Castlevania: Circle of the Moon/DSS: Difference between revisions

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*'''Type''': Category of attack
*'''Type''': Category of attack
**'''Strike''': Modifies the standard whip strike
**'''Strike''': Modifies the standard whip strike
**'''Boost''': Increases a specific [[Castlevania: Circle of the Moon/Getting Started#Stats & leveling|stat]]
**'''Boost''': Increases a specific [[Castlevania: Circle of the Moon/Gameplay#Stats & leveling|stat]]
**'''Absorb''': Attacks heal you instead of losing HP
**'''Absorb''': Attacks heal you instead of losing HP
**'''Healing''': Restores HP
**'''Healing''': Restores HP
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*'''Stats''': What stats are affected by activating the combo
*'''Stats''': What stats are affected by activating the combo
*'''Effects''': What the combo does (besides the stat boosts)
*'''Effects''': What the combo does (besides the stat boosts)
*'''Description''': In-game description of combo
** About the elements on enemies: Any ice or stone attack will freeze/petrify the victim if it would otherwise take lethal damage on first hit. For example, an enemy has 50 HP, such that an ice attack dealing 40 damage cannot freeze it, but a stone attack with 60 damage will petrify it for the first hit. If an already frozen or petrified enemy takes another ice/stone hit, it will be destroyed.
*'''Description''': In-game description of combo.


<!-- The descriptions are intentionally taken word-for-word from the the game. Please do not clarify or correct them, except to fix transcription errors. The effects bullet is for explaining what the combo does. -->
 
<!-- The descriptions are intentionally taken word-for-word from the game. Please do not clarify or correct them, except to fix transcription errors. The effects bullet is for explaining what the combo does. -->
== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]] combinations ==
== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]] combinations ==


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*'''Description''': Fire whip to attack enemies.
*'''Description''': Fire whip to attack enemies.


Somewhat useful against ice-based enemies, though you're better off using the [[#Venus/Salamander|Venus/Salamander]] combo to boost your strength by 25% against all enemies regardless of [[Castlevania: Circle of the Moon/Getting Started#Elements|element]] type.  The combo also allows a damage boost if you make a point-blank attack, but this may be dangerous.
Somewhat useful against ice-based enemies, though you're better off using the [[#Venus/Salamander|Venus/Salamander]] combo to boost your strength by 25% against all enemies regardless of [[Castlevania: Circle of the Moon/Gameplay#Elements|element]] type.  The combo also allows a damage boost if you make a point-blank attack, but this may be dangerous.


=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
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*'''Description''': Ice whip. Frozen enemies can be used as platforms.
*'''Description''': Ice whip. Frozen enemies can be used as platforms.


More useful as a tool to freeze the Brain Floats for use as stepping stones than as an offensive weapon. In theory it's effective against fire enemies, however the 30% strength penalty completely negates any [[Castlevania: Circle of the Moon/Getting Started#Elements|elemental damage]]. You can actually do equal damage to a fire enemy with the [[#Mercury/Salamander|Mercury/Salamander]] combo as you can with this one.
More useful as a tool to freeze the Brain Floats for use as stepping stones than as an offensive weapon. In theory it's effective against fire enemies, however the 30% strength penalty completely negates any [[Castlevania: Circle of the Moon/Gameplay#Elements|elemental damage]]. You can actually do equal damage to a fire enemy with the [[#Mercury/Salamander|Mercury/Salamander]] combo as you can with this one.


=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
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*'''Description''': Whip of Thorns to attack enemies.
*'''Description''': Whip of Thorns to attack enemies.


Nothing special except it gives your whip the [[Castlevania: Circle of the Moon/Getting Started#Elements|plant elemental]]. As the number of enemies weak against plant are few and far between, this isn't a particularly useful combo, but the 10% bonus is good until you get a venus card.
Nothing special except it gives your whip the [[Castlevania: Circle of the Moon/Gameplay#Elements|plant elemental]]. As the number of enemies weak against plant are few and far between, this isn't a particularly useful combo, but the 10% bonus is good until you get a venus card. Interestingly, this makes Nathan's whip deal the same amount of damage that the cross subweapon would dish out in a hit


=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
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*'''Description''': Earth whip to attack distant enemies.
*'''Description''': Earth whip to attack distant enemies.


Potentially useful as enemies have this annoying habit of hanging on ledges above you and standing back just far enough that you can't hit them with a normal whip. However, since it also adds the earth [[Castlevania: Circle of the Moon/Getting Started#Elements|element]] to your whip, it tends to lessen the damage dealt. In addition, it slows down your attack and requires more time before you can continue moving. Most of the time you can just use an [[Castlevania: Circle of the Moon/Weapons#Axe|axe]] to hit them instead.
Potentially useful as enemies have this annoying habit of hanging on ledges above you and standing back just far enough that you can't hit them with a normal whip. However, since it also adds the earth [[Castlevania: Circle of the Moon/Gameplay#Elements|element]] to your whip, it tends to lessen the damage dealt. In addition, it slows down your attack and requires more time before you can continue moving. Most of the time you can just use an [[Castlevania: Circle of the Moon/Weapons#Axe|axe]] to hit them instead.


=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Cockatrice|Cockatrice]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Cockatrice|Cockatrice]] ===
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*'''Description''': Stone whip. Enemies turned to stoned can be used as platforms.
*'''Description''': Stone whip. Enemies turned to stoned can be used as platforms.


Basically the same as the [[#Mercury/Serpent|Mercury/Serpent]] combo, except you get a small strength boost instead of a large penalty. As both combos are fairly useless as attacks and better used as tools, stick with the Serpent combo as it costs less.
Basically the same as the [[#Mercury/Serpent|Mercury/Serpent]] combo, except you get a small strength boost instead of a large penalty. As both combos are fairly useless as attacks and better used as tools, stick with the Serpent combo as it costs less and is slightly faster.


=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Manticore|Manticore]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Manticore|Manticore]] ===
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*'''Description''': Electric whip. Will electrocute while attack is held.
*'''Description''': Electric whip. Will electrocute while attack is held.


Potentially useful in areas where you're getting attacked by weak flying enemies (Bats, Medusa Heads, etc.). However, unless you have very low levels, your non-enhanced whip will be enough to kill them in one hit.
Potentially useful in areas where you're getting attacked by weak flying enemies (Bats, Medusa Heads, etc.). However, unless you have very low levels, your non-enhanced whip will be enough to kill them in one hit. Although not gamechanging, this DSS combo also slightly increases whip range, allowing for Nathan to stray further from Dracula's minions and still be able to damage them


=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mercury|Mercury]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
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*'''Description''': Darkness whip to attack and envelop enemies in darkness.
*'''Description''': Darkness whip to attack and envelop enemies in darkness.


Costly, but incredibly powerful as the dark cloud drains life several times faster than poison. Additionally, this gives you the largest strength boost of any DSS combo.
Costly, but incredibly powerful as the dark cloud drains life several times faster than poison.


== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]] combinations ==
== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]] combinations ==
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*'''Description''': Defense increases by 25%.
*'''Description''': Defense increases by 25%.


As a low cost way of raising defense significantly, this card is very useful if you don't yet have the {{CotMitem|type=Cards|name=Neptune}} to completely absorb the [[Castlevania: Circle of the Moon/Getting Started#Elements|element]] of enemies that cause problems.
As a low cost way of raising defense significantly, this card is very useful if you don't yet have the {{CotMitem|type=Cards|name=Neptune}} to completely absorb the [[Castlevania: Circle of the Moon/Gameplay#Elements|element]] of enemies that cause problems.


=== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
=== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
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*'''Description''': Luck increases by 25%.
*'''Description''': Luck increases by 25%.


If you don't think this combo is useful, then you don't understand how the [[Castlevania: Circle of the Moon/Getting Started#Stats & leveling|luck stat]] works. Luck is what determines how often an enemy drops items and cards. The higher it is the fewer enemies you have to kill to get what you want. This is especially useful when going after cards as the base [[Castlevania: Circle of the Moon/Enemy data#Item drops|drop rate]] for them is usually between 1 in 33 to 1 in 100.
If you don't think this combo is useful, then you don't understand how the [[Castlevania: Circle of the Moon/Gameplay#Stats & leveling|luck stat]] works. Luck is what determines how often an enemy drops items and cards. The higher it is the fewer enemies you have to kill to get what you want. This is especially useful when going after cards as the base [[Castlevania: Circle of the Moon/Enemy data#Item drops|drop rate]] for them is usually between 1 in 33 to 1 in 100.


=== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
=== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
*'''Type''': Boost
*'''Type''': Boost
*'''MP Cost''': 16/Time
*'''MP Cost''': 16/Time
*'''Stats''': DEF + ?
*'''Stats''': DEF + 3R
*'''Effects''': --
*'''Effects''': --
*'''Description''': Defense increases as the % of the map uncovered increase.
*'''Description''': Defense increases as the % of the map uncovered increase.
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*'''Description''': Intelligence increases by 25%
*'''Description''': Intelligence increases by 25%


Like several of the other combinations in the Venus series, this gives a flat boost to a stat. Higher intelligence means stronger magic and a much faster MP recovery rate. This is the only magic spell that can be used to recover MP. Unfortunately, with the MP Cost, your intelligence will have to be ''very'' high in order for this combo to actually raise your recovery rate - anything under 1920 and you're better off not using it. As no class except for the [[Castlevania: Circle of the Moon/Magician|Magician]] will ever [[Castlevania: Circle of the Moon/Stats|go over]] 1080 intelligence, this combo is of little practical use.
Like several of the other combinations in the Venus series, this gives a flat boost to a stat. Higher intelligence means a much faster MP recovery rate. This is the only magic spell that can be used to recover MP. Unfortunately, with the MP Cost, your intelligence will have to be ''very'' high in order for this combo to actually raise your recovery rate - anything under 1600 and you're not gaining extra recovery. As no class except for the [[Castlevania: Circle of the Moon/Magician|Magician]] will ever [[Castlevania: Circle of the Moon/Stats|go over]] 1080 intelligence, this combo is of little practical use. Since DSS uses MP and this is a DSS option, this boost to intelligence is only useful for high-level MP regeneration.


=== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]]/[[Castlevania: Circle of the Moon/Cards#Thunderbird|Thunderbird]] ===
=== [[Castlevania: Circle of the Moon/Cards#Venus|Venus]]/[[Castlevania: Circle of the Moon/Cards#Thunderbird|Thunderbird]] ===
*'''Type''': Boost
*'''Type''': Boost
*'''MP Cost''': 16/Time
*'''MP Cost''': 16/Time
*'''Stats''': STR + ?
*'''Stats''': STR +3R
*'''Effects''': --
*'''Effects''': --
*'''Description''': Damage increases as the % of the map uncovered increases.
*'''Description''': Damage increases as the % of the map uncovered increases.
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*'''Description''': 2 fireballs circle you in defense.
*'''Description''': 2 fireballs circle you in defense.


The fireballs generally move too slowly to block projectiles, but do a decent amount of damage to enemies. Quite useful when fighting in close quarters.
The fireballs generally move too slowly to block projectiles, but do a large amount of damage to enemies - equal to your whip, but with a smaller interval between hits, leading to massive damage as long as you can stay close. Extremely useful when fighting in close quarters or traveling through low-level areas. Handy against hard-to-hit or swarming enemies, like Bloody Sword or Ectoplasm. Also remains active while cursed, making it useful against Marionettes. Can break walls to reveal secret rooms.


=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
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*'''Description''': 4 ice balls circle you in defense. These can freeze enemies.
*'''Description''': 4 ice balls circle you in defense. These can freeze enemies.


Since the ice block move fairly quickly, they do a decent job of blocking projectiles. Additionally, they can freeze enemies which further prevents damage. Very useful for climbing the towers infested with Bats and Medusa Heads. Note that while this combo can freeze enemies, it does not make a good tool for climbing, as enemies will be damaged as you stand on them, most likely killing your platform before you can jump off.
Since the ice block move fairly quickly, they do a decent job of blocking projectiles. Additionally, they can freeze enemies which further prevents damage. Very useful for climbing the towers infested with Bats and Medusa Heads. Note that while this combo can freeze enemies, it does not make a good tool for climbing, as enemies being frozen will be killed on next hit.


=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
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*'''Description''': If stationary, health will gradually replenish.
*'''Description''': If stationary, health will gradually replenish.


Stand still, get healed. The usefulness of this combo should be really obvious. When it says stationary, it means stationary - no whipping or using [[Castlevania: Circle of the Moon/Weapons|sub-weapons]]. This means that you can't use it if you are in the middle of a fight, but it is very useful as a way of healing up after you've cleared out a room. The amount of HP recovered is small, so it's unlikely that you'll be able to fully restore your HP even if you drain your MP completely, it's still better than nothing.
Stand still, get healed. The usefulness of this combo should be really obvious. When it says stationary, it means stationary - no whipping or using [[Castlevania: Circle of the Moon/Weapons|sub-weapons]]. This means that you can't use it if you are in the middle of a fight, but it is very useful as a way of healing up after you've cleared out a room. The amount of HP recovered isn't high and the MP cost is high, and the MP starts to deplete before gaining HP after a few seconds, making this combination non-practical most of the time.
This combo is useful to heal up and saving precious healing items, since they drop rarely and running out in the middle of the tough fight can be fatal.


=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
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*'''MP Cost''': 8/Time
*'''MP Cost''': 8/Time
*'''Stats''': --
*'''Stats''': --
*'''Effects''': Immunity from [[Castlevania: Circle of the Moon/Getting Started#Status|petrification]], but at the cost of your speed and jumping ability.
*'''Effects''': Immunity from [[Castlevania: Circle of the Moon/Gameplay#Status|petrification]], but at the cost of your speed and jumping ability.
*'''Description''': Transform into stone and become invulnerable.
*'''Description''': Transform into stone and become invulnerable.


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*'''Description''': A circular barrier will surround you.
*'''Description''': A circular barrier will surround you.


This does what the [[#Jupiter/Griffin|Jupiter/Griffin]] fails to do: work as a shield that allows you to run through a room without worrying about enemies. The barrier blocks any destroyable projectile and does the same about of damage as a whip strike, so if you can defeat the enemies in one hit, you can just dash through the corridor. It makes a perfect barrier for climbing the towers. It can also break walls, meaning that finding secret rooms is as easy as jumping near a wall.
This does what the [[#Jupiter/Griffin|Jupiter/Griffin]] fails to do: work as a shield that allows you to run through a room without worrying about enemies. The barrier blocks any destroyable projectile and does the same amount of damage as a whip strike, so if you can defeat the enemies in one hit, you can just dash through the corridor. It makes a perfect barrier for climbing the towers. It can also break walls, meaning that finding secret rooms is as easy as jumping near a wall.


=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Black Dog|Black Dog]] ===
=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Black Dog|Black Dog]] ===
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*'''Description''': A black hole barrier will surround you, but HP is drained.
*'''Description''': A black hole barrier will surround you, but HP is drained.


Much like the [[#Jupiter/Unicorn|Jupiter/Unicorn]] shield, but with two differences. First, it does about twice as much damage and second, it puts you in a [[Castlevania: Circle of the Moon/Getting Started#Status|poisoned state]]. It's a trade-off that is occasionally worth it, but most of the time you should use the Jupiter/Unicorn shield instead.
Much like the [[#Jupiter/Unicorn|Jupiter/Unicorn]] shield, but with two differences. First, it does about twice as much damage and second, it puts you in a [[Castlevania: Circle of the Moon/Gameplay#Status|poisoned state]]. It's a trade-off that is occasionally worth it, but most of the time you should use the Jupiter/Unicorn shield instead.


== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]] combinations ==
== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]] combinations ==
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*'''Description''': Attack with a fire sword.
*'''Description''': Attack with a fire sword.


Somewhat useful at times, but more because you can hit things above you than because of the fire [[Castlevania: Circle of the Moon/Getting Started#Elements|element]] or strength boost.
Somewhat useful at times, but more because you can hit things above you than because of the fire [[Castlevania: Circle of the Moon/Gameplay#Elements|element]] or strength boost.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
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*'''Stats''': STR -30%
*'''Stats''': STR -30%
*'''Effects''': Swings an ice sword; freezes enemies.
*'''Effects''': Swings an ice sword; freezes enemies.
*'''Description''': Attack with an ice sword. Can free enemies.
*'''Description''': Attack with an ice sword. Can freeze enemies.


Basically a sword version of [[#Mercury/Serpent|Mercury/Serpent]]. Very fast, but since it has a much shorter range that the whip, when it comes to freezing enemies to use as platforms, the whip is actually more effective.
Basically a sword version of [[#Mercury/Serpent|Mercury/Serpent]]. Very fast, has a much shorter but slightly higher range than the whip. Pick this or the whip at your choice. Often a better choice for climbing Brain Floats, as this can hit them from right beneath.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
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*'''Description''': Attack with a rose sword.
*'''Description''': Attack with a rose sword.


Interesting effect, if not particularly useful. The "sword" is significantly larger than other Mars weapons, so it can, in theory, hit more enemies at once.
The "sword" is significantly larger than other Mars weapons, so it can, in theory, hit more enemies at once. While it's extra range does minimal damage, it is useful for clearing breakable projectiles and weaker enemies.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Golem|Golem]] ===
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*'''Description''': Attack with a massive hammer. Causes earthquakes.
*'''Description''': Attack with a massive hammer. Causes earthquakes.


Worthless as the swing is way to slow to do anything but give the enemies more time to hit you. The earthquake causes trivial damage, and only works on enemies standing on the ground.
The earthquake causes trivial damage, and only works on enemies standing on the ground and the stone faces (Devil Tower and Evil Pillar, as they are "tied" to the ground by the pillar in the background), but hits all enemies fully on the screen. The hammer head does normal damage when directly contacting an enemy.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Cockatrice|Cockatrice]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Cockatrice|Cockatrice]] ===
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*'''Description''': Attack with poison claws.
*'''Description''': Attack with poison claws.


Basically, it's a [[Castlevania: Circle of the Moon/Getting Started#Elements|poison]] version of [[#Mars/Cockatrice|Mars/Cockatrice]]. It's much faster, so you can get in two swings in the time it normally takes to swing the whip once, which makes up for the strength penalty.
Basically, it's a [[Castlevania: Circle of the Moon/Gameplay#Elements|poison]] version of [[#Mars/Cockatrice|Mars/Cockatrice]]. It's much faster, so you can get in two swings in the time it normally takes to swing the whip once, which makes up for the strength penalty.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Griffin|Griffin]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Griffin|Griffin]] ===
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*'''Description''': Sword Draw. Holding attack longer will inflict more damage.
*'''Description''': Sword Draw. Holding attack longer will inflict more damage.


When fully charged, the sword can do 8-10x normal damage, and has a fairly long range. However, as it takes two or three seconds to fully charge, and you can't move while charging, its usefulness is somewhat limited.
This combination changes the normal attack into a charging sword draw, the sword can do 1-10x normal damage depending on charge time, and has a fairly long range on full charge. However, as it takes two or three seconds to fully charge, and you can't move while charging, its usefulness is somewhat limited. It also has a hidden effect that your slide kick and tackle can deal damage equal to a full charge draw without charging or any MP cost, meaning that it can be useful sometimes.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Thunderbird|Thunderbird]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Thunderbird|Thunderbird]] ===
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*'''Description''': Attack with a holy sword.
*'''Description''': Attack with a holy sword.


As if the strength boost isn't enough, the attack is also very, very rapid. The MP cost is high enough that you'll need to keep an eye on your stats, but not so high that the combo is unusable.  The closer you are to the enemy, the more damage this DDS combo deals, to about triple damage off your normal whip attack if you can smack the enemy squarely with the hilt.
As if the strength boost isn't enough, the attack is also very, very rapid. The MP cost is high enough that you'll need to keep an eye on your stats, but not so high that the combo is unusable.  The closer you are to the enemy, the more damage this DDS combo deals, to about triple damage off your normal whip attack if you can smack the enemy squarely with the hilt. Note that damage dealt by Nathan's sliding move is equal to hitting an enemy squarely with the sword's hilt.


=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Black Dog|Black Dog]] ===
=== [[Castlevania: Circle of the Moon/Cards#Mars|Mars]]/[[Castlevania: Circle of the Moon/Cards#Black Dog|Black Dog]] ===
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*'''Description''': Attack with a gun.
*'''Description''': Attack with a gun.


Very, very powerful even early in the game. However, there are two big drawbacks related to its speed. First, the slowness of the bullet means that you can only use it when you are facing a limited number of slow moving targets. Second, the time between when you hit {{gb|B}} and actually fire is quite long, so you can't really use this against flying enemies or ones on ledges above you.
Very, very powerful even early in the game. However, the attack is impractical due to its long and slow attack motion. Nathan will take forever to pull a gun, fire, and sheath the gun, with the full motion unable to be cancelled. Additionally, the bullet can only travel straight forward, such that it only works on slow enemies.


== [[Castlevania: Circle of the Moon/Cards#Diana|Diana]] combinations ==
== [[Castlevania: Circle of the Moon/Cards#Diana|Diana]] combinations ==
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*'''MP Cost''': 32/Attack
*'''MP Cost''': 32/Attack
*'''Stats''': --
*'''Stats''': --
*'''Effects''': Shoots a fireball
*'''Effects''': Shoots a fireball.
*'''Description''': A fireball is released with each attack.
*'''Description''': A fireball is released with each attack.


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*'''Description''': Electricity fills the air when the whip is spun.
*'''Description''': Electricity fills the air when the whip is spun.


Mildly useful, though most of the time if your spinning whip doesn't do enough damage you should just use a standard strike or [[Castlevania: Circle of the Moon/Weapons|sub-weapon]].
The difference of using Diana over Mercury is that the electrified whip will now spin. Still, it deals minor damage comparing to many other combinations.


=== [[Castlevania: Circle of the Moon/Cards#Diana|Diana]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
=== [[Castlevania: Circle of the Moon/Cards#Diana|Diana]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
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*'''Description''': A stalactite is raised to attack.
*'''Description''': A stalactite is raised to attack.


Not sure how Konami mistranslated five metal spears as a single natural rock formation. Also, stalactites are the rocks that hang from the ceiling; stalagmites are the ones that are on the ground. Horribly wrong description aside, it's not a particularly useful attack (cool looking though). Basically an enemy has to be standing in a very exact spot to be hit, so even if the enemies are near you, it might miss. It is quite powerful, when it actually hits something.
Not sure how Konami mistranslated five metal spears as a single natural rock formation. Also, stalactites are the rocks that hang from the ceiling; stalagmites are the ones that are on the ground. Although it's somewhat unreliable, as enemies don't take damage between the spears, it is quite powerful, and it can often safely hit enemies beneath the player in rooms with multiple floors. The most frequent use this card combo sees, however, is in speedruns, as it can be exploited in a "warp glitch" in certain rooms.


=== [[Castlevania: Circle of the Moon/Cards#Apollo|Apollo]]/[[Castlevania: Circle of the Moon/Cards#Cockatrice|Cockatrice]] ===
=== [[Castlevania: Circle of the Moon/Cards#Apollo|Apollo]]/[[Castlevania: Circle of the Moon/Cards#Cockatrice|Cockatrice]] ===
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*'''MP Cost''': 80/Use
*'''MP Cost''': 80/Use
*'''Stats''': --
*'''Stats''': --
*'''Effects''':
*'''Effects''':  
*'''Description''': A lightning ball is thrown.
*'''Description''': A lightning ball is thrown.


Similar to [[#Apollo/Mandragora|Apollo/Mandragora]] - a projectile is thrown in a low arc. The difference is that it will attach itself to the first enemy it hits. Causes massive damage as each hit is powerful and it stays put for a decent amount of time. As a bonus, if the first hit kills the enemy, the ball will keep moving so you don't waste an attack when a weaker enemy gets in front of the stronger one that you're aiming at.
Similar to [[#Apollo/Mandragora|Apollo/Mandragora]] - a projectile is thrown in a low arc. The difference is that it will attach itself to the first enemy it hits. It stays put for a decent amount of time, though damage of each hit will quickly decrease. As a bonus, if the first few hits kill a weak enemy, the ball will keep moving so you don't waste an attack when a weaker enemy gets in front of the stronger one that you're aiming at.


=== [[Castlevania: Circle of the Moon/Cards#Apollo|Apollo]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
=== [[Castlevania: Circle of the Moon/Cards#Apollo|Apollo]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
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*'''Description''': Ice attacks heal character while reducing MP.
*'''Description''': Ice attacks heal character while reducing MP.


With this equipped you are nearly invincible in the [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]] as not only will you avoid damage from most of the enemies, but you cannot be [[Castlevania: Circle of the Moon/Getting Started#Status|frozen]] either.
With this equipped you have easier days in the [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]] as not only will you avoid damage from most of the enemies, but you cannot be [[Castlevania: Circle of the Moon/Gameplay#Status|frozen]] either.  Note that enemies in the area deal somewhat high damage, that playing carelessly and the protection will quickly run out.


=== [[Castlevania: Circle of the Moon/Cards#Neptune|Neptune]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
=== [[Castlevania: Circle of the Moon/Cards#Neptune|Neptune]]/[[Castlevania: Circle of the Moon/Cards#Mandragora|Mandragora]] ===
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*'''Description''': Stone attacks heal character while reducing MP.
*'''Description''': Stone attacks heal character while reducing MP.


More important that blocking physical damage, this combo makes you immune to the [[Castlevania: Circle of the Moon/Getting Started#Status|petrification status]].
More important that blocking physical damage, this combo makes you immune to the [[Castlevania: Circle of the Moon/Gameplay#Status|petrification status]].


=== [[Castlevania: Circle of the Moon/Cards#Neptune|Neptune]]/[[Castlevania: Circle of the Moon/Cards#Manticore|Manticore]] ===
=== [[Castlevania: Circle of the Moon/Cards#Neptune|Neptune]]/[[Castlevania: Circle of the Moon/Cards#Manticore|Manticore]] ===
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*'''Description''': Poison attacks heal character while reducing MP.
*'''Description''': Poison attacks heal character while reducing MP.


Immunity from [[Castlevania: Circle of the Moon/Getting Started#Status|poison]] makes this one of the best Neptune cards, especially in the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] which is infested with poisonous creatures.
Immunity from [[Castlevania: Circle of the Moon/Gameplay#Status|poison]] makes this one of the best Neptune cards, especially in the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] which is infested with poisonous creatures.


=== [[Castlevania: Circle of the Moon/Cards#Neptune|Neptune]]/[[Castlevania: Circle of the Moon/Cards#Griffin|Griffin]] ===
=== [[Castlevania: Circle of the Moon/Cards#Neptune|Neptune]]/[[Castlevania: Circle of the Moon/Cards#Griffin|Griffin]] ===
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[[File:Castlevania CotM dss familiar-Griffin.gif|left]]
[[File:Castlevania CotM dss familiar-Griffin.gif|left]]
Similar to the [[#Saturn/Salamander|bat]], but with none of the drawbacks. The projectiles move fast, are reasonable powerful, and the sprite aims them, so they don't move strictly horizontally.
Similar to the [[#Saturn/Salamander|bat]], but with none of the drawbacks. The projectiles move fast, are reasonably powerful, and the sprite aims them, so they don't move strictly horizontally.
{{-}}
{{-}}


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*'''MP Cost''': 100/Use
*'''MP Cost''': 100/Use
*'''Stats''': --
*'''Stats''': --
*'''Effects''': Heals approximately 18% of your max HP
*'''Effects''': Heals 1% of your max HP per tick, for 18 ticks in total.
*'''Description''': A Unicorn will be summoned to attack.
*'''Description''': A Unicorn will be summoned to attack.


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*'''Type''': Boost
*'''Type''': Boost
*'''MP Cost''': 6/Time
*'''MP Cost''': 6/Time
*'''Stats''': DEF +[(minutes played/960)*100]%
*'''Stats''': DEF +1*6 minutes played
*'''Effects''': Defense increases the longer you play the game.
*'''Effects''': Defense increases the longer you play the game.
*'''Description''': Defense increases depending on the elapsed game time.
*'''Description''': Defense increases depending on the elapsed game time.
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*'''Stats''': --
*'''Stats''': --
*'''Effects''': [[Castlevania: Circle of the Moon/Weapons#Double shots|Sub-weapons]] drain MP instead of hearts. The cost of throwing one weapon in MP is the normal heart cost plus 5.
*'''Effects''': [[Castlevania: Circle of the Moon/Weapons#Double shots|Sub-weapons]] drain MP instead of hearts. The cost of throwing one weapon in MP is the normal heart cost plus 5.
*'''Description''':
*'''Description''': Sub-weapons use mind power rather than hearts.


Very useful in all [[Castlevania: Circle of the Moon/Getting Started#Modes|modes]], though you get it very late in the game. Exceptionally useful in [[Castlevania: Circle of the Moon/Magician|Magician mode]] when your extremely high intelligence lets you throw [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] for free early on.
Very useful in all [[Castlevania: Circle of the Moon/Gameplay#Modes|modes]], though you get it very late in the game. Exceptionally useful in [[Castlevania: Circle of the Moon/Magician|Magician mode]] when your extremely high intelligence lets you throw [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] for free early on.


=== [[Castlevania: Circle of the Moon/Cards#Pluto|Pluto]]/[[Castlevania: Circle of the Moon/Cards#Griffin|Griffin]] ===
=== [[Castlevania: Circle of the Moon/Cards#Pluto|Pluto]]/[[Castlevania: Circle of the Moon/Cards#Griffin|Griffin]] ===
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*'''Description''': Walking and dash speed are increased.
*'''Description''': Walking and dash speed are increased.


Mildly useful if you're bored running through corridors, however this combo really doesn't having any effect on the gameplay.
Mildly useful if you're bored running through corridors, however this combo really doesn't having any effect on the gameplay, unless you are making a speed run.


=== [[Castlevania: Circle of the Moon/Cards#Pluto|Pluto]]/[[Castlevania: Circle of the Moon/Cards#Thunderbird|Thunderbird]] ===
=== [[Castlevania: Circle of the Moon/Cards#Pluto|Pluto]]/[[Castlevania: Circle of the Moon/Cards#Thunderbird|Thunderbird]] ===
*'''Type''': Boost
*'''Type''': Boost
*'''MP Cost''': 4/Time
*'''MP Cost''': 4/Time
*'''Stats''': STR +[(minutes played/960)*100]%
*'''Stats''': STR +1*6 minutes played
*'''Effects''': Strength increases the longer you play the game.
*'''Effects''': Strength increases the longer you play the game.
*'''Description''': Inflicted damage is increased depending on the elapsed time.
*'''Description''': Inflicted damage is increased depending on the elapsed time.


The offensive version of [[#Pluto/Cockatrice|Pluto/Cockatrice]].  This normally isn't a great combo (you probably won't get more than a 50% boost), although it is cheap on the MP; the strength boost of this combo is limitless, however, so it does have novelty value.  If you are able to leave the game running for a few days you could use this combo to max out your strength score, as every 16 hours of 'play' time will give you a +100% Str boost.
The offensive version of [[#Pluto/Cockatrice|Pluto/Cockatrice]].  This normally isn't a great combo (you probably won't get more than a 50% boost), although it is cheap on the MP; the strength boost of this combo is limitless, however, so it does have novelty value.  If you are able to leave the game running for a few days you could use this combo to max out your strength score, as every 10 hours of 'play' time will give you a 100 point STR boost.


=== [[Castlevania: Circle of the Moon/Cards#Pluto|Pluto]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
=== [[Castlevania: Circle of the Moon/Cards#Pluto|Pluto]]/[[Castlevania: Circle of the Moon/Cards#Unicorn|Unicorn]] ===
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*'''Description''': The body glows with light and cannot be hit with anything.
*'''Description''': The body glows with light and cannot be hit with anything.


Obviously being completely invulnerable to anything is going to have its uses. However, you cannot kill enemies either, which means if you do nothing but run through the game with this combo on you won't be gaining experience, and you'll be exceptionally weak when fighting [[Castlevania: Circle of the Moon/Bosses|bosses]]. You are also unable to pick up anything, such as subweapons or upgrades.
Obviously being completely invulnerable to anything is going to have its uses. However, you cannot kill enemies either, which means if you do nothing but run through the game with this combo on you won't be gaining experience, and you'll be exceptionally weak when fighting [[Castlevania: Circle of the Moon/Bosses|bosses]]. You are also unable to pick up anything, such as subweapons or upgrades, or whip any candle or wall.
Most useful for going from a save point to a boss room and back in [[Castlevania: Circle of the Moon/Magician|Magician mode]].
Most useful for going from a save point to a boss room and back in [[Castlevania: Circle of the Moon/Magician|Magician mode]].


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*'''Description''': Transforms into a skeleton.
*'''Description''': Transforms into a skeleton.


More of a "fun" combo than a practical one. You turn into a skeleton (the same ones you fight throughout the game). You'll normally throw regular bones that do trivial damage, but randomly you'll throw a Big Bone, which does 9999 to enemies regardless of their defense (including [[Castlevania: Circle of the Moon/Bosses|bosses]]) except dracula in 2nd form, who will only take 450 damage. However, ''any'' hit, no matter how weak, will kill you instantly. As you are often swarmed by enemies, this is incredibly hard to pull off against regular enemies, and by the time you get it, you'll have defeated all of the bosses besides Dracula (except in [[Castlevania: Circle of the Moon/Magician|Magician mode]]).
More of a "fun" combo than a practical one. You turn into a skeleton (the same ones you fight throughout the game). You'll normally throw regular bones that do trivial damage, but randomly you'll throw a Big Bone, which does very high damage equal to 3000 STR (while a Fighter at level 99 has 1513 without equipment), often 9999 to common enemies and less on [[Castlevania: Circle of the Moon/Bosses|bosses]]. For example, Dracula in his 2nd form will only take 450 damage per hit. However, ''any'' hit, no matter how weak, will kill you instantly. As you are often swarmed by enemies, this is incredibly hard to pull off against regular enemies, and by the time you get it, you'll have defeated all of the bosses besides Dracula (except in [[Castlevania: Circle of the Moon/Magician|Magician mode]], which is best for time-attack plays).


If you get the {{CotMitem|type=Equipment|name=Bear Ring}} from the [[Castlevania: Circle of the Moon/Enemies#Skeleton Medalist|Skeleton Medalist]], you'll turn into a cartoon bear. The bear is weak, though stronger than the skeleton (expect for the Big Bone, which the bear cannot do), however it can still be killed in one hit. Instead of the big bone, the bear has 2 sub weapons. {{gb|Up|Dpad}}{{plus}}{{gb|B}} will cause him to throw his projectiles at a higher angle, and {{gb|Down|Dpad}}{{plus}}{{gb|B}} will cause him to throw a bomb. This is an easter egg made for amusement, not something to use for getting through the game.
If you get the {{CotMitem|type=Equipment|name=Bear Ring}} from the [[Castlevania: Circle of the Moon/Enemies#Skeleton Medalist|Skeleton Medalist]], you'll turn into a cartoon bear. The bear is weak, though stronger than the skeleton (except for the Big Bone, which the bear cannot do), however it can still be killed in one hit. Instead of the big bone, the bear has 2 sub weapons. {{gb|Up|Dpad}}{{plus}}{{gb|B}} will cause him to throw his projectiles at a higher angle, and {{gb|Down|Dpad}}{{plus}}{{gb|B}} will cause him to throw a bomb. This is an easter egg made for amusement, not something to use for getting through the game.


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