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m (Support Magic skills)
 
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{{Header Nav|game=Blue Dragon}}
{{Header Nav|game=Blue Dragon}}


As your characters' shadows increase in power, they will unlock additional '''Skills''' based on their [[Blue Dragon/Classes|class]].
Each [[Blue Dragon/Classes|Shadow Class]] has its own unique magic power and techniques that can be equipped as '''skills'''. Additional skills become available each time your class rank increases.
 
Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.
 
Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.


==Sword Master==
==Sword Master==
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! Rank || Skill Name || Skill effect or available spell || Additional Effect || MP
! Rank || Skill Name || Skill effect or available spell || Additional Effect || MP
|-
|-
| style="text-align:center;" | 2
| style="text-align:center;" rowspan="3" | 2
| Magic Sword Lv.1
| rowspan="3" | Magic Sword Lv.1
|
| Flare Sword - Inflicts damage imbued with the Fire spell (single target) || {{n/a}} || 5
* Flare Sword - Inflicts damage imbued with the Fire spell (single target)
|-
* Wind Sword - Inflicts damage imbued with the Wind spell (single target)
| Wind Sword - Inflicts damage imbued with the Wind spell (single target) || {{n/a}} || 5
* Water Sword - Inflicts damage imbued with the Water spell (single target)
|-
| {{n/a}}
| Water Sword - Inflicts damage imbued with the Water spell (single target) || {{n/a}} || 5
|
* 5
* 5
* 5
|-
|-
| style="text-align:center;" | 5
| style="text-align:center;" | 5
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 8
| style="text-align:center;" rowspan="3" | 8
| Magic Sword Lv.2
| rowspan="3" | Magic Sword Lv.2
|
| Ground Sword - Inflicts damage imbued with the Ground spell (single target) || {{n/a}} || 5
* Ground Sword - Inflicts damage imbued with the Ground spell (single target)
|-
* Shine Sword - Inflicts damage imbued with the Light spell (single target)
| Shine Sword - Inflicts damage imbued with the Light spell (single target) || {{n/a}} || 5
* Shadow Sword - Inflicts damage imbued with the Dark spell (single target)
|-
| {{n/a}}
| Shadow Sword - Inflicts damage imbued with the Dark spell (single target) || {{n/a}} || 5
|
* 5
* 5
* 5
|-
|-
| style="text-align:center;" | 11
| style="text-align:center;" | 11
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 14
| style="text-align:center;" rowspan="3" | 14
| Magic Sword Lv.3
| rowspan="3" | Magic Sword Lv.3
|
| Flara Sword - Inflicts damage imbued with the Fire spell (single target) || Physical attack power -25% || 10
* Flara Sword - Inflicts damage imbued with the Fire spell (single target)
|-
* Winda Sword - Inflicts damage imbued with the Fire spell (single target)
| Winda Sword - Inflicts damage imbued with the Wind spell (single target) || Defense power -25% || 10
* Watera Sword - Inflicts damage imbued with the Fire spell (single target)
|-
|
| Watera Sword - Inflicts damage imbued with the Water spell (single target) || Speed -25% || 10
* Physical attack power -25%
* Defense power -25%
* Speed -25%
|
* 10
* 10
* 10
|-
|-
| style="text-align:center;" | 17
| style="text-align:center;" | 17
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 20
| style="text-align:center;" rowspan="3" | 20
| Magic Sword Lv.4
| rowspan="3" | Magic Sword Lv.4
|
| Grounda Sword - Inflicts damage imbued with the Ground spell (single target) || Evade Rate -50% || 10
* Grounda Sword - Inflicts damage imbued with the Ground spell (single target)
|-
* Shina Sword - Inflicts damage imbued with the Light spell (single target)
| Shina Sword - Inflicts damage imbued with the Light spell (single target) || May annihilate Undead creatures || 10
* Shadowa Sword - Inflicts damage imbued with the Dark spell (single target)
|-
|
| Shadowa Sword - Inflicts damage imbued with the Dark spell (single target) || Physical hits decreased || 10
* Evade Rate -50%
* May annihilate Undead creatures
* Physical hits decreased
|
* 10
* 10
* 10
|-
|-
| style="text-align:center;" | 23
| style="text-align:center;" | 23
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 26
| style="text-align:center;" rowspan="3" | 26
| Magic Sword Lv.5
| rowspan="3" | Magic Sword Lv.5
|
| Flarus Sword - Inflicts damage imbued with the Fire spell (single target) || Chance of Panic || 25
* Flarus Sword - Inflicts damage imbued with the Fire spell (single target)
|-
* Windus Sword - Inflicts damage imbued with the Fire spell (single target)
| Windus Sword - Inflicts damage imbued with the Wind spell (single target) || Chance of Dizziness || 25
* Waterus Sword - Inflicts damage imbued with the Fire spell (single target)
|-
|
| Waterus Sword - Inflicts damage imbued with the Water spell (single target) || Chance of Sleep || 25
* Chance of Panic
* Chance of Dizziness
* Chance of Sleep
|
* 25
* 25
* 25
|-
|-
| style="text-align:center;" | 29
| style="text-align:center;" | 29
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 32
| style="text-align:center;" rowspan="3" | 32
| Magic Sword Lv.6
| rowspan="3" | Magic Sword Lv.6
|
| Groundus Sword - Inflicts damage imbued with the Ground spell (single target) || Chance of Petrify || 25
* Groundus Sword - Inflicts damage imbued with the Ground spell (single target)
|-
* Shinus Sword - Inflicts damage imbued with the Light spell (single target)
| Shinus Sword - Inflicts damage imbued with the Light spell (single target) || Cancels Support effects || 25
* Shadowus Sword - Inflicts damage imbued with the Dark spell (single target)
|-
|
| Shadowus Sword - Inflicts damage imbued with the Dark spell (single target) || Chance of KO || 25
* Chance of Petrify
* Cancels Support effects
* Chance of KO
|
* 25
* 25
* 25
|}
|}


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! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
|-
|-
| style="text-align:center;" | 4
| style="text-align:center;" rowspan="3" | 4
| Black magic Lv.1
| rowspan="3" | Black Magic Lv.1
|
| Flare - Inflicts low Fire damage on a single target. || Effect size || 6
* Flare - Inflicts low Fire damage on a single target.
|-
* Wind - Inflicts low Wind damage on a single target.
| Wind - Inflicts low Wind damage on a single target. || Range || 8
* Water - Inflicts low Water damage on a single target.
|-
|
| Water - Inflicts low Water damage on a row. || Effect size || 10
* Effect size
* Range
* Effect size
|
* 6
* 8
* 10
|-
|-
| style="text-align:center;" | 8
| style="text-align:center;" | 8
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 12
| style="text-align:center;" rowspan="3" | 12
| Black Magic Lv.2
| rowspan="3" | Black Magic Lv.2
|
| Ground - Inflicts low Earth damage on a All targets. || Effect size || 14
* Ground - Inflicts low Earth damage on a single target.
|-
* Extract - Assimilates HP from a single target.
| Extract - Assimilates HP from a single target. || Effect size || 20
* Shadow - Inflicts low Dark damage on a single target.
|-
|
| Shadow - Inflicts low Dark damage on a single target. || Effect size || 12
* Effect Size
|-
* Effect Size
| style="text-align:center;" rowspan="3" | 16
* Effect Size
| rowspan="3" | Black Magic Lv.3
|
| Flara - Inflicts medium Fire damage on a single target. || Effect size || 12
* 14
|-
* 20
| Winda - Inflicts medium Wind damage on a single target. || Range || 16
* 12
|-
|-
| style="text-align:center;" | 16
| Watera - Inflicts medium Water damage on a Row. || Effect size || 20
| Black Magic Lv.3
|
* Flara - Inflicts medium Fire damage on a single target.
* Winda - Inflicts medium Wind damage on a single target.
* Watera - Inflicts medium Water damage on a single target.
|
* Effect size
* Range
* Effect size
|
* 12
* 16
* 20
|-
|-
| style="text-align:center;" | 20
| style="text-align:center;" | 20
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 24
| style="text-align:center;" rowspan="3" | 24
| Black Magic Lv.4
| rowspan="3" | Black Magic Lv.4
|
| Grounda - Inflicts medium Earth damage on a All target. || Effect size || 28
* Grounda - Inflicts medium Earth damage on a single target.
|-
* Extracta - Assimilates HP from a single target.
| Extracta - Assimilates MP from a single target. || Effect size || 10
* Shadowa - Inflicts medium Dark damage on a single target.
|-
|
| Shadowa - Inflicts medium Dark damage on a single target. || Effect size || 24
* Effect size
|-
* Effect size
| style="text-align:center;" rowspan="3" | 28
* Effect size
| rowspan="3" | Black Magic Lv.5
|
| Flarus - Inflicts high Fire damage on a single target. || Effect size || 24
* 28
|-
* ??
| Windus - Inflicts high Wind damage on a single target.  || Range || 32
* 24
|-
|-
| style="text-align:center;" | 28
| Waterus - Inflicts high Water damage on a Row. || Effect size || 40
| Black Magic Lv.5
|
* Flarus - Inflicts high Fire damage on a single target.
* Windus - Inflicts high Wind damage on a single target.
* Waterus - Inflicts high Water damage on a single target.
|
* Effect size
* Range
* Effect size
|
* 24
* 32
* 40
|-
|-
| style="text-align:center;" | 32
| style="text-align:center;" | 32
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 36
| style="text-align:center;" rowspan="3" | 36
| Black Magic Lv.6
| rowspan="3" | Black Magic Lv.6
|
| Groundus - Inflicts high Earth damage on a All target. || Effect size || 56
* Groundus - Inflicts high Earth damage on a single target.
|-
* Extractus - Assimilates HP from a single target.
| Extractus - Assimilates HP and MP from a single target. || Effect size || 30
* Shadowus - Inflicts high Dark damage on a single target.
|-
|
| Shadowus - Inflicts high Dark damage on a single target. || Effect Size || 48
* Effect size
* Effect size
* Effect size
|
* 56
* 30
* 48
|}
|}


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! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
|-
|-
| style="text-align:center;" | 3
| style="text-align:center;" rowspan="3" | 3
| White Magic Lv.1
| rowspan="3" | White Magic Lv.1
|
| Heal - Heal a small amount of HP for one ally. || Effect size || 6
* Heal - Heal a small amount of HP for one ally.
|-
* Cure Poison - Cure the Poison status effect for one ally.
| Cure Poison - Cure the Poison status effect for one ally. || Range || 8
* Shine - Inflict low Light damage on a single target. Chance of stun.
|-
|
| Shine - Inflict low Light damage on a single target. Chance of stun. || Effect size || 9
* Effect size
* Range
* Effect size
|
* 6
* 8
* 9
|-
|-
| style="text-align:center;" | 6
| style="text-align:center;" | 6
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 9
| style="text-align:center;" rowspan="3" | 9
| White Magic Lv.2
| rowspan="3" | White Magic Lv.2
|
| Cure Kelolon - Heal one ally of the Kelolon status. || Range || 10
* Cure Keloton - Heal one ally of the Keloton status.
|-
* Zephyr - Heal a small amount of HP for all allies.
| Zephyr - Heal a small amount of HP for all allies. || Effect size || 12
* Regenerate - Enable one ally to heal HP gradually until the end of the current battle.
|-
|
| Regenerate - Enable one ally to heal HP gradually until the end of the current battle. || Effect size || 10
* Range
* Effect size
* Range
|
* 10
* 12
* 10
|-
|-
| style="text-align:center;" | 12
| style="text-align:center;" | 12
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 15
| style="text-align:center;" rowspan="3" | 15
| White Magic Lv.3
| rowspan="3" | White Magic Lv.3
|
| Heala - Heal a moderate amount of HP for a single ally. || Effect size || 12
* Heala - Heal a moderate amount of HP for a single ally.
|-
* Revive - Cure KO for a single target.
| Revive - Cure KO for a single target. || Effect size || 25
* Cancel - Chance of neutralizing a target's charge-up.
|-
|
| Cancel - Chance of neutralizing a target's charge-up. || Range || 14
* Effect size
* Effect size
* Range
|
* 12
* 25
* 14
|-
|-
| style="text-align:center;" | 18
| style="text-align:center;" | 18
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 21
| style="text-align:center;" rowspan="3" | 21
| White Magic Lv.4
| rowspan="3" | White Magic Lv.4
|
| Cure Paralysis - Cure Paralysis for a single ally. || Range || 20
* Cure Paralysis - Cure Paralysis for a single ally.
|-
* Zephyra - Heal a moderate amount of HP for all allies.
| Zephyra - Heal a moderate amount of HP for all allies. || Effect size || 24
* Shina - Inflict moderate Light damage on a single target.
|-
|
| Shina - Damage and stun all targets with Light. || Effect size || 22
* Range
|-
* Effect size
| style="text-align:center;" rowspan="3" | 24
* Effect size
| rowspan="3" | White Magic Lv.5
|
| Healus - Heal a large amount of HP for a single ally. || Effect size || 24
* 20
|-
* 24
| Regenera - Enable one ally to gradually heal HP until the end of the current battle. || Range || 28
* 22
|-
| Erase - Neutralize support effects for a single target. || Range || 32
|-
| style="text-align:center;" rowspan="3" | 27
| rowspan="3" | White Magic Lv.6
| Cure All - Cure a single ally of all status effects. || Range || 30
|-
|-
| style="text-align:center;" | 24
| Zephyrus - Heal a large amount of HP for all allies. || Effect size || 48
| White Magic Lv.5
|
* Healus - Heal a large amount of HP for a single ally.
* Regenera - Enable one ally to gradually heal HP until the end of the current battle.
* Erase - Neutralize support effects for a single target.
|
* Effect size
* Range
* Range
|
* 24
* 28
* 32
|-
|-
| style="text-align:center;" | 27
| Revive - Cure KO and some HP (amount depends on Charge). || Effect size || 40
| White Magic Lv.6
|
* Cure All - Cure a single ally of all status effects.
* Zephyrus - Heal a large amount of HP for all allies.
* Revive - Cure KO and some HP (amount depends on Charge).
|
* Range
* Effect size
* Effect size
|
* 30
* 48
* 40
|-
|-
| style="text-align:center;" | 30
| style="text-align:center;" | 30
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| style="text-align:center;" | 33
| style="text-align:center;" | 33
| Resurrection
| Resurrection
| Cures KO and heals full HP of one ally.
| One-time revive that restores the user with full HP and MP.
| {{n/a}}
| {{n/a}}
| {{n/a}}
| {{n/a}}
|}
|}
==Support Magic==
==Support Magic==
{|{{prettytable}}
{|{{prettytable}}
! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
|-
|-
| style="text-align:center;" | 3
| style="text-align:center;" rowspan="3" | 3
| Support Magic Lv.1
| rowspan="3" | Support Magic Lv.1
|
| Slow - Decrease the Speed of a single target by 50%. || Range || 10
* Slow - Decrease the Speed of a single target by 50%.
|-
* Sleep - Put weak enemies to sleep.
| Sleep - Put weak enemies to sleep. || Duration || 8
* Deflect - Lower the hit probablility of a single target to 35%.
|-
|
| Deflect - Lower the hit probability of a single target to 35%. || Range || 6
* Range
|-
* Duration
| style="text-align:center;" rowspan="3" | 7
* Range
| rowspan="3" | Support Magic Lv.2
|
| Quick - Raise the speed of a single ally by 9%. || Range || 12
* 10
|-
* 8
| Dizzy - Make a single enemy dizzy, preventing them from casting magic. || Range || 12
* 6
|-
| Poison - Poison a single enemy, causing 25% poison damage each turn. || Range || 10
|-
| style="text-align:center;" rowspan="3" | 11
| rowspan="3" | Support Magic Lv.3
| Slowa - Decrease the speed of a single target by 100%. || Range || 20
|-
|-
| style="text-align:center;" | 7
| Panic - Cause a single target to Panic. || Probability || 16
| Support Magic Lv.2
|
* Quick - Raise the speed of a single ally by 9%.
* Dizzy - Make a single enemy dizzy, preventing them from casting magic.
* Poison - Poison a single enemy, causing 25% poison damage each turn.
|
* Range
* Range
* Range
|
* 12
* 12
* 10
|-
|-
| style="text-align:center;" | 11
| Anchor - Lower the evasion rate of a single target. || Range || 15
| Support Magic Lv.3
|
* Slowa - Decrease the speed of a single target by 100%.
* Panic - Cause a single target to Panic.
* Anchor - Lower the evasion rate of a single target.
|
* Range
* Probability
* Range
|
* 20
* 16
* 15
|-
|-
| style="text-align:center;" | 15
| style="text-align:center;" | 15
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 19
| style="text-align:center;" rowspan="3" | 19
| Support Magic Lv.4
| rowspan="3" | Support Magic Lv.4
|
| Quicka - Increase the speed of a single ally by 29%. || Range || 24
* Quicka - Increase the speed of a single ally by 29%.
|-
* Keloton - Turn a single target in the front row into a Keloton.
| Kelolon - Turn a single target in the front row into a Kelolon. || Range || 18
* Attack Up - Raise the physical attack power of a single ally.
|-
|
| Attack Up - Raise the physical attack power of a single ally. || Range || 20
* Range
|-
* Range
| style="text-align:center;" rowspan="3" | 23
* Range
| rowspan="3" | Support Magic Lv.5
|
| Slowus - Decrease the speed of a single target by 150%. || Range || 40
* 24
|-
* 18
| Paralyze - Paralyze a single target. || Range || 20
* 20
|-
|-
| style="text-align:center;" | 23
| HP Max Up - Temporarily raise the maximum HP of an ally. || Range || 36
| Support Magic Lv.5
|
* Slowus - Decrease the speed of a single target by 150%.
* Paralyze - Paralyze a single target.
* HP Max Up - Temporarily raise the maximum HP of an ally.
|
* Range
* Range
* Range
|
* 40
* 20
* 36
|-
|-
| style="text-align:center;" | 27
| style="text-align:center;" | 27
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| {{n/a}}
| {{n/a}}
|-
|-
| style="text-align:center;" | 31
| style="text-align:center;" rowspan="3" | 31
| Support Magic Lv.6
| rowspan="3" | Support Magic Lv.6
|
| Quickus - Increases the speed of a single ally by 50%. || Range || 48
* Quickus - Increases the speed of a single ally by 50%.
|-
* Curse - Lowers the physical and magic attack stats of a single target.
| Curse - Lowers the physical and magic attack stats of a single target. || Range || 24
* Magic Attack Up - temporarily increases the Magic Attack of a single ally.
|-
|
| Magic Attack Up - temporarily increases the Magic Attack of a single ally. || Range || 50
* Range
* Range
* Range
|
* 48
* 24
* 50
|-
|-
| style="text-align:center;" | 35
| style="text-align:center;" | 35
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| {{n/a}}
| {{n/a}}
|}
|}
==Barrier Magic==
==Barrier Magic==
{|{{prettytable}}
{|{{prettytable}}
! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
! Rank || Skill Name || Skill effect or available spell || Charge-up || MP
|-
|-
| style="text-align:center;" | 3
| style="text-align:center;" rowspan="3" | 3
| Barrier Magic Lv.1
| rowspan="3" | Barrier Magic Lv.1
|
| Shield - Create a barrier against physical attacks for a single ally. || Effect size || 10
* Shield - Create a barrier against physical attacks for a single ally.
|-
* Shell - Create a barrier against magic attacks for a single ally.
| Shell - Create a barrier against magic attacks for a single ally. || Effect size || 10
* Heal Up - Boost the magical healing ability of a single ally.
|-
|
| Heal Up - Boost the magical healing ability of a single ally. || Effect size || 12
* Effect size
|-
* Effect size
| style="text-align:center;" | 6
* Effect size
| Field Barrier 1
|
| [[Blue Dragon/Field|Field]] Skill. Repels enemies on the field, and destroys weak enemies. Costs 5MP to cast and 30MP per monster defeated.
* 10
| {{n/a}}
* 10
| 5
* 12
|-
| style="text-align:center;" rowspan="3" | 9
| rowspan="3" | Barrier Magic Lv.2
| Trapfloor - Damages a single target in the front row. || Effect size || 8
|-
| Resist - Prevent Poison and Sleep for one ally. || Range || 10
|-
| Wall - Neutralize physical attacks for a single ally in the front row. || Range || 12
|-
| style="text-align:center;" | 12
| Magic Fence
| Adjust Magic Defence to be the same as the Barrier Magic user.
| {{n/a}}
| {{n/a}}
|-
| style="text-align:center;" rowspan="3" | 15
| rowspan="3" | Barrier Magic Lv.3
| Shielda - Create a barrier for a single target in the front row. || Range || 20
|-
| Shella - Create a barrier for a single target. || Range || 20
|-
| Reflecta - Create a barrier for a single ally that reflects magic attacks. || Range || 25
|-
| style="text-align:center;" rowspan="3" | 18
| rowspan="3" | Barrier Magic Lv.4
| Trapfloora - Damage an enemy attacking the party's front row. || Range || 16
|-
| Resista - Prevent Panic and Paralysis for a single ally. || Range || 15
|-
| Walla - Neutralize magic attacks for a single target in the front row. || Range || 24
|-
| style="text-align:center;" | 21
| Field Barrier 2
| [[Blue Dragon/Field|Field]] Skill. Repels enemies on the field and destroys weak monsters. Costs 5 MP to cast and 10MP per enemy defeated.
| {{n/a}}
| 5
|-
| style="text-align:center;" | 24
| Distress Barrier
| Creates a powerful barrier when the party member is on the verge of death.
| {{n/a}}
| {{n/a}}
|-
| style="text-align:center;" rowspan="3" | 27
| rowspan="3" |Barrier Magic Lv.5
| Shieldus - Create a barrier for a single target. || Range || 40
|-
| Shellus - Create a barrier for a single target. || Range || 40
|-
| Reflecta - Creates a barrier that reflects magic away from a single ally. || Range || 45
|-
| style="text-align:center;" rowspan="3" | 30
| rowspan="3" | Barrier Magic Lv.6
| Trapfloorus - Damages entire front row. || Effect size || 32
|-
| Resistus - Prevent Petrify and Instant Death for a single ally. || Range || 30
|-
| Wallus - Neutralizes physical and magic attacks for a single target in the front row. || Range || 48
|-
| style="text-align:center;" | 50
| Field Barrier 3
| [[Blue Dragon/Field|Field]] Skill. Repels enemies on the field, and destroys weaker monsters. Costs 5MP to cast, and 1MP per enemy defeated.
| {{n/a}}
| 5
|}
|}
==Assassin==
==Assassin==
{|{{prettytable}}
{|{{prettytable}}
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| Steal an item from the target.
| Steal an item from the target.
|-
|-
| style="text-align:center;" |  
| style="text-align:center;" | 5
|  
| Security
|  
| Prevent items and gold from being stolen
|-
| style="text-align:center;" | 8
| Stun Bomb
| [[Blue Dragon/Field|Field]] Skill. Throws spheres that cause paralysis on the Field.
|-
| style="text-align:center;" | 11
| Negotiate
| Get better deals at tool stores, outfitters and inns.
|-
| style="text-align:center;" | 14
| Ninja Swiftness
| Adjust agility to be the same as an Assassin
|-
| style="text-align:center;" | 17
| Stealth
| [[Blue Dragon/Field|Field]] skill. Prevent your party from being spotted by enemies on the Field.
|-
| style="text-align:center;" | 20
| Surprise
| Make pre-emptive strikes easier.
|-
| style="text-align:center;" | 23
| Loot
| Steal an item when using the standard attack command
|-
| style="text-align:center;" | 26
| Long-Range Attack
| Allow the Attack command on both target rows.
|-
| style="text-align:center;" | 29
| Control
| Control an enemy monster and use its skills.
|-
| style="text-align:center;" | 32
| Treasure Hunt
| Make it easier to steal better items.
|-
| style="text-align:center;" | 35
| Double Strike
| Attacks now hit the target twice, consecutively.
|}
|}
==Monk==
==Monk==
{|{{prettytable}}
{|{{prettytable}}
Line 508: Line 457:
| style="text-align:center;" | 4
| style="text-align:center;" | 4
| Attract Aura
| Attract Aura
| Attract enemies to the party on the Field.
| [[Blue Dragon/Field|Field]] Skill. Attract enemies to the party on the Field.
|-
|-
| style="text-align:center;" |  
| style="text-align:center;" | 7
|  
| Counterattack Boost
|  
| Increase the chance to mount a counterattack to a direct attack.
|-
| style="text-align:center;" | 10
| Meditation
| Recovers your HP and removes status effects.
|-
| style="text-align:center;" | 13
| Charged Attack
| Raises the power of the Attack, Magic Sword and Mow Down commands by charging up.
|-
| style="text-align:center;" | 16
| Critical Hit Lift
| Increase the chance of scoring a critical hit.
|-
| style="text-align:center;" | 19
| Battle Essence
| Sets attack to the same as a Monk.
|-
| style="text-align:center;" | 22
| Repel Aura
| [[Blue Dragon/Field|Field]] Skill. Cause weak enemies to flee from the party on the Field.
|-
| style="text-align:center;" | 25
| Attack Amp
| Expands the range of the Attack and [[#Sword Master|Magic Sword]] commands using a charge-up.
|-
| style="text-align:center;" | 28
| Less Is More
| Increase combat ability in proportion to how few weapons and items the Monk has equipped.
|-
| style="text-align:center;" | 31
| Absolute Counterattack
| Enhanced version of counterattack that always counterattacks a direct attack.
|}
|}
==Guardian==
==Guardian==
Line 522: Line 503:
| Protect an ally from physical and magical attacks when their HP is low.
| Protect an ally from physical and magical attacks when their HP is low.
|-
|-
| style="text-align:center;" |  
| style="text-align:center;" | 6
|  
| Magic Defence Up
|  
| Increase defence against magic.
|-
| style="text-align:center;" | 9
| Boost Max HP +25%
| Increase maximum HP by 25%.
|-
| style="text-align:center;" | 12
| Sentinel Shield
| Adjusts defence to the same as a Guardian.
|-
| style="text-align:center;" | 15
| Caution
| Neutralizes an enemy's pre-emptive attack.
|-
| style="text-align:center;" | 18
| Charged Defence
| Decreases damage taken by the charge-up amount of the Defend command.
|-
| style="text-align:center;" | 21
| Vigilance
| [[Blue Dragon/Field|Field]] Skill. Neutralizes surprise attacks by monsters on the field.
|-
| style="text-align:center;" | 24
| Endure
| Soak up damage using MP if you run out of HP.
|-
| style="text-align:center;" | 27
| Boost Max HP +50%
| Increases maximum HP by 50%.
|-
| style="text-align:center;" | 30
| Total Guard
| Protect allies from all attacks.
|-
| style="text-align:center;" | 33
| Berserker
| Increase the strength of your Attack command as your HP decreases
|}
|}
==Generalist==
==Generalist==
Line 534: Line 551:
| Open an additional item slot.
| Open an additional item slot.
|-
|-
| style="text-align:center;" |  
| style="text-align:center;" | 8
|  
| Skill +2
|  
| Increase the number of available skill slots by 2.
|-
| style="text-align:center;" | 11
| Skill +3
| Increase the number of available skill slots by 3.
|-
| style="text-align:center;" | 15
| Skill +4
| Increase the number of available skill slots by 4.
|-
| style="text-align:center;" | 18
| Accessory +2
| Increase the number of available accessory slots by 2.
|-
| style="text-align:center;" | 22
| Skill +5
| Increase the number of available skill slots by 5.
|-
| style="text-align:center;" | 25
| Skill +6
| Increase the number of available skill slots by 6.
|-
| style="text-align:center;" | 29
| Skill +7
| Increase the number of available skill slots by 7.
|-
| style="text-align:center;" | 32
| Accessory +3
| Increase the number of available accessory slots by 3.
|-
| style="text-align:center;" | 36
| Skill +8
| Increase the number of available skill slots by 8.
|}
|}
{{Footer Nav|game=Blue Dragon|prevpage=Classes|nextpage=Achievements}}
{{Footer Nav|game=Blue Dragon|prevpage=Classes|nextpage=Achievements}}

Latest revision as of 22:48, 7 March 2022

Each Shadow Class has its own unique magic power and techniques that can be equipped as skills. Additional skills become available each time your class rank increases.

Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.

Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.

Sword Master[edit]

Rank Skill Name Skill effect or available spell Additional Effect MP
2 Magic Sword Lv.1 Flare Sword - Inflicts damage imbued with the Fire spell (single target) N/A 5
Wind Sword - Inflicts damage imbued with the Wind spell (single target) N/A 5
Water Sword - Inflicts damage imbued with the Water spell (single target) N/A 5
5 Mow Down 1 Damages the whole front row N/A N/A
8 Magic Sword Lv.2 Ground Sword - Inflicts damage imbued with the Ground spell (single target) N/A 5
Shine Sword - Inflicts damage imbued with the Light spell (single target) N/A 5
Shadow Sword - Inflicts damage imbued with the Dark spell (single target) N/A 5
11 Absorb HP Assimilates damage you cause into your own HP. N/A N/A
14 Magic Sword Lv.3 Flara Sword - Inflicts damage imbued with the Fire spell (single target) Physical attack power -25% 10
Winda Sword - Inflicts damage imbued with the Wind spell (single target) Defense power -25% 10
Watera Sword - Inflicts damage imbued with the Water spell (single target) Speed -25% 10
17 Mow Down 2 Damages the whole front row. N/A N/A
20 Magic Sword Lv.4 Grounda Sword - Inflicts damage imbued with the Ground spell (single target) Evade Rate -50% 10
Shina Sword - Inflicts damage imbued with the Light spell (single target) May annihilate Undead creatures 10
Shadowa Sword - Inflicts damage imbued with the Dark spell (single target) Physical hits decreased 10
23 Boost Critical Damage Increases damage as a result of critical hits. N/A N/A
26 Magic Sword Lv.5 Flarus Sword - Inflicts damage imbued with the Fire spell (single target) Chance of Panic 25
Windus Sword - Inflicts damage imbued with the Wind spell (single target) Chance of Dizziness 25
Waterus Sword - Inflicts damage imbued with the Water spell (single target) Chance of Sleep 25
29 Absorb MP Assimilates damage you cause into your own MP N/A N/A
32 Magic Sword Lv.6 Groundus Sword - Inflicts damage imbued with the Ground spell (single target) Chance of Petrify 25
Shinus Sword - Inflicts damage imbued with the Light spell (single target) Cancels Support effects 25
Shadowus Sword - Inflicts damage imbued with the Dark spell (single target) Chance of KO 25

Black Magic[edit]

Rank Skill Name Skill effect or available spell Charge-up MP
4 Black Magic Lv.1 Flare - Inflicts low Fire damage on a single target. Effect size 6
Wind - Inflicts low Wind damage on a single target. Range 8
Water - Inflicts low Water damage on a row. Effect size 10
8 Regenerate MP Gradually recover MP when walking. N/A N/A
12 Black Magic Lv.2 Ground - Inflicts low Earth damage on a All targets. Effect size 14
Extract - Assimilates HP from a single target. Effect size 20
Shadow - Inflicts low Dark damage on a single target. Effect size 12
16 Black Magic Lv.3 Flara - Inflicts medium Fire damage on a single target. Effect size 12
Winda - Inflicts medium Wind damage on a single target. Range 16
Watera - Inflicts medium Water damage on a Row. Effect size 20
20 Boost Max MP 25% Increases maximum MP by 25% N/A N/A
24 Black Magic Lv.4 Grounda - Inflicts medium Earth damage on a All target. Effect size 28
Extracta - Assimilates MP from a single target. Effect size 10
Shadowa - Inflicts medium Dark damage on a single target. Effect size 24
28 Black Magic Lv.5 Flarus - Inflicts high Fire damage on a single target. Effect size 24
Windus - Inflicts high Wind damage on a single target. Range 32
Waterus - Inflicts high Water damage on a Row. Effect size 40
32 Boost Max MP 50% Increases maximum MP by 50%. N/A N/A
36 Black Magic Lv.6 Groundus - Inflicts high Earth damage on a All target. Effect size 56
Extractus - Assimilates HP and MP from a single target. Effect size 30
Shadowus - Inflicts high Dark damage on a single target. Effect Size 48

White Magic[edit]

Rank Skill Name Skill effect or available spell Charge-up MP
3 White Magic Lv.1 Heal - Heal a small amount of HP for one ally. Effect size 6
Cure Poison - Cure the Poison status effect for one ally. Range 8
Shine - Inflict low Light damage on a single target. Chance of stun. Effect size 9
6 Enhance Item Effect Increase the effect size of healing items. N/A N/A
9 White Magic Lv.2 Cure Kelolon - Heal one ally of the Kelolon status. Range 10
Zephyr - Heal a small amount of HP for all allies. Effect size 12
Regenerate - Enable one ally to heal HP gradually until the end of the current battle. Effect size 10
12 Double Item Use two items simultaneously. N/A N/A
15 White Magic Lv.3 Heala - Heal a moderate amount of HP for a single ally. Effect size 12
Revive - Cure KO for a single target. Effect size 25
Cancel - Chance of neutralizing a target's charge-up. Range 14
18 Regenerate HP Gradually recover HP while walking. N/A N/A
21 White Magic Lv.4 Cure Paralysis - Cure Paralysis for a single ally. Range 20
Zephyra - Heal a moderate amount of HP for all allies. Effect size 24
Shina - Damage and stun all targets with Light. Effect size 22
24 White Magic Lv.5 Healus - Heal a large amount of HP for a single ally. Effect size 24
Regenera - Enable one ally to gradually heal HP until the end of the current battle. Range 28
Erase - Neutralize support effects for a single target. Range 32
27 White Magic Lv.6 Cure All - Cure a single ally of all status effects. Range 30
Zephyrus - Heal a large amount of HP for all allies. Effect size 48
Revive - Cure KO and some HP (amount depends on Charge). Effect size 40
30 Quick Magic Charge Halves charge time for spells N/A N/A
33 Resurrection One-time revive that restores the user with full HP and MP. N/A N/A

Support Magic[edit]

Rank Skill Name Skill effect or available spell Charge-up MP
3 Support Magic Lv.1 Slow - Decrease the Speed of a single target by 50%. Range 10
Sleep - Put weak enemies to sleep. Duration 8
Deflect - Lower the hit probability of a single target to 35%. Range 6
7 Support Magic Lv.2 Quick - Raise the speed of a single ally by 9%. Range 12
Dizzy - Make a single enemy dizzy, preventing them from casting magic. Range 12
Poison - Poison a single enemy, causing 25% poison damage each turn. Range 10
11 Support Magic Lv.3 Slowa - Decrease the speed of a single target by 100%. Range 20
Panic - Cause a single target to Panic. Probability 16
Anchor - Lower the evasion rate of a single target. Range 15
15 Spell Duration +50% Extends spell duration by 50% N/A N/A
19 Support Magic Lv.4 Quicka - Increase the speed of a single ally by 29%. Range 24
Kelolon - Turn a single target in the front row into a Kelolon. Range 18
Attack Up - Raise the physical attack power of a single ally. Range 20
23 Support Magic Lv.5 Slowus - Decrease the speed of a single target by 150%. Range 40
Paralyze - Paralyze a single target. Range 20
HP Max Up - Temporarily raise the maximum HP of an ally. Range 36
27 Magic Essence Adjusts Magic Attack to be the same as the Support Magic user. N/A N/A
31 Support Magic Lv.6 Quickus - Increases the speed of a single ally by 50%. Range 48
Curse - Lowers the physical and magic attack stats of a single target. Range 24
Magic Attack Up - temporarily increases the Magic Attack of a single ally. Range 50
35 Double Cast Allows the party member to cast two spells in the same turn. N/A N/A

Barrier Magic[edit]

Rank Skill Name Skill effect or available spell Charge-up MP
3 Barrier Magic Lv.1 Shield - Create a barrier against physical attacks for a single ally. Effect size 10
Shell - Create a barrier against magic attacks for a single ally. Effect size 10
Heal Up - Boost the magical healing ability of a single ally. Effect size 12
6 Field Barrier 1 Field Skill. Repels enemies on the field, and destroys weak enemies. Costs 5MP to cast and 30MP per monster defeated. N/A 5
9 Barrier Magic Lv.2 Trapfloor - Damages a single target in the front row. Effect size 8
Resist - Prevent Poison and Sleep for one ally. Range 10
Wall - Neutralize physical attacks for a single ally in the front row. Range 12
12 Magic Fence Adjust Magic Defence to be the same as the Barrier Magic user. N/A N/A
15 Barrier Magic Lv.3 Shielda - Create a barrier for a single target in the front row. Range 20
Shella - Create a barrier for a single target. Range 20
Reflecta - Create a barrier for a single ally that reflects magic attacks. Range 25
18 Barrier Magic Lv.4 Trapfloora - Damage an enemy attacking the party's front row. Range 16
Resista - Prevent Panic and Paralysis for a single ally. Range 15
Walla - Neutralize magic attacks for a single target in the front row. Range 24
21 Field Barrier 2 Field Skill. Repels enemies on the field and destroys weak monsters. Costs 5 MP to cast and 10MP per enemy defeated. N/A 5
24 Distress Barrier Creates a powerful barrier when the party member is on the verge of death. N/A N/A
27 Barrier Magic Lv.5 Shieldus - Create a barrier for a single target. Range 40
Shellus - Create a barrier for a single target. Range 40
Reflecta - Creates a barrier that reflects magic away from a single ally. Range 45
30 Barrier Magic Lv.6 Trapfloorus - Damages entire front row. Effect size 32
Resistus - Prevent Petrify and Instant Death for a single ally. Range 30
Wallus - Neutralizes physical and magic attacks for a single target in the front row. Range 48
50 Field Barrier 3 Field Skill. Repels enemies on the field, and destroys weaker monsters. Costs 5MP to cast, and 1MP per enemy defeated. N/A 5

Assassin[edit]

Rank Skill Name Skill effect or available skill
2 Steal Steal an item from the target.
5 Security Prevent items and gold from being stolen
8 Stun Bomb Field Skill. Throws spheres that cause paralysis on the Field.
11 Negotiate Get better deals at tool stores, outfitters and inns.
14 Ninja Swiftness Adjust agility to be the same as an Assassin
17 Stealth Field skill. Prevent your party from being spotted by enemies on the Field.
20 Surprise Make pre-emptive strikes easier.
23 Loot Steal an item when using the standard attack command
26 Long-Range Attack Allow the Attack command on both target rows.
29 Control Control an enemy monster and use its skills.
32 Treasure Hunt Make it easier to steal better items.
35 Double Strike Attacks now hit the target twice, consecutively.

Monk[edit]

Rank Skill Name Skill effect or available skill
4 Attract Aura Field Skill. Attract enemies to the party on the Field.
7 Counterattack Boost Increase the chance to mount a counterattack to a direct attack.
10 Meditation Recovers your HP and removes status effects.
13 Charged Attack Raises the power of the Attack, Magic Sword and Mow Down commands by charging up.
16 Critical Hit Lift Increase the chance of scoring a critical hit.
19 Battle Essence Sets attack to the same as a Monk.
22 Repel Aura Field Skill. Cause weak enemies to flee from the party on the Field.
25 Attack Amp Expands the range of the Attack and Magic Sword commands using a charge-up.
28 Less Is More Increase combat ability in proportion to how few weapons and items the Monk has equipped.
31 Absolute Counterattack Enhanced version of counterattack that always counterattacks a direct attack.

Guardian[edit]

Rank Skill Name Skill effect
3 Guard Protect an ally from physical and magical attacks when their HP is low.
6 Magic Defence Up Increase defence against magic.
9 Boost Max HP +25% Increase maximum HP by 25%.
12 Sentinel Shield Adjusts defence to the same as a Guardian.
15 Caution Neutralizes an enemy's pre-emptive attack.
18 Charged Defence Decreases damage taken by the charge-up amount of the Defend command.
21 Vigilance Field Skill. Neutralizes surprise attacks by monsters on the field.
24 Endure Soak up damage using MP if you run out of HP.
27 Boost Max HP +50% Increases maximum HP by 50%.
30 Total Guard Protect allies from all attacks.
33 Berserker Increase the strength of your Attack command as your HP decreases

Generalist[edit]

Rank Skill Name Skill effect
4 Accessory +1 Open an additional item slot.
8 Skill +2 Increase the number of available skill slots by 2.
11 Skill +3 Increase the number of available skill slots by 3.
15 Skill +4 Increase the number of available skill slots by 4.
18 Accessory +2 Increase the number of available accessory slots by 2.
22 Skill +5 Increase the number of available skill slots by 5.
25 Skill +6 Increase the number of available skill slots by 6.
29 Skill +7 Increase the number of available skill slots by 7.
32 Accessory +3 Increase the number of available accessory slots by 3.
36 Skill +8 Increase the number of available skill slots by 8.