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{{Header Nav|game=Blue Dragon}}
{{Header Nav|game=Blue Dragon}}


As your characters' shadows increase in power, they will unlock additional '''Skills''' based on their [[Blue Dragon/Classes|class]].
Each [[Blue Dragon/Classes|Shadow Class]] has its own unique magic power and techniques that can be equipped as '''skills'''. Additional skills become available each time your class rank increases.
 
Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.
 
Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.


==Sword Master==
==Sword Master==

Revision as of 23:19, 13 March 2008

Each Shadow Class has its own unique magic power and techniques that can be equipped as skills. Additional skills become available each time your class rank increases.

Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.

Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.

Sword Master

Rank Skill Name Skill effect or available spell Additional Effect MP
2 Magic Sword Lv.1
  • Flare Sword - Inflicts damage imbued with the Fire spell (single target)
  • Wind Sword - Inflicts damage imbued with the Wind spell (single target)
  • Water Sword - Inflicts damage imbued with the Water spell (single target)
N/A
  • 5
  • 5
  • 5
5 Mow Down 1 Damages the whole front row N/A N/A
8 Magic Sword Lv.2
  • Ground Sword - Inflicts damage imbued with the Ground spell (single target)
  • Shine Sword - Inflicts damage imbued with the Light spell (single target)
  • Shadow Sword - Inflicts damage imbued with the Dark spell (single target)
N/A
  • 5
  • 5
  • 5
11 Absorb HP Assimilates damage you cause into your own HP. N/A N/A
14 Magic Sword Lv.3
  • Flara Sword - Inflicts damage imbued with the Fire spell (single target)
  • Winda Sword - Inflicts damage imbued with the Fire spell (single target)
  • Watera Sword - Inflicts damage imbued with the Fire spell (single target)
  • Physical attack power -25%
  • Defense power -25%
  • Speed -25%
  • 10
  • 10
  • 10
17 Mow Down 2 Damages the whole front row. N/A N/A
20 Magic Sword Lv.4
  • Grounda Sword - Inflicts damage imbued with the Ground spell (single target)
  • Shina Sword - Inflicts damage imbued with the Light spell (single target)
  • Shadowa Sword - Inflicts damage imbued with the Dark spell (single target)
  • Evade Rate -50%
  • May annihilate Undead creatures
  • Physical hits decreased
  • 10
  • 10
  • 10
23 Boost Critical Damage Increases damage as a result of critical hits. N/A N/A
26 Magic Sword Lv.5
  • Flarus Sword - Inflicts damage imbued with the Fire spell (single target)
  • Windus Sword - Inflicts damage imbued with the Fire spell (single target)
  • Waterus Sword - Inflicts damage imbued with the Fire spell (single target)
  • Chance of Panic
  • Chance of Dizziness
  • Chance of Sleep
  • 25
  • 25
  • 25
29 Absorb MP Assimilates damage you cause into your own MP N/A N/A
32 Magic Sword Lv.6
  • Groundus Sword - Inflicts damage imbued with the Ground spell (single target)
  • Shinus Sword - Inflicts damage imbued with the Light spell (single target)
  • Shadowus Sword - Inflicts damage imbued with the Dark spell (single target)
  • Chance of Petrify
  • Cancels Support effects
  • Chance of KO
  • 25
  • 25
  • 25

Black Magic

Rank Skill Name Skill effect or available spell Charge-up MP
4 Black magic Lv.1
  • Flare - Inflicts low Fire damage on a single target.
  • Wind - Inflicts low Wind damage on a single target.
  • Water - Inflicts low Water damage on a single target.
  • Effect size
  • Range
  • Effect size
  • 6
  • 8
  • 10
8 Regenerate MP Gradually recover MP when walking. N/A N/A
12 Black Magic Lv.2
  • Ground - Inflicts low Earth damage on a single target.
  • Extract - Assimilates HP from a single target.
  • Shadow - Inflicts low Dark damage on a single target.
  • Effect Size
  • Effect Size
  • Effect Size
  • 14
  • 20
  • 12
16 Black Magic Lv.3
  • Flara - Inflicts medium Fire damage on a single target.
  • Winda - Inflicts medium Wind damage on a single target.
  • Watera - Inflicts medium Water damage on a single target.
  • Effect size
  • Range
  • Effect size
  • 12
  • 16
  • 20
20 Boost Max MP 25% Increases maximum MP by 25% N/A N/A
24 Black Magic Lv.4
  • Grounda - Inflicts medium Earth damage on a single target.
  • Extracta - Assimilates HP from a single target.
  • Shadowa - Inflicts medium Dark damage on a single target.
  • Effect size
  • Effect size
  • Effect size
  • 28
  • ??
  • 24
28 Black Magic Lv.5
  • Flarus - Inflicts high Fire damage on a single target.
  • Windus - Inflicts high Wind damage on a single target.
  • Waterus - Inflicts high Water damage on a single target.
  • Effect size
  • Range
  • Effect size
  • 24
  • 32
  • 40
32 Boost Max MP 50% Increases maximum MP by 50%. N/A N/A
36 Black Magic Lv.6
  • Groundus - Inflicts high Earth damage on a single target.
  • Extractus - Assimilates HP from a single target.
  • Shadowus - Inflicts high Dark damage on a single target.
  • Effect size
  • Effect size
  • Effect size
  • 56
  • 30
  • 48

White Magic

Rank Skill Name Skill effect or available spell Charge-up MP
3 White Magic Lv.1
  • Heal - Heal a small amount of HP for one ally.
  • Cure Poison - Cure the Poison status effect for one ally.
  • Shine - Inflict low Light damage on a single target. Chance of stun.
  • Effect size
  • Range
  • Effect size
  • 6
  • 8
  • 9
6 Enhance Item Effect Increase the effect size of healing items. N/A N/A
9 White Magic Lv.2
  • Cure Keloton - Heal one ally of the Keloton status.
  • Zephyr - Heal a small amount of HP for all allies.
  • Regenerate - Enable one ally to heal HP gradually until the end of the current battle.
  • Range
  • Effect size
  • Range
  • 10
  • 12
  • 10
12 Double Item Use two items simultaneously. N/A N/A
15 White Magic Lv.3
  • Heala - Heal a moderate amount of HP for a single ally.
  • Revive - Cure KO for a single target.
  • Cancel - Chance of neutralizing a target's charge-up.
  • Effect size
  • Effect size
  • Range
  • 12
  • 25
  • 14
18 Regenerate HP Gradually recover HP while walking. N/A N/A
21 White Magic Lv.4
  • Cure Paralysis - Cure Paralysis for a single ally.
  • Zephyra - Heal a moderate amount of HP for all allies.
  • Shina - Inflict moderate Light damage on a single target.
  • Range
  • Effect size
  • Effect size
  • 20
  • 24
  • 22
24 White Magic Lv.5
  • Healus - Heal a large amount of HP for a single ally.
  • Regenera - Enable one ally to gradually heal HP until the end of the current battle.
  • Erase - Neutralize support effects for a single target.
  • Effect size
  • Range
  • Range
  • 24
  • 28
  • 32
27 White Magic Lv.6
  • Cure All - Cure a single ally of all status effects.
  • Zephyrus - Heal a large amount of HP for all allies.
  • Revive - Cure KO and some HP (amount depends on Charge).
  • Range
  • Effect size
  • Effect size
  • 30
  • 48
  • 40
30 Quick Magic Charge Halves charge time for spells N/A N/A
33 Resurrection Cures KO and heals full HP of one ally. N/A N/A

Support Magic

Rank Skill Name Skill effect or available spell Charge-up MP
3 Support Magic Lv.1
  • Slow - Decrease the Speed of a single target by 50%.
  • Sleep - Put weak enemies to sleep.
  • Deflect - Lower the hit probablility of a single target to 35%.
  • Range
  • Duration
  • Range
  • 10
  • 8
  • 6
7 Support Magic Lv.2
  • Quick - Raise the speed of a single ally by 9%.
  • Dizzy - Make a single enemy dizzy, preventing them from casting magic.
  • Poison - Poison a single enemy, causing 25% poison damage each turn.
  • Range
  • Range
  • Range
  • 12
  • 12
  • 10
11 Support Magic Lv.3
  • Slowa - Decrease the speed of a single target by 100%.
  • Panic - Cause a single target to Panic.
  • Anchor - Lower the evasion rate of a single target.
  • Range
  • Probability
  • Range
  • 20
  • 16
  • 15
15 Spell Duration +50% Extends spell duration by 50% N/A N/A
19 Support Magic Lv.4
  • Quicka - Increase the speed of a single ally by 29%.
  • Keloton - Turn a single target in the front row into a Keloton.
  • Attack Up - Raise the physical attack power of a single ally.
  • Range
  • Range
  • Range
  • 24
  • 18
  • 20
23 Support Magic Lv.5
  • Slowus - Decrease the speed of a single target by 150%.
  • Paralyze - Paralyze a single target.
  • HP Max Up - Temporarily raise the maximum HP of an ally.
  • Range
  • Range
  • Range
  • 40
  • 20
  • 36
27 Magic Essence Adjusts Magic Attack to be the same as the Support Magic user. N/A N/A
31 Support Magic Lv.6
  • Quickus - Increases the speed of a single ally by 50%.
  • Curse - Lowers the physical and magic attack stats of a single target.
  • Magic Attack Up - temporarily increases the Magic Attack of a single ally.
  • Range
  • Range
  • Range
  • 48
  • 24
  • 50
35 Double Cast Allows the party member to cast two spells in the same turn. N/A N/A

Barrier Magic

Rank Skill Name Skill effect or available spell Charge-up MP
3 Barrier Magic Lv.1
  • Shield - Create a barrier against physical attacks for a single ally.
  • Shell - Create a barrier against magic attacks for a single ally.
  • Heal Up - Boost the magical healing ability of a single ally.
  • Effect size
  • Effect size
  • Effect size
  • 10
  • 10
  • 12
6 Field Barrier 1 Field Skill. Repels enemies on the field, and destroys weak enemies. Costs 5MP to cast and 30MP per monster defeated. N/A 5
6 Barrier Magic Lv.2
  • Trapfloor - Damages a single target in the front row.
  • Resist - Prevent Poison and Sleep for one ally.
  • Wall - Neutralize physical attacks for a single ally in the front row.
  • Effect Size
  • Range
  • Range
  • 8
  • 10
  • 12
12 Magic Fence Adjust Magic Defence to be the same as the Barrier Magic user. N/A N/A
15 Barrier Magic Lv.3
  • Shielda - Create a barrier for a single target in the front row.
  • Shella - Create a barrier for a single target.
  • Reflecta - Create a barrier for a single ally that reflects magic attacks.
  • Range
  • Range
  • Range
  • 20
  • 20
  • 25
18 Barrier Magic Lv.4
  • Trapfloora - Damage an enemy attacking the party's front row.
  • Resista - Prevent Panic and Paralysis for a single ally.
  • Walla - Neutralize magic attacks for a single target in the front row.
  • Effect size
  • Range
  • Range
  • 16
  • 15
  • 24
21 Field Barrier 2 Field Skill. Repels enemies on the field and destroys weak monsters. Costs 5 MP to cast and 10MP per enemy defeated. N/A 5
24 Distress Barrier Creates a powerful barrier when the party member is on the verge of death. N/A N/A
27 Barrier Magic Lv.5
  • Shieldus - Create a barrier for a single target.
  • Shellus - Create a barrier for a single target.
  • Reflecta - Creates a barrier that reflects magic away from a single ally.
  • Range
  • Range
  • Range
  • 40
  • 40
  • 45
30 Barrier Magic Lv.6
  • Trapfloorus - Damages entire front row.
  • Resistus - Prevent Petrify and Instant Death for a single ally
  • Wallus - Neutralizes physical and magic attacks for a single target in the front row.
  • Effect size
  • Range
  • Range
  • 32
  • 20
  • 48
50 Field Barrier 3 Field Skill. Repels enemies on the field, and destroys weaker monsters. Costs 5MP to cast, and 1MP per enemy defeated. N/A 5

Assassin

Rank Skill Name Skill effect or available skill
2 Steal Steal an item from the target.
5 Security Prevent items and gold from being stolen
8 Stun Bomb Field Skill. Throws spheres that cause paralysis on the Field.
11 Negotiate Get better deals at tool stores, outfitters and inns.
14 Ninja Swiftness Adjust agility to be the same as an Assassin
17 Stealth Field skill. Prevent your party from being spotted by enemies on the Field.
20 Surprise Make pre-emptive strikes easier.
23 Loot Steal an item when using the standard attack command
26 Long-Range Attack Allow the Attack command on both target rows.
29 Control Control an enemy monster and use its skills.
32 Treasure Hunt Make it easier to steal better items.
35 Double Strike Use the Attack command twice in the same turn.

Monk

Rank Skill Name Skill effect or available skill
4 Attract Aura Field Skill. Attract enemies to the party on the Field.
7 Counterattack Boost Increase the chance to mount a counterattack to a direct attack.
10 Meditation Recovers your HP and removes status effects.
13 Charged Attack Raises the power of the Attack, Magic Sword and Mow Down commands by charging up.
16 Critical Hit Lift Increase the chance of scoring a critical hit.
19 Battle Essence Sets attack to the same as a Monk.
22 Repel Aura Field Skill. Cause weak enemies to flee from the party on the Field.
25 Attack Amp Expands the range of the Attack and Magic Sword commands using a charge-up.
28 Less Is More Increase combat ability in proportion to how few weapons and items the Monk has equipped.
31 Absolute Counterattack Enhanced version of counterattack that always counterattacks a direct attack.

Guardian

Rank Skill Name Skill effect
3 Guard Protect an ally from physical and magical attacks when their HP is low.
6 Magic Defence Up Increase defence against magic.
9 Boost Max HP +25% Increase maximum HP by 25%.
12 Sentinel Shield Adjusts defence to the same as a Guardian.
15 Caution Neutralizes an enemy's pre-emptive attack.
18 Charged Defence Decreases damage taken by the charge-up amount of the Defend command.
21 Vigilance Field Skill. Neutralizes surprise attacks by monsters on the field.
24 Endure Soak up damage using MP if you run out of HP.
27 Boost Max HP +50% Increases maximum HP by 50%.
30 Total Guard Protect allies from all attacks.
33 Berserker Increase the strength of your Attack command as your HP decreases

Generalist

Rank Skill Name Skill effect
4 Accessory +1 Open an additional item slot.
8 Skill +2 Increase the number of available skill slots by 2.
11 Skill +3 Increase the number of available skill slots by 3.
15 Skill +4 Increase the number of available skill slots by 4.
18 Accessory +2 Increase the number of available accessory slots by 2.
22 Skill +5 Increase the number of available skill slots by 5.
25 Skill +6 Increase the number of available skill slots by 6.
29 Skill +8 Increase the number of available skill slots by 8.
32 Accessory +3 Increase the number of available accessory slots by 3.
36 Skill +8 Increase the number of available skill slots by 8.