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{{Header Nav|game=Bombuzal}}
{{needinfobox}}
{{Game
{{needcat}}
|completion=1
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|image=Bombuzal c64 cover.jpg
{{subpage}}
{{Header Nav|game=Bombuzal|num=0}}
{{Infobox
|title=Bombuzal
|title=Bombuzal
|image=Bombuzal Intro.png
|developer=[[Image Works]]
|developer=[[Image Works]]
|publisher=[[Image Works]], [[Kemco]]
|publisher={{colist|Image Works|Kemco}}
|released={{rd|1989}}
|year=1989
|systems={{syslist|dos|amiga|atarist|c64|snes|n64|win|linux|switch}}
|genre=[[Puzzle]]
|genre=[[Puzzle]]
|systems=[[MS-DOS]], [[Amiga]], [[Atari ST]], [[Commodore 64]], [[SNES]], [[N64]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|pcgamingwiki=Bombuzal
|series=
}}
}}
'''Bombuzal''' is a computer puzzle game designed by Antony Crowther (credited as ''Ratt'' in the game) and David Bishop for [[Image Works]]. The game was released in [[1988]] for the [[Amiga]], [[Atari ST]] and [[Commodore 64]]. It was also released in [[1989]] for [[MS-DOS]] and in [[1990]] for the [[Super NES]], with the North American version renamed as ''Ka-Blooey''. It had a sequel/remake available only for the [[Nintendo 64]] called [[Charlie Blast's Territory]] re-made by Scott Kim and released by [[Kemco]], producers of the Super Nintendo version of ''Ka-Blooey''. Among its notable features is the ability to play using either an overhead or isometric view.


'''''Bombuzal''''' is a computer puzzle game designed by [[Antony Crowther]] (credited as ''Ratt'' in the game) and David Bishop for [[Image Works]]. The game was released in 1988 for the [[Amiga]], [[Atari ST]] and [[Commodore 64]]. It was also released in 1989 for [[MS-DOS]] and 1990 for the [[Super NES]], with the North American version renamed as ''Ka-Blooey''. It had a sequel/remake available only for the [[Nintendo 64]] called ''[[Charlie Blast's Territory]]'' re-made by [[Scott Kim]] and released by [[Kemco]] producers of the Super Nintendo version of ''Ka-Blooey''. Among its notable features was the ability to play using either an overhead or isometric view.
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.


To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a [[chain reaction]] to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.
<gallery>
Each Bomb/Mine has a reaction zone. For example, a Small bomb will only destroy the tile it's on, but will affect any other Bombs/Mines one tile away in the four main directions. A Large bomb will destroy 13 tiles, and its reaction zone will be one tile farther away than the tiles destroyed in each of the four directions, and diagonally between these four points.
File:Bombuzal NSO box.jpg|Nintendo Switch Online SNES box
</gallery>


The Amiga version of ''Bombuzal'' was included as a fully working game on the [[cover disk]] of the first issue of ''[[Amiga Power]]''.
{{ToC}}
 
{{Continue Nav}}
 
==Game objects==
;Normal floor tile : It is possible to walk safely on these floor tiles. Exploding bombs will destroy them.
;Riveted floor tile : Like the normal floor tile, but cannot be destroyed.
;Dissolver : A floor tile that disappears after you step off it.
;Ice : A floor tile covered in ice. Stepping onto an ice floor tile will continue travelling in that direction until you meet a non-ice floor tile or fall off the map.
;Spinner : Stepping onto a spinner sends you off in a random direction.
;Teleport : Teleports you to a pre-determined square. The teleport only happens after all bombs on that move have exploded, so teleporting is guaranteed not to kill you.
;Switch : Causes a block to appear in a pre-determined place; using it again makes the block disappear again. Switches can be destroyed.
;Rail : Bombs can be picked up and moved along adjacent rail tiles.
;Power temple : An immobile object that absorbs all explosion of an adjacent medium to large bomb or mine. Only the tiles with the explosive and the temple are destroyed, and the bomb chain damage is nulled. This makes manual blowing of medium to large bombs completely safe next to power temples.
;Small bomb : A bomb that destroys one floor tile. The only bomb that can be set off without dying.
;Medium bomb : A bomb that destroys five floor tiles: the one it's on and the four above, below and to either side.
;Large bomb : A bomb that destroys thirteen floor tiles: the tile it's on, the eight connecting tiles, and the second tile away from it in each of the four directions.
;Swell bomb : It grows from Small to Large and back again; when it explodes determines how big the blast will be.
;Aerial bombs : Same as the regular bombs, but when one Aerial Bomb blows up it sends a signal to all other aerial bombs and they also explode. 
;Small mine : Like the small bomb but will explode immediately upon touch.
;Large mine : Like the medium bomb but will explode immediately upon touch.
;Bubble : A drone that can be used in place of your avatar. When Bubble dies, control returns to your avatar.
;Squeak : Like Bubble, but stupider. Will explode the first bomb it touches.


There are also two enemies, Sinister and Dexter, appearing on some levels. These continuously travel along the level, with Sinister always turning left and Dexter always turning right. Neither Sinister nor Dexter actively pursues the avatar, but contact with either is fatal.
[[Category:Image Works]]
 
[[Category:Puzzle]]
----
[[Category:Single player]]
==''' Level Passwords'''==
For SNES
 
Level    Password<br />
001      BOMB<br />
002      TEST<br />
003      SOAP<br />
004      RACE<br />
005      ROSS<br />
006      FAIR<br />
007      QUIZ<br />
008      REED<br />
009      RATT<br />
010      RAFT<br />
011      OVEN<br />
012      NEWS<br />
013      LISA<br />
014      MULE<br />
015      MUFF<br />
016      DIME<br />
017      DAVE<br />
018      DOLL<br />
019      DISK<br />
020      GATE<br />
021      IRON<br />
022      GAME<br />
023      PASS<br />
024      WORD<br />
025      LEAD<br />
026      CUFF<br />
027      EPIC<br />
028      DATE<br />
029      WEED<br />
030      TIME<br />
031      PAIL<br />
032      SHIP<br />
033      RING<br />
034      SHOP<br />
035      SIZE<br />
036      TALK<br />
037      GIRL<br />
038      ZOOM<br />
039      ZONE<br />
040      ZINC<br />
041      GOLD<br />
 
{{ToC}}

Latest revision as of 17:25, 16 April 2024

Box artwork for Bombuzal.
Box artwork for Bombuzal.
Bombuzal
Developer(s)Image Works
Publisher(s)Image Works, Kemco
Year released1989
System(s)DOS, Commodore Amiga, Atari ST, Commodore 64/128, SNES, Nintendo 64, Windows, Linux, Nintendo Switch
Genre(s)Puzzle
ModesSingle player
LinksBombuzal at PCGamingWikiBombuzal ChannelSearchSearch

Bombuzal is a computer puzzle game designed by Antony Crowther (credited as Ratt in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in 1990 for the Super NES, with the North American version renamed as Ka-Blooey. It had a sequel/remake available only for the Nintendo 64 called Charlie Blast's Territory re-made by Scott Kim and released by Kemco, producers of the Super Nintendo version of Ka-Blooey. Among its notable features is the ability to play using either an overhead or isometric view.

To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.

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