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(→‎Tanks: Enemy info made into a table; added notes that call for clarification...presented info I had to handle seems conflicting.)
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{{Header Nav|game=Battle City}}
{{Header Nav|game=Battle City}}
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==Controls==
==Controls==
* {{nes|Neutral|Dpad}}: Use the D-pad to direct your tank in any one of four directions.  Diagonals are not possible.
* {{nes|Neutral|Dpad}}: Use the D-pad to direct your tank in any one of four directions.  Diagonals are not possible.

Revision as of 07:18, 12 September 2014

Controls

  • Neutral dpad: Use the D-pad to direct your tank in any one of four directions. Diagonals are not possible.
  • A button or B button: Press either button to fire in the direction your tank is currently facing.
  • Start button: Pauses the game.
  • Select button: Not used.

Tanks

Players

Battle City Tank Player1.png
Battle City Tank Player2.png

These are the tanks that the first and second players control. Player 1 controls the yellow tank, and player 2 controls the green tank simultaneously. Both tanks can only have one of their own shots on the screen at one time, and may not fire again until the shot hits an enemy or collides with a wall. Unless a force field is surrounding the tanks, preventing them from taking damage, they can be destroyed by one enemy bullet. If one player shoots another, it will prevent the other player from moving, although it will still be possible to turn and fire.

Enemy Name Points Health Speed Additional Info
Movement Bullet
Battle City Tank Enemy1.png Basic Tank 100 1 1 (Slow) 1 (Slow) Generally poses little threat.
Battle City Tank Enemy2.png Fast Tank 200 1 3 (Fast) 2 (Normal) Generally more dangerous to the headquarters than a player; should be dispatched quickly.
Battle City Tank Enemy3.png Power Tank 300 1 2 (Normal) 3 (Fast) Don't go to their line of fire.
Cuts through Brick Walls quicker than other tanks (notable in Stage 34).
Battle City Tank Enemy4.png Armor Tank 400 4 2 (Normal) 2 (Normal) Start as green, and gradually becomes gray upon being shot.
Don't destroy them head-on until the 2nd Star powerup is collected.

Power-Ups

A power up will spawns in one of 16 locations randomly on the screen whenever one of the 3 flashing tanks in each stage is hit; they spawn from the 4th, 11th, and 18th. They will disappear when another flashing tank spawns. Touch them to collect to earn 500 points each, and activate their effects.

Battle City Powerup Grenade.png Grenade
  • Wipes every enemy currently on the screen.
  • No credit given for destroying the tanks wiped out by this powerup during the end-stage bonus points.
Battle City Powerup Helmet.png Helmet
  • Gives a temporary forcefield that shields from enemy shots, like the one in the beginning of every stage.
Battle City Powerup Shovel.png Shovel
  • Turns the brick walls around the fortress to stone temporarily to prevent enemies from destroying it.
  • Repairs all the damage previously done to the wall.
Battle City Powerup Star.png Star
  • Gives a new offensive power, up to 3 times; kept from stage to stage until death.
  • First star: fired bullets are fast as Power Tanks' bullets.
  • Second star: 2 bullets can be fired on the screen at a time.
  • Third star: fired bullets can destroy steel walls; bullets destroy 2 layers of bricks at once instead of 1.
Battle City Powerup Tank.png Tank
  • Gives an extra life.
  • The only other way to get it is score 20,000 points.
Battle City Powerup Timer.png Timer
  • The timer power up temporarily freezes time, stopping all the enemy tanks' movements.
  • Tip: enables the ability to harmlessly approach every tank and destroy them.

Environment

There are a few different types of obstacles scattered around each stage. The advantage of knowledge is the key to survival.

Battle City bricks.png Brick Wall
  • Tanks and bullets cannot pass through this.
  • Can be destroyed 4 times by bullets in the same direction; 2 times when the player is at max level.
Battle City wall.png Steel Wall
  • Stops tanks and bullets completely.
  • Can only be destroyed 2 times by bullets in the same direction if the player is at max level.
Battle City trees.png Trees
  • Obfuscates tanks and bullets under it when moving through.
  • Caution: tricky to tell where the enemies are; even trickier to tell where their bullets are.
Battle City water.png Water
  • Tanks cannot traverse through at all.
  • Bullets can fly across.
Battle City ice.png Ice
  • Tanks can move on it. but slides forward a bit when movement stops.
  • Caution: obfuscates flying bullets.