Blood II: The Chosen: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
spelling (5)
*>Dj.chair
(→‎Weapons: reformatted and finished descriptions)
*>Cmdrjameson
m (spelling (5))
Line 68: Line 68:
* '''Flare Gun''': The flare gun is a special weapon that fires flare-like projectiles that stick into targets and burn them over time. It has a medium rate of fire, and it projectiles move fairly quickly. The alt fire shoots a flare that bursts into a star pattern. The star flares explode on contact with objects, assigning burn tim to anything they hit.
* '''Flare Gun''': The flare gun is a special weapon that fires flare-like projectiles that stick into targets and burn them over time. It has a medium rate of fire, and it projectiles move fairly quickly. The alt fire shoots a flare that bursts into a star pattern. The star flares explode on contact with objects, assigning burn tim to anything they hit.


* '''Proximity Bomb''': Proximity bombs are small motion detectors connected to a wad of plastique. The player uses it by first selecting it with the hotkey/inventory use key, and then throwing it by holding the fire key, or dropping it by pressing the alt fire key. It will arm a few seconds later an then stay armed until someone approaches it, at which point it will explode. The player can carry up to 10 Proximity Bombs.
* '''Proximity Bomb''': Proximity bombs are small motion detectors connected to a wad of plastique. The player uses it by first selecting it with the hotkey/inventory use key, and then throwing it by holding the fire key, or dropping it by pressing the alt fire key. It will arm a few seconds later and then stay armed until someone approaches it, at which point it will explode. The player can carry up to 10 Proximity Bombs.


* '''Remote Bomb''': Remote Bombs are similar to Proximity Bombs, but the player detonates them remotely. Selecting it from the inventory brings up the bomb and the detonator. The player can throw a bomb by holding down and releasing the regular fire button, and drop a selected boom by hitting the alt fire key. Press the detonate key (default is 'D') to detonate the bombs. The player can carry up to 10 Remote Bombs.
* '''Remote Bomb''': Remote Bombs are similar to Proximity Bombs, but the player detonates them remotely. Selecting it from the inventory brings up the bomb and the detonator. The player can throw a bomb by holding down and releasing the regular fire button, and drop a selected boom by hitting the alt fire key. Press the detonate key (default is 'D') to detonate the bombs. The player can carry up to 10 Remote Bombs.
Line 75: Line 75:


===Energy Weapons===
===Energy Weapons===
* '''TW-X59 Tesla Cannon''': Cabalco has finally solved the mystery of ball lightning and put its power to good use in one of the world's most deadly anti-personel weapons. Activate the alt fire to create an electrical explosion that will flash fry ANYTHING within its range...including you! Cabalco never rests on its laurels; you used to have to go to prison for a good electrocution -- now you can have one anywhere!
* '''TW-X59 Tesla Cannon''': Cabalco has finally solved the mystery of ball lightning and put its power to good use in one of the world's most deadly anti-personnel weapons. Activate the alt fire to create an electrical explosion that will flash fry ANYTHING within its range...including you! Cabalco never rests on its laurels; you used to have to go to prison for a good electrocution -- now you can have one anywhere!


* '''Death Ray''': From the Cabalco's advanced weapons division comes the next step in urban warfare, the Cabalco Death Ray. This weapon delivers on its promise, firing beams of pure energy that  reflect off of most surfaces so you can get that 'around the corner' kill.
* '''Death Ray''': From the Cabalco's advanced weapons division comes the next step in urban warfare, the Cabalco Death Ray. This weapon delivers on its promise, firing beams of pure energy that  reflect off of most surfaces so you can get that 'around the corner' kill.
Line 98: Line 98:
===Cabal===
===Cabal===


* '''Cultists''':  The lowest designation of Cabal soldier, the role of the Cultist has changed with time. Once the wheels of the Cabal army, in the modern world it has become necessary to adapt the role of Cultists so that they could move freely through society. They are followers of the Cabal, early initiates who are recruited, or brainwashed, into service from inside Cabalco. They dress in official corporate attire so that their presense will not be obstrusive, allowing them to integrate into any aspect of normal society. Their training consists of little more than a psyche profile and a possible brain wipe to assure that they will be adequately dedicated to the Cabal. For that reason they are not suited to heavy combat, but are adequately imposing to be used as security, for missions of lesser importance or simply to intimidate the general populace. Cultists are generally of average to low intelligence (or they would have risen to a higher rank in the Cabal). They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together. Despite these weaknesses, they are still considered the backbone of the Cabal infrastructure, maintaining the Cabal's power by infiltrating normal society with their imposing presense, acting as an early warning system, and at times becoming human shields for the more advanced Cabal members, such as the Fanatics and Zealots. Cultists are usually armed with pistols, but have been known to carry SMGs and flare guns occasionally.
* '''Cultists''':  The lowest designation of Cabal soldier, the role of the Cultist has changed with time. Once the wheels of the Cabal army, in the modern world it has become necessary to adapt the role of Cultists so that they could move freely through society. They are followers of the Cabal, early initiates who are recruited, or brainwashed, into service from inside Cabalco. They dress in official corporate attire so that their presence will not be obstrusive, allowing them to integrate into any aspect of normal society. Their training consists of little more than a psyche profile and a possible brain wipe to assure that they will be adequately dedicated to the Cabal. For that reason they are not suited to heavy combat, but are adequately imposing to be used as security, for missions of lesser importance or simply to intimidate the general populace. Cultists are generally of average to low intelligence (or they would have risen to a higher rank in the Cabal). They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together. Despite these weaknesses, they are still considered the backbone of the Cabal infrastructure, maintaining the Cabal's power by infiltrating normal society with their imposing presence, acting as an early warning system, and at times becoming human shields for the more advanced Cabal members, such as the Fanatics and Zealots. Cultists are usually armed with pistols, but have been known to carry SMGs and flare guns occasionally.


* '''Fanatics''': The most loyal followers of the Cabal have been organized as a paramilitary unit. They are well trained to work alone or in group and deploy with the most varied arsenal. They wear body armour which protects them for a short while and look like a cross between the SWAT team and the HAZMAT team. They patrol areas that are of higher importance to the Cabal and are a sent in to interviene if necessary. Fanatics are typically armed with SMGs or assault rifles, but have been known to carry weapons such as tesla cannons and howitzers. Fanatics also carry a personal explosive device they will activate when gravely wounded to start a kamikaze attack.
* '''Fanatics''': The most loyal followers of the Cabal have been organized as a paramilitary unit. They are well trained to work alone or in group and deploy with the most varied arsenal. They wear body armour which protects them for a short while and look like a cross between the SWAT team and the HAZMAT team. They patrol areas that are of higher importance to the Cabal and are a sent in to interviene if necessary. Fanatics are typically armed with SMGs or assault rifles, but have been known to carry weapons such as tesla cannons and howitzers. Fanatics also carry a personal explosive device they will activate when gravely wounded to start a kamikaze attack.
Line 120: Line 120:
* '''Shikari''': - The Shikari is a pure predator, intelligent with excellent senses and tracking abilities. They are also extremely fast and agile. Shikari prefer to hunt in packs, so they have rarely been seen alone. If a lone Shikari is encountered approach with extreme caution, as they are known to use a variety of tactics including luring and ambushing targets. Another ability they exhibit is an extremely acute sense of threat assessment. They will often hold off from attacking more powerful creatures until they show a weakness, like a pack of wolves out-pacing a victim. If being pursued by a Shikari it is important to remember that they are extremely adept at navigating environments. Their hooked limbs give them the ability to walk on walls or ceilings, and they are just as fast and effective in water as out. The Shikari attacks using its long, razor-sharp claws, but it can also spit corrosive acid from long distances.
* '''Shikari''': - The Shikari is a pure predator, intelligent with excellent senses and tracking abilities. They are also extremely fast and agile. Shikari prefer to hunt in packs, so they have rarely been seen alone. If a lone Shikari is encountered approach with extreme caution, as they are known to use a variety of tactics including luring and ambushing targets. Another ability they exhibit is an extremely acute sense of threat assessment. They will often hold off from attacking more powerful creatures until they show a weakness, like a pack of wolves out-pacing a victim. If being pursued by a Shikari it is important to remember that they are extremely adept at navigating environments. Their hooked limbs give them the ability to walk on walls or ceilings, and they are just as fast and effective in water as out. The Shikari attacks using its long, razor-sharp claws, but it can also spit corrosive acid from long distances.


* '''Death Shroud''' : - Similar to the phantasms from blood, death shrouds phase in and out of reality. They can only attack when solid, but are also vunerable in such state. Death shrouds can be very hard to spot as they are dark and nearly transparent. No one exactly knows what death shrouds are, but rumors include that they attack anything except other death shrouds and anything killed by a death shroud eventually becomes a death shroud. Death shrouds will attack with explosive skulls, which have the ability to home in on their target.  
* '''Death Shroud''' : - Similar to the phantasms from blood, death shrouds phase in and out of reality. They can only attack when solid, but are also vulnerable in such state. Death shrouds can be very hard to spot as they are dark and nearly transparent. No one exactly knows what death shrouds are, but rumors include that they attack anything except other death shrouds and anything killed by a death shroud eventually becomes a death shroud. Death shrouds will attack with explosive skulls, which have the ability to home in on their target.  


* '''Hands''': - The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it. Hands will jump onto your neck and choke the life out of you, causing the screen to go slowly dark.  
* '''Hands''': - The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it. Hands will jump onto your neck and choke the life out of you, causing the screen to go slowly dark.  
Anonymous user