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{{Header Nav|game=ASO: Armored Scrum Object}}
{{Header Nav|game=ASO: Armored Scrum Object}}
Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects.
Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects.
 
{{-}}
{{col|2|begin}}
==Positive tiles==
{| {{prettytable}}
{| {{prettytable}}
! rowspan=2 | [[File:ASO_Speed.png]]
! [[File:ASO Bonus.png]]
! width=15% rowspan=2 | Speed
! Bonus
| width=35% |
|
* Get 3: increase speed, up to 2.
* Gives 500 to 8000 bonus points.
| width=35% |
* Get 1: decrease speed.
! width=15% rowspan=2 | Speed Down
! rowspan=2 | [[File:ASO_Speed_Down.png]]
|-
|-
| colspan=2 |
! [[File:ASO Speed.png]]
* If at max speed, all Speed tiles turn into Speed Down tiles.
! Speed
|
* Collect three to increase movement speed by one tier. Three tiers (default, second, and third).
* If at max speed, all new Speed tiles will be Speed Down tiles.
|-
|-
! [[File:ASO_Keep_Blue.png]] || Keep Speed
! [[File:ASO Keep Blue.png]]
| colspan=4 |
! Keep Speed
|
* Current Speed rating doesn't reset to the lowest Speed after death.
* Current Speed rating doesn't reset to the lowest Speed after death.
|-
|-
! rowspan=2 | [[File:ASO_Laser.png]]
! [[File:ASO Laser.png]]
! rowspan=2 | Laser
! Laser
|
|
* Get 3: increase laser power, up to 2.
* Collect three to increase laser power by one tier. Three tiers (default, second, and third).
* If at max laser level, all new Laser tiles will be Laser Down tiles.
|-
! [[File:ASO Keep Yellow.png]]
! Keep Laser
|
|
* Get: 1 decrease laser power.
! rowspan=2 | Laser Down
! rowspan=2 | [[File:ASO_Laser_Down.png]]
|-
| colspan=2 |
* If at the highest laser level, all Laser tiles turn into Laser Down tiles.
|-
! [[File:ASO_Keep_Yellow.png]] || Keep Laser
| colspan=4 |
* Current Laser power rating doesn't reset to the lowest Laser power after death.
* Current Laser power rating doesn't reset to the lowest Laser power after death.
|-
|-
! rowspan=2 | [[File:ASO_Missile.png]]
! [[File:ASO Missile.png]]
! rowspan=2 | Missile
! Missile
|
|
* Get 3: increase missiles, up to 3.
* Collect three to increase missiles by one tier. Four tiers (default, second, third, and fourth).
* If at max missile level, all new Missile tiles will be Missile Down tiles.
|-
! [[File:ASO Keep Red.png]]
! Keep Missile
|
|
* Get 1: decrease missles.
* Current Missile rating doesn't reset to the a single missile after death.
! rowspan=2 | Missile Down
! rowspan=2 | [[File:ASO_Missile_Down.png]]
|-
|-
| colspan=2 |
! [[File:ASO Voltage.png]]
* If at the highest missile level, all Missile tiles turn into Missiles Down tiles.
! Voltage
|
* Increase max energy storage by one (16 by default; 24 max).
|-
|-
! [[File:ASO_Keep_Red.png]] || Keep Missile
! [[File:ASO Flash.png]]
| colspan=4 |
! Flash
* Current Missile rating doesn't reset to the a single missile after death.
|
* Destroys and reveals all hidden tiles on the screen or for several screens ahead.
|-
|-
! rowspan=3 | [[File:ASO_Energy_Blue.png]]
! [[File:ASO Energy Blue.png]]
! rowspan=3 | Blue Energy
! Blue Energy
| rowspan=2 |
|
* Increase energy store by 1 unit.
* Increase energy store by 1 unit.
|-
! [[File:ASO Energy Yellow.png]]
! Yellow Energy
|
|
* Increase energy store by 4 units.
* Increase energy store by 4 units.
! Yellow Energy
*If any armor is active, all Yellow Energy tiles turn into Blue Energy tiles.
! [[File:ASO_Energy_Yellow.png]]
|-
|-
! [[File:ASO Energy Red.png]]
! Red Energy
|
|
* Increase energy store by 8 units.
*Increase energy store by 8 units.
! rowspan=2 | Red Energy
*If any armor is active, all Red Energy tiles turn into Blue Energy tiles.
! rowspan=2 | [[File:ASO_Energy_Red.png]]
|-
|-
| colspan=2 |
! [[File:ASO Warp.png]]
* If any armor is active, all Yellow or Red Energy tiles turns into Blue Energy tiles.
! Warp
|
*Moves ahead through the stage fast with no enemy interference.
*Tiles available to collect.
|-
|-
! [[File:ASO_Energy_Down.png]] || Energy Down
! [[File:ASO Player-up.png]]
| colspan=4 |
! width="70px"|Player-up
* Energy store reduced by 4 units.
|
*Earn an extra life.
*Extremely rare!
|}
{{col|2}}
==Negative tiles==
{| {{prettytable}}
! [[File:ASO Speed Down.png]]
! Speed Down
|
* Each decreases movement speed by one tier.
|-
|-
! [[File:ASO_Voltage.png]] || Voltage
! [[File:ASO Laser Down.png]]
| colspan=4 |
! Laser Down
* Increase storable energy unit by 1.
|
* Stores 16 units by default, and can be raised to a maximum of 24.
* Decreases laser power by one tier.
|-
|-
! [[File:ASO_Bonus.png]] || Bonus
! [[File:ASO Missile Down.png]]
| colspan=4 |
! Missile Down
* Gives 500 to 8000 bonus points.
|
* Decreases missile tier by one.
|-
|-
! [[File:ASO_Flash.png]] || Flash
! [[File:ASO Energy Down.png]]
| colspan=4 |
! Energy Down
* Destroys and reveals all hidden tiles on the screen, or for several screens ahead.
|
*Energy store reduced by 4 units.
|-
|-
! [[File:ASO_Warp.png]] || Warp
! [[File:ASO Reverse.png]]
|
! Reverse
* Moves ahead through the stage fast with no enemy interference.
* Tiles available to collect.
|
|
* Moves backward though the stage faster speed than the Warp tile.
* Moves backward though the stage faster speed than the Warp tile.
* No collectible tiles.
* No collectible tiles.
! Reverse || [[File:ASO_Reverse.png]]
|-
|-
! [[File:ASO_Player-up.png]] || Player-up
! [[File:ASO Cancel.png]]
! Cancel
|
|
* Earn an extra life.
* Lose all energy.
* Extremely rare!
* Loses any collected Keep tiles and parts.
|
* Speed, Lasers, and Missiles reduced completely in power.
* Loses any collected Keep tiles.
! Cancel || [[File:ASO_Cancel.png]]
|}
|}
{{Footer Nav|game=ASO: Armored Scrum Object|prevpage=How to play|nextpage=Walkthrough}}
{{col|2|end}}
 
{{Footer Nav|game=ASO: Armored Scrum Object|prevpage=Gameplay|nextpage=Walkthrough}}

Latest revision as of 02:00, 2 May 2023

Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects.

Positive tiles[edit]

ASO Bonus.png Bonus
  • Gives 500 to 8000 bonus points.
ASO Speed.png Speed
  • Collect three to increase movement speed by one tier. Three tiers (default, second, and third).
  • If at max speed, all new Speed tiles will be Speed Down tiles.
ASO Keep Blue.png Keep Speed
  • Current Speed rating doesn't reset to the lowest Speed after death.
ASO Laser.png Laser
  • Collect three to increase laser power by one tier. Three tiers (default, second, and third).
  • If at max laser level, all new Laser tiles will be Laser Down tiles.
ASO Keep Yellow.png Keep Laser
  • Current Laser power rating doesn't reset to the lowest Laser power after death.
ASO Missile.png Missile
  • Collect three to increase missiles by one tier. Four tiers (default, second, third, and fourth).
  • If at max missile level, all new Missile tiles will be Missile Down tiles.
ASO Keep Red.png Keep Missile
  • Current Missile rating doesn't reset to the a single missile after death.
ASO Voltage.png Voltage
  • Increase max energy storage by one (16 by default; 24 max).
ASO Flash.png Flash
  • Destroys and reveals all hidden tiles on the screen or for several screens ahead.
ASO Energy Blue.png Blue Energy
  • Increase energy store by 1 unit.
ASO Energy Yellow.png Yellow Energy
  • Increase energy store by 4 units.
  • If any armor is active, all Yellow Energy tiles turn into Blue Energy tiles.
ASO Energy Red.png Red Energy
  • Increase energy store by 8 units.
  • If any armor is active, all Red Energy tiles turn into Blue Energy tiles.
ASO Warp.png Warp
  • Moves ahead through the stage fast with no enemy interference.
  • Tiles available to collect.
ASO Player-up.png Player-up
  • Earn an extra life.
  • Extremely rare!

Negative tiles[edit]

ASO Speed Down.png Speed Down
  • Each decreases movement speed by one tier.
ASO Laser Down.png Laser Down
  • Decreases laser power by one tier.
ASO Missile Down.png Missile Down
  • Decreases missile tier by one.
ASO Energy Down.png Energy Down
  • Energy store reduced by 4 units.
ASO Reverse.png Reverse
  • Moves backward though the stage faster speed than the Warp tile.
  • No collectible tiles.
ASO Cancel.png Cancel
  • Lose all energy.
  • Loses any collected Keep tiles and parts.