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{{Header Nav|game=Blue Dragon}} | {{Header Nav|game=Blue Dragon}} | ||
Each [[Blue Dragon/Classes|Shadow Class]] has its own unique magic power and techniques that can be equipped as '''skills'''. Additional skills become available each time your class rank increases. | |||
Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name. | |||
Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change. | |||
==Sword Master== | ==Sword Master== |
Revision as of 23:19, 13 March 2008
Each Shadow Class has its own unique magic power and techniques that can be equipped as skills. Additional skills become available each time your class rank increases.
Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.
Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.
Sword Master
Rank | Skill Name | Skill effect or available spell | Additional Effect | MP |
---|---|---|---|---|
2 | Magic Sword Lv.1 |
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N/A |
|
5 | Mow Down 1 | Damages the whole front row | N/A | N/A |
8 | Magic Sword Lv.2 |
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N/A |
|
11 | Absorb HP | Assimilates damage you cause into your own HP. | N/A | N/A |
14 | Magic Sword Lv.3 |
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|
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17 | Mow Down 2 | Damages the whole front row. | N/A | N/A |
20 | Magic Sword Lv.4 |
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|
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23 | Boost Critical Damage | Increases damage as a result of critical hits. | N/A | N/A |
26 | Magic Sword Lv.5 |
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|
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29 | Absorb MP | Assimilates damage you cause into your own MP | N/A | N/A |
32 | Magic Sword Lv.6 |
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|
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Black Magic
Rank | Skill Name | Skill effect or available spell | Charge-up | MP |
---|---|---|---|---|
4 | Black magic Lv.1 |
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|
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8 | Regenerate MP | Gradually recover MP when walking. | N/A | N/A |
12 | Black Magic Lv.2 |
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16 | Black Magic Lv.3 |
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|
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20 | Boost Max MP 25% | Increases maximum MP by 25% | N/A | N/A |
24 | Black Magic Lv.4 |
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|
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28 | Black Magic Lv.5 |
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|
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32 | Boost Max MP 50% | Increases maximum MP by 50%. | N/A | N/A |
36 | Black Magic Lv.6 |
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|
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White Magic
Rank | Skill Name | Skill effect or available spell | Charge-up | MP |
---|---|---|---|---|
3 | White Magic Lv.1 |
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|
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6 | Enhance Item Effect | Increase the effect size of healing items. | N/A | N/A |
9 | White Magic Lv.2 |
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|
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12 | Double Item | Use two items simultaneously. | N/A | N/A |
15 | White Magic Lv.3 |
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|
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18 | Regenerate HP | Gradually recover HP while walking. | N/A | N/A |
21 | White Magic Lv.4 |
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|
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24 | White Magic Lv.5 |
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27 | White Magic Lv.6 |
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30 | Quick Magic Charge | Halves charge time for spells | N/A | N/A |
33 | Resurrection | Cures KO and heals full HP of one ally. | N/A | N/A |
Support Magic
Rank | Skill Name | Skill effect or available spell | Charge-up | MP |
---|---|---|---|---|
3 | Support Magic Lv.1 |
|
|
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7 | Support Magic Lv.2 |
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|
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11 | Support Magic Lv.3 |
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|
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15 | Spell Duration +50% | Extends spell duration by 50% | N/A | N/A |
19 | Support Magic Lv.4 |
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23 | Support Magic Lv.5 |
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27 | Magic Essence | Adjusts Magic Attack to be the same as the Support Magic user. | N/A | N/A |
31 | Support Magic Lv.6 |
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35 | Double Cast | Allows the party member to cast two spells in the same turn. | N/A | N/A |
Barrier Magic
Rank | Skill Name | Skill effect or available spell | Charge-up | MP |
---|---|---|---|---|
3 | Barrier Magic Lv.1 |
|
|
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6 | Field Barrier 1 | Field Skill. Repels enemies on the field, and destroys weak enemies. Costs 5MP to cast and 30MP per monster defeated. | N/A | 5 |
6 | Barrier Magic Lv.2 |
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|
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12 | Magic Fence | Adjust Magic Defence to be the same as the Barrier Magic user. | N/A | N/A |
15 | Barrier Magic Lv.3 |
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|
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18 | Barrier Magic Lv.4 |
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|
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21 | Field Barrier 2 | Field Skill. Repels enemies on the field and destroys weak monsters. Costs 5 MP to cast and 10MP per enemy defeated. | N/A | 5 |
24 | Distress Barrier | Creates a powerful barrier when the party member is on the verge of death. | N/A | N/A |
27 | Barrier Magic Lv.5 |
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|
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30 | Barrier Magic Lv.6 |
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|
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50 | Field Barrier 3 | Field Skill. Repels enemies on the field, and destroys weaker monsters. Costs 5MP to cast, and 1MP per enemy defeated. | N/A | 5 |
Assassin
Rank | Skill Name | Skill effect or available skill |
---|---|---|
2 | Steal | Steal an item from the target. |
5 | Security | Prevent items and gold from being stolen |
8 | Stun Bomb | Field Skill. Throws spheres that cause paralysis on the Field. |
11 | Negotiate | Get better deals at tool stores, outfitters and inns. |
14 | Ninja Swiftness | Adjust agility to be the same as an Assassin |
17 | Stealth | Field skill. Prevent your party from being spotted by enemies on the Field. |
20 | Surprise | Make pre-emptive strikes easier. |
23 | Loot | Steal an item when using the standard attack command |
26 | Long-Range Attack | Allow the Attack command on both target rows. |
29 | Control | Control an enemy monster and use its skills. |
32 | Treasure Hunt | Make it easier to steal better items. |
35 | Double Strike | Use the Attack command twice in the same turn. |
Monk
Rank | Skill Name | Skill effect or available skill |
---|---|---|
4 | Attract Aura | Field Skill. Attract enemies to the party on the Field. |
7 | Counterattack Boost | Increase the chance to mount a counterattack to a direct attack. |
10 | Meditation | Recovers your HP and removes status effects. |
13 | Charged Attack | Raises the power of the Attack, Magic Sword and Mow Down commands by charging up. |
16 | Critical Hit Lift | Increase the chance of scoring a critical hit. |
19 | Battle Essence | Sets attack to the same as a Monk. |
22 | Repel Aura | Field Skill. Cause weak enemies to flee from the party on the Field. |
25 | Attack Amp | Expands the range of the Attack and Magic Sword commands using a charge-up. |
28 | Less Is More | Increase combat ability in proportion to how few weapons and items the Monk has equipped. |
31 | Absolute Counterattack | Enhanced version of counterattack that always counterattacks a direct attack. |
Guardian
Rank | Skill Name | Skill effect |
---|---|---|
3 | Guard | Protect an ally from physical and magical attacks when their HP is low. |
6 | Magic Defence Up | Increase defence against magic. |
9 | Boost Max HP +25% | Increase maximum HP by 25%. |
12 | Sentinel Shield | Adjusts defence to the same as a Guardian. |
15 | Caution | Neutralizes an enemy's pre-emptive attack. |
18 | Charged Defence | Decreases damage taken by the charge-up amount of the Defend command. |
21 | Vigilance | Field Skill. Neutralizes surprise attacks by monsters on the field. |
24 | Endure | Soak up damage using MP if you run out of HP. |
27 | Boost Max HP +50% | Increases maximum HP by 50%. |
30 | Total Guard | Protect allies from all attacks. |
33 | Berserker | Increase the strength of your Attack command as your HP decreases |
Generalist
Rank | Skill Name | Skill effect |
---|---|---|
4 | Accessory +1 | Open an additional item slot. |
8 | Skill +2 | Increase the number of available skill slots by 2. |
11 | Skill +3 | Increase the number of available skill slots by 3. |
15 | Skill +4 | Increase the number of available skill slots by 4. |
18 | Accessory +2 | Increase the number of available accessory slots by 2. |
22 | Skill +5 | Increase the number of available skill slots by 5. |
25 | Skill +6 | Increase the number of available skill slots by 6. |
29 | Skill +8 | Increase the number of available skill slots by 8. |
32 | Accessory +3 | Increase the number of available accessory slots by 3. |
36 | Skill +8 | Increase the number of available skill slots by 8. |