Castlevania: Dawn of Sorrow: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m (Added cats.)
Line 50: Line 50:
==== Easy Leveling Up ====
==== Easy Leveling Up ====


This trick is most effective late in the game, for maxing your stats to level 99. Get the Persephone vacuum soul, and level up until you are able to use it to kill a Merman (45 hp) in one hit. Next, go to the basement of the Wizardry Lab, to the room below the room with the Ghosts and invisible walls. There you will find 16 Mermen in a line; simply go in and out of the room, using Persephone's vacuum to continually kill the Mermen and gain an exorbitant amount of experience points. To maximize the effectiveness of this strategy, equip the Black Panther and Mothman souls, the Shaman Ring, and Nunchakus (acquired from Boss Rush Mode) and simply zip back and forth--each pass should take about 4 seconds. In this case, the Nunchakus are better than Valmanway because they can be used continuously. With the Shaman Ring and Mothman, you will gain 1488 exp per run; without, only 960 exp.
These are some good suggestion on easy leveling up:


Another effective spot for both leveling up and gaining the Iron Golem soul is in the room left of the Ghost room in the basement of the Wizardry Lab. There, use the Bat Company soul to fly over the Iron Golem, then use the Buer soul (level 9) and the Nunchakus (Valmanway and Kaiser Knuckle also work well) to quickly destroy the Iron Golem and gain 2000 exp.
===== Wizardy Lab: Merman room =====
* Get the Persephone vacuum soul, and level up until you are able to use it to kill a Merman (45 hp) in one hit. Next, go to the basement of the Wizardry Lab, to the room below the room with the Ghosts and invisible walls. There you will find 16 Mermen in a line; simply go in and out of the room, using Persephone's vacuum to continually kill the Mermen and gain an exorbitant amount of experience points.
* Another good strategy is to equip the Black Panther and Mothman souls, the Shaman Ring, and Nunchakus (acquired from Boss Rush Mode) and simply zip back and forth--each pass should take about 4 seconds. In this case, the Nunchakus are better than Valmanway because they can be used continuously. With the Shaman Ring and Mothman, you will gain 1488 exp per run; without, only 960 exp.
* Alternatively, still with Black Panther soul equipped, use Imp soul, and wear items that enchances your INT. Activate Imp, which will suddenly set Merman's HP into just 12, then just zip through them. Oh, and of course, Shaman Ring is ever so recommended.
 
===== Iron Golem =====
* In the room left of the Ghost room in the basement of the Wizardry Lab. There, use the Bat Company soul to fly over the Iron Golem, then use the Buer soul (level 9), Dead Pirate soul and Valmanway (Nunchakus and Kaiser Knuckle also work well, except that their range is short, thus risky) to quickly destroy the Iron Golem and gain 2000 exp.
* If you don't like the large room in the Wizardry lab, you can also try the small one on the top-left-most room top-most tower in the Demon Guest House. In this case however, you cannot use Bat Company soul at all.


==== Boss Rush Mode Rewards ====
==== Boss Rush Mode Rewards ====
15

edits