above mid-table on the right side of the table - single light), '''Hazard Target Bank''' (two sets of three lights located either side of the cluster of three '''attack bumpers''') and '''Fuel Target''' (set of three lights located around the solitary '''attack bumper''') which are '''spot target''' features. The second phase of the mission requires the ball to pass over the '''Space Warp Rollover''' which will complete the mission.
 
===Secret===
*'''Event''': All three Mission Targets have been lit up - i.e. All Mission targets have been hit. Please note: hitting another mission target will select one of the above missions!
*'''Award''': 1,500,000
You must enter all three wormholes in the following order: '''Yellow Wormhole''' (located just below the centre of the table on the right hand side), '''Red Wormhole''' (located at the top end of the table just below the re-entry lanes on the right hand side) and '''Green Wormhole''' (located at the top of the table to the left of the re-entry lanes).
;'''Promotion'''
Dependent on existing rank will be either: '''Ensign -> Lieutenant''' or '''Lieutenant -> Captain'''
Completing two Secret Missions achieves the rank of Lieutenant/Captain
Otherwise a combination of the four missions being successfully completed three times attains the rank of Lieutenant/Captain.
 
==Captain and Lieutenant Commander Missions==
 
===Black Hole Threat===
*'''Event''': Bottom Mission Target has been the most recently hit.
*'''Award''': 1,000,000
You need to upgrade the '''Launch Bumpers''' achieved by lighting up all three '''Launch Lane''' lights (located in the lower middle left region of the table). Access to this area is gained by putting the ball up the '''Launch Ramp'''. The next stage of the mission requires the '''Black Hole Knockout''' (located directly below and to the left of the '''Launch Ramp''') to be hit which completes the mission. Should the '''Launch Bumpers''' be downgraded to base level then the first part of the mission is required to be completed again.
 
===Space Radiation===
*'''Event''': Middle Mission Target has been the most recently hit.
*'''Award''': 1,000,000
You must light up all three of the '''Left Hazard Target Bank'''. The next part of the mission requires one of the three '''Wormholes''' to be entered allowing this mission to be completed. There are no time constraints for the second part of this mission.
 
===Stray Comet===
*'''Event''': Top Mission Target has been the most recently hit.
*'''Award''': 1,000,000
You must light up all three of the '''Right Hazard Target Bank'''. The next part of the mission requires the ball to go to the top of the '''Hyperspace Chute''' to complete this mission. There are no time constraints for the second part of this mission.
 
===Cosmic Plague===
*'''Event''': All three Mission Targets have been lit up - i.e. All Mission targets have been hit. Please note: hitting another mission target will select one of the above missions!
*'''Award''': 1,750,000
You will need to hit either of the two '''Flags''' (First flag is located at the mouth of the '''Hyperspace Chute'''; Second flag is located at the top of the '''Fuel Chute''' (located near the top of the table on the right hand side). There is a flag hit counter which starts at 75 and counts down to zero. Getting the counter down to zero completes the first part of the mission. You are then required to get the ball to touch the '''Space Warp Rollover''' (located below the solitary '''Attack Bumper''') which ensures the mission is successfully completed.
;'''Promotion'''
Dependent on existing rank will be either: '''Captain -> Lieutenant Commander''' or '''Lieutenant Commander -> Commander'''.
Completing a '''Cosmic Plague''' Mission requires only one other mission (can be another '''Cosmic Plague''') to be completed to achieve the rank of Lieutenant Commander/Commander. The order that these mission are carried out does not affect the promotion.
Otherwise a combination of the other three missions being successfully completed three times attains the rank of Lieutenant Commander/Commander.
 
==Commander and Commodore Missions==
 
===Doomsday Machine===
*'''Event''': Bottom Mission Target has been the most recently hit.
*'''Award''': 1,250,000
You need to pass over the '''Out Lanes''' located at either side of the lower region of the table three times. This completes the mission. Potential pit falls making the level of this mission more difficult lies in the simple fact that on entry to either of the '''Out Lanes''' causes its gate to be closed which means a future visit to this area will result in the ball being drained. There are two options to resolve this problem: have a '''replay light''' activated or you can open the gate for further access by lighting up all three '''Hazard Taget Bank''' lights for the side that the closed gate is located.
 
===Recon===
*'''Event''': Middle Mission Target has been the most recently hit.
*'''Award''': 1,250,000
You must make 15 lane pases which can be achieved by entering the following lanes on the table: '''Return Lanes''' (located behind each of the '''Rebound Bumpers''' just above the flippers), '''Bonus Lane''' (located below the '''Launch Bumpers'''), '''Out Lanes''' (located at either side of the lower part of the table); in addition there are also the '''Launch Lanes''' (accessed via the '''Launch Ramp''') and the '''Re-entry Lanes''' (located at the top centre of the table). Once the 15 lane passes have been achieved the mission is complete.
 
===Satellite Retrieval===
*'''Event''': Top Mission Target has been the most recently hit.
*'''Award''': 1,250,000
You must hit the solitary '''Attack Bumper''' (located at the top left hand corner of the table) three times. It sounds an easy mission to complete but this area of the table can be difficult to access at times.
 
===Time Warp===
*'''Event''': All three Mission Targets have been lit up - i.e. All Mission targets have been hit. Please note: hitting another mission target will select one of the above missions!
*'''Award''': 1,500,000
You must make 25 rebound hits. '''Rebound Bumpers''' are located in two areas of the table: just above each of the flippers and also to the left and right of the bottommost '''Attack Bumper'''. The second part of the mission gives a choice in completing the mission which as the name suggests allow the game to either time warp forward or time warp backwards! Interestingly, both options have their merits at different stages of the game. Lower ranks can gained rapid promotion by going for the time warp forward option and access to more rewarding point scoring missions. Alternatively at the highest rank this mission is the most precarious as it can lead to all your good work being undone by time warping forward into oblivion and not even the merest sniff of your good score being registered on the scoreboard. At the highest rank it is better to time warp backwards and get a demotion of rank. It can also be better to take several demotions this way to be relieved of carrying out the same types of missions again and again and again... To achieve a time warp forward you are required to go over the '''Launch Ramp'''; going for a time warp backwards requires you to hit the '''Hyperspace Chute'''. Selecting either of these options completes the mission.
;'''Promotion'''
Dependent on existing rank will be either: '''Commander -> Commodore''' or '''Commodore -> Admiral'''.
Completing two of these missions achieves the rank of Commodore/Admiral
;'''Demotion'''
Completing the '''Time Warp''' Mission by time warping backwards causes the rank to be changed from either '''Commodore -> Commander''' or '''Commander -> Lieutenant Commander'''.
 
==Admiral and Fleet Admiral Missions==
 
===Time Warp===
*'''Event''': Bottom Mission Target has been the most recently hit.
*'''Award''': 1,500,000
See mission details in earlier entry (Commander and Commodore Missions).
 
===Secret===
*'''Event''': Middle Mission Target has been the most recently hit.
*'''Award''': 1,500,000
See mission details in earlier entry (Ensign and Lieutenant Missions).
 
===Cosmic Plague===
*'''Event''': Top Mission Target has been the most recently hit.
*'''Award''': 1,750,000
See mission details in earlier entry (Captain and Lieutenant Commander).
 
===Maelstrom===
*'''Event''': All three Mission Targets have been lit up - i.e. All Mission targets have been hit. Please note: hitting another mission target will select one of the above missions!
*'''Award''': 5,000,000
You are tested to use the various pieces of information acquired to this point to carry out this mission. It is both challenging and rewarding. There are multiple stages to this mission:
 
First you have to hit three '''Drop Targets''' (Similar to the '''Science''' mission)
 
Second you have to hit three '''Spot Targets''' (Similar to task in '''Bug Hunt''' mission)
 
Third you have to make five lane passes (Similar task required in '''Recon''' mission)
 
Fourth you have to make the ball pass through the '''Fuel Chute''' (Similar task required in '''Cosmic Plaque''' mission)
 
Fifth you have to hit the '''Launch Ramp''' (Similar task required to '''Launch''' a mission)
 
Sixth you have to hit the '''Flags''' (Similar task required in '''Cosmic Plaque''' mission)
 
Seventh you have to enter one of the '''Wormholes''' (Similar to task activity in the '''Secret''' mission)
 
Finally you have to hit the top of the '''Hyperlaunch Chute''' to complete the mission and receive your rewards...
;'''Promotion'''
The ultimate promotion sees your rank change from '''Admiral -> Fleet Admiral'''
Completing two missions at this level (exception time warping backwards) achieves the rank of Fleet Admiral
;'''Demotion'''
Completing the '''Time Warp''' Mission by time warping backwards causes the rank to be changed from either '''Fleet Admiral -> Admiral''' or '''Admiral -> Commodore'''
 
==Game Play and Strategies==
 
Enjoy playing the game - nobody dies (thankfully)!
 
 
In no particular order and most definitely open to extending; here are a few tricks to add to your locker:
 
'''Hyperlaunch Chute''' shot - Gets some points; causes the '''centre post''' to be raised if achieved three times in quick succession. There is the opportunity to gain an extra ball if you manage a fourth time. There are two main instances: '''Left Flipper''' direct to top of '''Hyperlaunch Chute''' or as the ball is expelled from the '''Hyperlaunch Chute''' to send it straight back using the '''Left Flipper'''.
 
'''Launch Ramp Chute''' shot - Gets you started on a mission at the very least; options using both flippers direct.
 
'''Yellow Wormhole''' shot - Gain a replay ball; left flipper direct to '''Yellow Wormhole'''.
 
'''Red Wormhole''' shot - Gain a replay ball; right flipper direct to '''Red Wormhole'''.
 
'''Black Hole''' shot - Use left flipper to go directly to '''Black Hole'''; can just sneak in the side door.
 
'''Booster Target''' shot - Use right flipper to go directly to '''Booster Target''' area. Hopefully downing a solitary standing target and allowing a booster light to be lit. Getting three booster lights lit can be '''VERY''' good...
 
'''Long Shot''' - Ability to get the ball to the top half of table. Buys time and may assist in current mission. Gain ability using either flipper.
 
 
 
Using a '''nudge'''...
 
On expelling ball from '''Hyperlaunch Chute''' a '''Left Nudge''' should ensure the ball finds its way up and over the '''Launch Ramp'''. Potentially the start of a mission.
 
A '''Left''' or '''Right Nudge''' as the ball drops from the rightmost '''Re-entry Lane''' could influence the ball going into the '''Red Wormhole''' for a chance of a replay ball.
 
As ball is expelled from '''Left Out Lane''' a '''Left Nudge''' should ensure the ball reaches the top centremost part of table and the chance of passing through '''Re-entry Lanes'''.
 
Using '''Left''' or '''Right Nudge''' to alter the angle it comes off the '''Rebound Bumpers''' (above the flippers) ensuring a better chance of not being directed towards either of the '''Out Lanes'''. This can also affect the potential mission that will be selected as it could hit one of the mission spot targets. Likewise it could hit the '''Booster Drop Targets''' getting you a little closer to three booster lights being lit.
 
A '''Left''' or '''Right Nudge''' with the ball in the area of the three '''Attack Bumpers''' could allow either set of  '''Hazard Target Bank''' lights to be lit and the appropriate gate being opened - causing the '''Out Lane''' for that side of the table to not be an imminent threat - if it was closed.
 
Consider using a nudge in conjunction with the '''Centre Post''' being up - this can be a better option that using a flipper that is just out of reach of the ball.
 
Either left or right nudge to direct the ball in the direction of the other flipper - this would be in preparation for a shot at the '''Hyperlanch Chute/Launch Ramp'''.
 
 
 
Getting a '''Tilt'''...
 
It is normally '''NEVER''' a good idea to get a tilt as the ball is lost. '''HOWEVER''', there is '''ONE''' unique instance where this is recommended. At the highest rank of '''Fleet Admiral''' carrying out a '''Time Warp''' mission and '''accidently''' completing the mission with a '''Time Warp Forward''' a hasty and frenetic use of '''EVERY''' nudge available will ensure that you do not time warp into oblivion and just get a tilt instead!
 
 
 
'''High Scores'''...
 
 
Sadly it has to be mentioned here... There are three types of high scores to be achieved playing this game:
 
 
Going round the clock which means exceeding 1,000,000,000 points. This will take a '''VERY''' long time.
 
Gaining promotion to the rank of '''Fleet Admiral''' - you have mastered the missions that the game has thrown at you.
 
Just beating your own personal best! Reaching six figures does it for me!
 
 
 
Should anyone ask you what your highest score is, I recommend you reply by simply stating its not '''HIGH''' enough!
 
There will '''ALWAYS''' be someone claiming to have done it '''BIGGER''' '''FASTER''' '''GREATER''' than you could ever possibly do. Please see my ambition for my best score!


[[Category:Microsoft]]
[[Category:Microsoft]]
[[Category:Pinball]]
[[Category:Pinball]]
[[Category:Windows]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Latest revision as of 20:34, 27 January 2024

Box artwork for 3D Pinball for Windows: Space Cadet.
Box artwork for 3D Pinball for Windows: Space Cadet.
3D Pinball for Windows: Space Cadet
Developer(s)Microsoft
Publisher(s)Microsoft
Year released1996
System(s)Windows
Genre(s)Pinball
ModesSingle player, Multiplayer
Links3D Pinball for Windows: Space Cadet at PCGamingWiki3D Pinball for Windows: Space Cadet ChannelSearchSearch

3D Pinball for Windows: Space Cadet (referred to as 3D Pinball or simply Pinball) is the version of the game bundled with various Microsoft products. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT, Windows Me, Windows 2000 and Windows XP. Instructions are available from Microsoft on how to install it on Windows 98. Windows XP is the last version of Windows to include the game, as it was removed in Windows Vista. However, copying the "Pinball" folder from a Windows XP install into Vista or 7 will allow the game to be played (assuming your license agreement allows; otherwise, doing so may violate copyright laws).

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