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{{Header Nav|game=Bombuzal|num=0}}
{{Header Nav|game=Bombuzal}}
{{Infobox
{{Game
|completion=1
|image=Bombuzal c64 cover.jpg
|title=Bombuzal
|title=Bombuzal
|image=Bombuzal c64 cover.jpg
|developer=[[Image Works]]
|developer=[[Image Works]]
|publisher=[[Image Works]], [[Kemco]]
|publisher={{colist|Image Works|Kemco}}
|released={{rd|1989}}
|year=1989
|systems={{syslist|dos|amiga|atarist|c64|snes|n64|win|linux|switch}}
|genre=[[Puzzle]]
|genre=[[Puzzle]]
|systems=[[MS-DOS]], [[Amiga]], [[Atari ST]], [[Commodore 64]], [[SNES]], [[N64]]
|modes=[[Single player]]
|modes=[[Single player]]
|pcgamingwiki=Bombuzal
}}
}}
'''Bombuzal''' is a computer puzzle game designed by Antony Crowther (credited as ''Ratt'' in the game) and David Bishop for [[Image Works]]. The game was released in [[1988]] for the [[Amiga]], [[Atari ST]] and [[Commodore 64]]. It was also released in [[1989]] for [[MS-DOS]] and in [[1990]] for the [[Super NES]], with the North American version renamed as ''Ka-Blooey''. It had a sequel/remake available only for the [[Nintendo 64]] called [[Charlie Blast's Territory]] re-made by Scott Kim and released by [[Kemco]], producers of the Super Nintendo version of ''Ka-Blooey''. Among its notable features is the ability to play using either an overhead or isometric view.
'''Bombuzal''' is a computer puzzle game designed by Antony Crowther (credited as ''Ratt'' in the game) and David Bishop for [[Image Works]]. The game was released in [[1988]] for the [[Amiga]], [[Atari ST]] and [[Commodore 64]]. It was also released in [[1989]] for [[MS-DOS]] and in [[1990]] for the [[Super NES]], with the North American version renamed as ''Ka-Blooey''. It had a sequel/remake available only for the [[Nintendo 64]] called [[Charlie Blast's Territory]] re-made by Scott Kim and released by [[Kemco]], producers of the Super Nintendo version of ''Ka-Blooey''. Among its notable features is the ability to play using either an overhead or isometric view.
{{Continue Nav}}
 
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.
<gallery>
File:Bombuzal NSO box.jpg|Nintendo Switch Online SNES box
</gallery>


{{ToC}}
{{ToC}}


[[Category:Image Works]]
[[Category:Image Works]]
[[Category:Kemco]]
[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MS-DOS]]
[[Category:Commodore Amiga]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:SNES]]
[[Category:Nintendo 64]]

Latest revision as of 17:25, 16 April 2024

Box artwork for Bombuzal.
Box artwork for Bombuzal.
Bombuzal
Developer(s)Image Works
Publisher(s)Image Works, Kemco
Year released1989
System(s)DOS, Commodore Amiga, Atari ST, Commodore 64/128, SNES, Nintendo 64, Windows, Linux, Nintendo Switch
Genre(s)Puzzle
ModesSingle player
LinksBombuzal at PCGamingWikiBombuzal ChannelSearchSearch

Bombuzal is a computer puzzle game designed by Antony Crowther (credited as Ratt in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in 1990 for the Super NES, with the North American version renamed as Ka-Blooey. It had a sequel/remake available only for the Nintendo 64 called Charlie Blast's Territory re-made by Scott Kim and released by Kemco, producers of the Super Nintendo version of Ka-Blooey. Among its notable features is the ability to play using either an overhead or isometric view.

To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.

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