Air-Sea Battle: Difference between revisions

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{{Header Nav|game=Air-Sea Battle|onepage=1|num=4}}
{{Header Bar|game=Air-Sea Battle}}
{{Infobox
{{Game
|completion=4
|image=Air-Sea Battle 2600 box.jpg
|title=Air-Sea Battle
|title=Air-Sea Battle
|image=Air-Sea Battle 2600 box.jpg
|developer=[[Atari]]
|developer=[[Atari]]
|publisher=[[Atari]]
|publisher=[[Atari]]
|distributor=[[GameTap]]
|year=1977
|released={{rd|1977}}
|systems={{syslist|a2600}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[Atari 2600]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Air-Sea Battle''' was one of the nine [[Atari 2600]] titles that launched with the system in [[1977]]. In most versions of the games in Air-Sea Battle, the player is in control of a gun that is mounted on the bottom of the screen, and must take shots at targets that pass above. In other versions, the player may be a bomber firing down on ships, or a submarine launching missiles at planes. For two minutes and sixteen seconds, the player must try to score as many hits as possible before time runs out.
'''Air-Sea Battle''' was one of the nine [[Atari 2600]] titles that launched with the system in [[1977]]. In most versions of the games in Air-Sea Battle, the player is in control of a gun that is mounted on the bottom of the screen, and must take shots at targets that pass above. In other versions, the player may be a bomber firing down on ships, or a submarine launching missiles at planes. For two minutes and sixteen seconds, the player must try to score as many hits as possible before time runs out.


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* '''Game Reset''': Starts a new game in whatever game variation is currently selected. Both players' scores are reset to 0, and the timer starts over.
* '''Game Reset''': Starts a new game in whatever game variation is currently selected. Both players' scores are reset to 0, and the timer starts over.
''Note:Unlike many Atari 2600 games, the first player is intended to use the right side controller, as the computer uses the left side during a computer-competition game.''
''Note:Unlike many Atari 2600 games, the first player is intended to use the right side controller, as the computer uses the left side during a computer-competition game.''
===Anti-Aircraft===
===Anti-Aircraft===
{| border="0"
{| border="0"
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! Large Jet || Small Jet
! Large Jet || Small Jet
|}
|}
===Torpedo===
===Torpedo===
{| border="0"
{| border="0"
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! Aircraft Carrier || PT Boat
! Aircraft Carrier || PT Boat
|}
|}
===Shooting Gallery===
===Shooting Gallery===
{| border="0"
{| border="0"
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! Rabbit
! Rabbit
|}
|}
===Polaris/Bomber===
===Polaris/Bomber===
{| border="0"
{| border="0"
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'''Obstacles''': When obstacles are present, two blimps fly low through the air, potentially blocking your shots. Blimps, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Anti-Aircraft. In a normal game, all of the planes that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of planes, traveling in any direction, and are worth different points depending on the type. 747s are worth 1 point, Helicopters are worth 2, Large Jets are worth 3, and Small Jets are worth 4.
'''Obstacles''': When obstacles are present, two blimps fly low through the air, potentially blocking your shots. Blimps, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Anti-Aircraft. In a normal game, all of the planes that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of planes, traveling in any direction, and are worth different points depending on the type. 747s are worth 1 point, Helicopters are worth 2, Large Jets are worth 3, and Small Jets are worth 4.
{{-}}
{{-}}
===Torpedo===
===Torpedo===
[[File:Air-Sea Battle Torpedo.png|thumb|right|Torpedo]]
[[File:Air-Sea Battle Torpedo.png|thumb|right|Torpedo]]
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'''Obstacles''': When obstacles are present, two mines float low through the water, potentially blocking your shots. Mines, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Torpedo. In a normal game, all of the ships that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of ships, traveling in any direction, and are worth different points depending on the type. Freighters are worth 1 point, Pirate Ships are worth 2, Aircraft Carriers are worth 3, and PT Boats are worth 4.
'''Obstacles''': When obstacles are present, two mines float low through the water, potentially blocking your shots. Mines, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Torpedo. In a normal game, all of the ships that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of ships, traveling in any direction, and are worth different points depending on the type. Freighters are worth 1 point, Pirate Ships are worth 2, Aircraft Carriers are worth 3, and PT Boats are worth 4.
{{-}}
{{-}}
===Shooting Gallery===
===Shooting Gallery===
[[File:Air-Sea Battle Shooting Gallery.png|thumb|right|Shooting Gallery]]
[[File:Air-Sea Battle Shooting Gallery.png|thumb|right|Shooting Gallery]]
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'''Guided Missiles''': In this mode, you and your opponent have guided missiles. After firing, you control the angle of flight of your bullet by moving your joystick from up to down. This comes in especially handy when a target turns around at the last second. You cannot adjust the path of the bullet by pushing the joystick left or right.<br>
'''Guided Missiles''': In this mode, you and your opponent have guided missiles. After firing, you control the angle of flight of your bullet by moving your joystick from up to down. This comes in especially handy when a target turns around at the last second. You cannot adjust the path of the bullet by pushing the joystick left or right.<br>
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
===Polaris===
===Polaris===
[[File:Air-Sea Battle Polaris.png|thumb|right|Polaris]]
[[File:Air-Sea Battle Polaris.png|thumb|right|Polaris]]
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'''Guided Missiles''': In this mode, when you change the speed of your ship, you will affect the speed at which your missile flies forward through the air. Use this to catch up with a fast plane, or correct a missile that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a missile is still in the air.)<br>
'''Guided Missiles''': In this mode, when you change the speed of your ship, you will affect the speed at which your missile flies forward through the air. Use this to catch up with a fast plane, or correct a missile that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a missile is still in the air.)<br>
'''Computer Games''': During a computer game, the green battleship is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
'''Computer Games''': During a computer game, the green battleship is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
===Bomber===
===Bomber===
[[File:Air-Sea Battle Bomber.png|thumb|right|Bomber]]
[[File:Air-Sea Battle Bomber.png|thumb|right|Bomber]]
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'''Guided Missiles''': In this mode, when you change the speed of your plane, you will affect the speed at which your bombs fall forward through the air. Use this to catch up with a fast ship, or correct a bomb that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a bomb is still in the air.)<br>
'''Guided Missiles''': In this mode, when you change the speed of your plane, you will affect the speed at which your bombs fall forward through the air. Use this to catch up with a fast ship, or correct a bomb that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a bomb is still in the air.)<br>
'''Computer Games''': During a computer game, the green bomber drops bombs continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
'''Computer Games''': During a computer game, the green bomber drops bombs continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
===Polaris vs. Bomber===
===Polaris vs. Bomber===
[[File:Air-Sea Battle Polaris vs Bomber.png|thumb|right|Polaris vs. Bomber]]
[[File:Air-Sea Battle Polaris vs Bomber.png|thumb|right|Polaris vs. Bomber]]
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[[Category:Atari]]
[[Category:Atari]]
[[Category:Atari 2600]]
[[Category:GameTap]]
[[Category:1977]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

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