Call of Duty 4: Modern Warfare/Perk 2: Difference between revisions

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Added "Description" section, plus one minor edit.
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(Added "Description" section, plus one minor edit.)
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The 2nd perk is less widely known as the '''Offensive Perk'''.
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!Weapon/Attachment
!Weapon/Attachment
!Requirement
!Requirement
!Description
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|Stopping Power
|Stopping Power
|Lvl. 1
|Lvl. 1
|Adds more bullet damage.  One of the most commonly used perks, due to its cheapness, and use with high-powered weapons for one-shot kills.
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|Juggernaut
|Juggernaut
|Lvl. 1
|Lvl. 1
|Gives a player more in-game health before suffering critical damage.
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|Sonic Boom
|Sonic Boom
|Lvl. 1
|Lvl. 1
|Allows for more explosive damage.
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|UAV Jammer
|UAV Jammer
|Lvl. 11
|Lvl. 11
|Allows for invisibility to UAV Radar scans. 
Does not give a player any physical camoflague.
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|Sleight of Hand
|Sleight of Hand
|Lvl. 20
|Lvl. 20
|Allows for faster reloading.  Oftenly used with machinegun classes to compensate for their long reload times.
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|Double Tap
|Double Tap
|Lvl. 29
|Lvl. 29
|Allows for faster fire rates.  In automatic weaponry, increases a gun's BpGM (bullets per game minute) rate.  In bolt-action weaponry, speeds up the loading speed.  In semi-automatic weaponry, allows for faster fingering when pulling the trigger quickly.
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|Overkill
|Overkill
|Lvl. 38
|Lvl. 38
|Allows the user to carry two main weapons, but no sidearm.  This not negate the '''Last Stand''' perk. (Tertiary perk, which allows the player to pull out their sidearm or an M9 before perishing)
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{{Footer Nav|game=Call of Duty 4: Modern Warfare|prevpage=Shotguns|nextpage=Perk 2}}