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{{Infobox | {{Infobox | ||
|title=BS F-Zero Grand Prix | |title=BS F-Zero Grand Prix | ||
| | |image=[[Image:BS F-Zero Grand Prix title screen.png|250px]] | ||
|developer=[[Nintendo]] | |developer=[[Nintendo]] | ||
|publisher=[[Nintendo]]/[[St. GIGA]] | |publisher=[[Nintendo]]/[[St. GIGA]] | ||
| | |released=[[December 29]], [[1996]] ([[BS F-Zero Grand Prix/Knight League|Knight]])<br/>[[January 5]], [[1997]] ([[BS F-Zero Grand Prix/Queen League|Queen]])<br/>[[January 12]], [[1997]] ([[BS F-Zero Grand Prix/King League|King]])<br/>[[January 19]], [[1997]] ([[BS F-Zero Grand Prix/Ace League|Ace]]) | ||
|genre=[[Racing]] | |genre=[[Racing]] | ||
|platform=[[Satellaview]] | |platform=[[Satellaview]] | ||
|modes=[[ | |modes=[[Single player]] with [[multiplayer]] scoreboards | ||
|preceded by=[[F-Zero]] | |preceded by=[[F-Zero]] | ||
|followed by=[[BS F-Zero Grand Prix 2]] | |followed by=[[BS F-Zero Grand Prix 2]] | ||
}} | }} | ||
'''BS F-Zero Grand Prix''' is a [[Satellaview]]-exclusive remix of [[F-Zero]]. It does not feature multiplayer directly; players race against computer opponents, and, if they win, their score is submitted to the BS-X scoreboards. | '''BS F-Zero Grand Prix''' is a [[Satellaview]]-exclusive remix of [[F-Zero]]. It does not feature multiplayer directly; players race against computer opponents, and, if they win, their score is submitted to the BS-X scoreboards. | ||
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{{:BS F-Zero Grand Prix/Table of Contents}} | {{:BS F-Zero Grand Prix/Table of Contents}} | ||
{{-}} | {{-}} | ||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||
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[[Category:Satellaview]] | [[Category:Satellaview]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:F-Zero]] |
Revision as of 13:58, 6 July 2007
BS F-Zero Grand Prix is a Satellaview-exclusive remix of F-Zero. It does not feature multiplayer directly; players race against computer opponents, and, if they win, their score is submitted to the BS-X scoreboards.
The game plays differently to its follow-up BS F-Zero Grand Prix 2. First the player watches a demo of part of the course. They then get to choose a racer and practice on a simplified version of that course (some traps and obstacles are removed) with a ghost car showing the best route. Once they have watched and practised all tracks the League starts over again, this time with obstacles and computer opponents.