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Carrier Command 2/Vehicles: Difference between revisions
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→Needlefish (playable): Added prices for the other three NDL variants that weren't listed, polished details on each variant and their uses
(Added screenshot of resupplying the Needlefish) |
(→Needlefish (playable): Added prices for the other three NDL variants that weren't listed, polished details on each variant and their uses) |
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| HP || 300 | | HP || 300 | ||
|- | |- | ||
| Primary slots || 1 (Naval | | Primary slots || 1 (Close-In Weapons System/CIWS, Naval Gun, Torpedo Launcher, Cruise Missile) | ||
|- | |- | ||
| Cost || | | Cost || 6,000 (AA Needlefish)<br /> 8,000 (Gun Needlefish)<br /> 10,000 (Torpedo Needlefish) <br /> 12,000 (Missile Needlefish) | ||
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Constructed at the initial warehouse island owned by the player, these Needlefish are equipped with a variety of weapons used to support the carrier. While they can be sailed around, their weapons are entirely automated and cannot be controlled | Constructed at the initial warehouse island owned by the player, these Needlefish are equipped with a variety of weapons used to support the carrier. While they can be manually sailed around like the Barge, their weapons are entirely automated and cannot be controlled directly under any circumstances. | ||
Player controlled Needlefish are only armed with one weapon, as opposed to the AI Needlefish's two. | Player controlled Needlefish are only armed with one weapon, as opposed to the AI Needlefish's two. | ||
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Four types of Needlefish can be built, each with identical stats but different weapons. | Four types of Needlefish can be built, each with identical stats but different weapons. | ||
[[File:CC2_ResupplyNeedlefish.png|left|thumb|Park your Needlefish close to the carrier to resupply it with ammunition and fuel.]] | [[File:CC2_ResupplyNeedlefish.png|left|thumb|Park your Needlefish close to the carrier to resupply it with ammunition and fuel.]] | ||
The AA Needlefish is armed with the same 20mm anti aircraft cannon | The '''AA Needlefish''' is armed with the same 20mm anti aircraft cannon as the CIWS of the carrier, Seals, and Walruses. Boasting a 1,000 round capacity, it will automatically lock onto and destroy any incoming missiles or enemy aircraft. | ||
The Gun Needlefish is armed with a 160mm deck gun | The '''Gun Needlefish''' is armed with a 160mm deck gun. Like that of the carrier, it responds to gimbal cameras equipped on any Albatross, Mantas, or Petrels. It is armed with 20 rounds. The gimbal camera will have the nearest ship fire a deck gun volley at the target, so to have the gun needlefish fire, position it closer to the target (or turn off your carrier's weapons). Additionally, the Gun Needlefish can be ordered to fire on designated targets in the Vehicle Control screen. | ||
The Torpedo Needlefish is armed with a single twin torpedo launcher and only two torpedoes. As its torpedoes cannot be used manually, they must instead be instructed to fire using the | The '''Torpedo Needlefish''' is armed with a single twin torpedo launcher and only two torpedoes. As its torpedoes cannot be used manually, they must instead be instructed to fire using the Vehicle Control screen. | ||
The Cruise Missile Needlefish is exclusive to the player, and is armed with the same cruise missile launcher (and six missiles) as the | The '''Cruise Missile Needlefish''' is exclusive to the player, and is armed with the same cruise missile launcher (and six missiles) as the launcher found on the carrier itself. It uses the gimbal camera like the Gun Needlefish: position your cruise missile needlefish closer to the impact zone than your carrier to use the missile needlefish. | ||
Needlefish have fairly limited fuel reserves and ammunition, and | Needlefish have fairly limited fuel reserves and ammunition, and should remain near the carrier to be resupplied. | ||
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