Alone in the Dark/Walkthrough: Difference between revisions

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(The entire walkthrough. Since I am not a native english-speaker, there might be several syntaxic errors. Did my best nevertheless.)
 
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'''NOTE : you can skip most of these challenges by taking a shortcut at the beginning of the lake area. It requires to go in the water, though, so you ought to be sure you will not need the rifle anymore. When your enter the room, go in the water and run under the pier just before its broken part. You will find a hidden path that will lead you to the pillars area. Taking care not to be hit by the Deep One, keep running through the waters until you reach the second hidden pathway that will make you access the platforming section. Run to the farthest pier and climb it to reach the treasure chest at the other end.'''
'''NOTE : you can skip most of these challenges by taking a shortcut at the beginning of the lake area. It requires to go in the water, though, so you ought to be sure you will not need the rifle anymore. When your enter the room, go in the water and run under the pier just before its broken part. You will find a hidden path that will lead you to the pillars area. Taking care not to be hit by the Deep One, keep running through the waters until you reach the second hidden pathway that will make you access the platforming section. Run to the farthest pier and climb it to reach the treasure chest at the other end.'''


Now, <code>USE</code> the key you collected in the dance hall on the chest to find inside a gem as well as a book that will reveal you who the villain of the game is—if you did not guess it yet. Then, push the rock behind the chest in order to reveal a hidden room. Keep progressing along the corridor until you are alone in the dark. <code>USE</code> the oil lamp and, if you fell in the water earlier, <code>USE</code> the lighter to light it. You will find out that you are in a maze. Your only goal now is to find the exit before the lamp goes off—nothing to be worried about though if it is fully filled. Look the pictures to find your way out of the labyrinth.
Now, <code>USE</code> the key you collected in the dance hall on the chest to find inside a gem as well as a book that will reveal you who the villain of the game is—if you did not guess it yet. Then, push the rock behind the chest in order to reveal a hidden room. Keep progressing along the corridor until you are alone in the dark. <code>USE</code> the oil lamp and, if you fell in the water earlier, <code>USE</code> the lighter to light it. You will find out that you are in a maze. Your only goal now is to find the exit before the lamp goes off—nothing to be worried about though if it is fully filled. Look at the map to find your way out of the labyrinth.


Once you reach the door, <code>PUT</code> the gem inside to open it. Behind is located the ultimate room of the game. You will find Pregzt's body inside a tree in the middle of the room. Run to it dodging the fireballs it throws at you and taking care not to be hit by the Deep One, and take the hook on the altar. Then, quickly <code>PUT</code> the talisman on the latter; it will prevents Pregzt to keep shooting at you. Now, <code>USE</code> the lighter again to light the lamp if it had been extinguished by the water, and <code>THROW</code> it at the tree. It will catch fire and the place will start to collapse. All monsters in the mansion will be gone from now on. While dodging the falling rocks, run to the door at your left and <code>USE</code> the hook on it to open it. You will return to the maze area. Take the door at your right opening it with the hook, then run all the way back to the now-vanished giant worm's tunnel. Take the path it was guarding when you first came here in order to return to mansion's cellar. Go upstairs (the door will open even if you did not unlock it earlier), then run to the front door. You can now escape Derceto. Well done, you beat Alone in the Dark !
Once you reach the door, <code>PUT</code> the gem inside to open it. Behind is located the ultimate room of the game. You will find Pregzt's body inside a tree in the middle of the room. Run to it dodging the fireballs it throws at you and taking care not to be hit by the Deep One, and take the hook on the altar. Then, quickly <code>PUT</code> the talisman on the latter; it will prevents Pregzt to keep shooting at you. Now, <code>USE</code> the lighter again to light the lamp if it had been extinguished by the water, and <code>THROW</code> it at the tree. It will catch fire and the place will start to collapse. All monsters in the mansion will be gone from now on. While dodging the falling rocks, run to the door at your left and <code>USE</code> the hook on it to open it. You will return to the maze area. Take the door at your right opening it with the hook, then run all the way back to the now-vanished giant worm's tunnel. Take the path it was guarding when you first came here in order to return to mansion's cellar. Go upstairs (the door will open even if you did not unlock it earlier), then run to the front door. You can now escape Derceto. Well done, you beat Alone in the Dark !