There are many shops in Baldur's Gate II. This is a guide to tell you which shops have which items, and how much they buy/sell them for.
How Pricing Works
When you are buying items, your cost is dependent on the "sells at" rate of the merchant, modified by your charisma and reputation modifiers. You can find those modifiers on the following charts:
Charisma Modifier
16 | 17 | 18 | 19 | 20+ |
---|---|---|---|---|
-5 | -10 | -15 | -20 | -25 |
Reputation Modifier
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | 1000 | 200 | 150 | 140 | 130 | 120 | 120 | 110 | 100 | 100 | 100 | 100 | 100 | 95 | 90 | 85 | 80 | 75 | 70 |
Then your total buying price is found by the following formula:
Price = Raw Value * Merchant Sells At * (Reputation Mod + Cha Mod)/100
For example, if you are buying a dagger +1, which has a raw value of 300 gp, and you have a 15 reputation and and 19 charisma, and the merchant sells at 140%, then your total price should be:
300 * 1.40 * (95 + -20)/100 = 300 * 1.40 * .75 = 315 gp.
For selling items, the formula is much more basic. It is a combination of the merchant's "buys at" percantage modified by how many of the item he already has. The formula is:
Price = Raw Value * (Merchant Buys At - [5% * number merchant owns])
If the number he owns is unlimited, that is counted as 0.
So, if you tried to sell back that dagger +1, and the merchant already has 2 of them, and he buys at 30% then you will be able to sell it for:
300 * (.30 - 5*2) = 300 * .20 = 60 gp
Trademeet
Khan Zahraa
He is the genie in the tent near the entrance.
- Buys at: 30 %
- Sells at: 140 %
- Identification: 75 gp
- Theft: Not possible
Stock:
Item | Number in stock |
---|---|
Arrows (40) | 20 |
Arrows +2 (40) | 4 |
Arrows of Piercing (40) | 7 |
Bolts (40) | Unlimited |
Bolts of Biting (40) | 3 |
Bolts of Lightning (40) | 4 |
Bullets (40) | Unlimited |
Bullets +2 | 7 |
Amulet of Protection +1 | 1 |
Wand of Frost (8 charges) | 1 |
Oil of Speed | 2 |
Potion: Agility | 3 |
Antidote | 5 |
Potion of Absorption | 1 |
Potion of Extra Healing | 2 |
Potion of Perception | 4 |
Potion of Master Thievery | 3 |
Potion of Fire Giant Strength | 1 |
Scroll: Protection from Electricity | 1 |
Scroll: Improved Invisibility | 1 |
Scroll: Non-Detection | 1 |
Chain Mail Armor | 2 |
Chain Mail +1 | 1 |
Splint Mail +1 | 1 |
Medium Shield +1 | 3 |
Quarterstaff +1 | 1 |
Short Sword +1 | 1 |
Scimitar +1 | 1 |
Katana +1 | Unlimited |
Two Handed Sword +1 | Unlimited |
Spear +1 | 1 |
Flail +1 | 1 |
Mace +1 | 1 |
Morningstar +1 | 1 |
Heavy Crossbow +1 | 1 |
Light Crossbow +1 | 1 |
Composite Long Bow +1 | 1 |
Long Bow +1 | 1 |
Short Bow +1 | 1 |
Sling +1 | 1 |
Battle Axe +1 | 1 |
Dagger +1 | 1 |
Halberd +1 | Unlimited |
Dart +1 | 2 |
Adventurer's Robe | 1 |