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(New version! It might look weird at first but it makes sense.) |
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{{Header Nav|game=ASO: Armored Scrum Object}} | {{Header Nav|game=ASO: Armored Scrum Object}} | ||
Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects. | Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects. | ||
{{-}} | |||
{{col|2|begin}} | |||
==Positive tiles== | |||
{| {{prettytable}} | {| {{prettytable}} | ||
! | ! [[File:ASO Bonus.png]] | ||
! | ! Bonus | ||
| | |||
* | * Gives 500 to 8000 bonus points. | ||
|- | |- | ||
| | ! [[File:ASO Speed.png]] | ||
* If at max speed, all Speed tiles | ! Speed | ||
| | |||
* Collect three to increase movement speed by one tier. Three tiers (default, second, and third). | |||
* If at max speed, all new Speed tiles will be Speed Down tiles. | |||
|- | |- | ||
! [[File: | ! [[File:ASO Keep Blue.png]] | ||
! Keep Speed | |||
| | |||
* Current Speed rating doesn't reset to the lowest Speed after death. | * Current Speed rating doesn't reset to the lowest Speed after death. | ||
|- | |- | ||
! | ! [[File:ASO Laser.png]] | ||
! | ! Laser | ||
| | | | ||
* | * Collect three to increase laser power by one tier. Three tiers (default, second, and third). | ||
* If at max laser level, all new Laser tiles will be Laser Down tiles. | |||
|- | |||
! [[File:ASO Keep Yellow.png]] | |||
! Keep Laser | |||
| | | | ||
* Current Laser power rating doesn't reset to the lowest Laser power after death. | * Current Laser power rating doesn't reset to the lowest Laser power after death. | ||
|- | |- | ||
! | ! [[File:ASO Missile.png]] | ||
! | ! Missile | ||
| | | | ||
* | * Collect three to increase missiles by one tier. Four tiers (default, second, third, and fourth). | ||
* If at max missile level, all new Missile tiles will be Missile Down tiles. | |||
|- | |||
! [[File:ASO Keep Red.png]] | |||
! Keep Missile | |||
| | | | ||
* | * Current Missile rating doesn't reset to the a single missile after death. | ||
|- | |- | ||
! [[File:ASO Voltage.png]] | |||
* | ! Voltage | ||
| | |||
* Increase max energy storage by one (16 by default; 24 max). | |||
|- | |- | ||
! [[File: | ! [[File:ASO Flash.png]] | ||
! Flash | |||
* | | | ||
* Destroys and reveals all hidden tiles on the screen or for several screens ahead. | |||
|- | |- | ||
! | ! [[File:ASO Energy Blue.png]] | ||
! | ! Blue Energy | ||
| | |||
* Increase energy store by 1 unit. | * Increase energy store by 1 unit. | ||
|- | |||
! [[File:ASO Energy Yellow.png]] | |||
! Yellow Energy | |||
| | | | ||
* Increase energy store by 4 units. | * Increase energy store by 4 units. | ||
*If any armor is active, all Yellow Energy tiles turn into Blue Energy tiles. | |||
|- | |- | ||
! [[File:ASO Energy Red.png]] | |||
! Red Energy | |||
| | | | ||
* Increase energy store by 8 units. | *Increase energy store by 8 units. | ||
*If any armor is active, all Red Energy tiles turn into Blue Energy tiles. | |||
|- | |- | ||
| | ! [[File:ASO Warp.png]] | ||
* | ! Warp | ||
| | |||
*Moves ahead through the stage fast with no enemy interference. | |||
*Tiles available to collect. | |||
|- | |- | ||
! [[File: | ! [[File:ASO Player-up.png]] | ||
| | ! width="70px"|Player-up | ||
* | | | ||
*Earn an extra life. | |||
*Extremely rare! | |||
|} | |||
{{col|2}} | |||
==Negative tiles== | |||
{| {{prettytable}} | |||
! [[File:ASO Speed Down.png]] | |||
! Speed Down | |||
| | |||
* Each decreases movement speed by one tier. | |||
|- | |- | ||
! [[File: | ! [[File:ASO Laser Down.png]] | ||
| | ! Laser Down | ||
| | |||
* | * Decreases laser power by one tier. | ||
|- | |- | ||
! [[File: | ! [[File:ASO Missile Down.png]] | ||
! Missile Down | |||
* | | | ||
* Decreases missile tier by one. | |||
|- | |- | ||
! [[File: | ! [[File:ASO Energy Down.png]] | ||
! Energy Down | |||
* | | | ||
*Energy store reduced by 4 units. | |||
|- | |- | ||
! [[File: | ! [[File:ASO Reverse.png]] | ||
! Reverse | |||
| | | | ||
* Moves backward though the stage faster speed than the Warp tile. | * Moves backward though the stage faster speed than the Warp tile. | ||
* No collectible tiles. | * No collectible tiles. | ||
|- | |- | ||
! [[File: | ! [[File:ASO Cancel.png]] | ||
! Cancel | |||
| | | | ||
* | * Lose all energy. | ||
* Loses any collected Keep tiles and parts. | |||
* Loses any collected Keep tiles. | |||
|} | |} | ||
{{Footer Nav|game=ASO: Armored Scrum Object|prevpage= | {{col|2|end}} | ||
{{Footer Nav|game=ASO: Armored Scrum Object|prevpage=Gameplay|nextpage=Walkthrough}} |
Latest revision as of 02:00, 2 May 2023
Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects.