Category:Quest for Glory: Difference between revisions

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*'''Intelligence''' affects the ability to cast spells, and also affects his maximum Mana/Magic Points.  It sometimes factors into the ability to solve puzzles, although puzzle-solving is usually left entirely to the ability of the player, not the character.
*'''Intelligence''' affects the ability to cast spells, and also affects his maximum Mana/Magic Points.  It sometimes factors into the ability to solve puzzles, although puzzle-solving is usually left entirely to the ability of the player, not the character.
*'''Agility''' affects defensive combat actions (especially Dodge), the success of specific skills (specifically Thief skills), and maximum Stamina Points.
*'''Agility''' affects defensive combat actions (especially Dodge), the success of specific skills (specifically Thief skills), and maximum Stamina Points.
*'''Vitality''' affects the character's ability to take or resist damage: higher Vitality means lower damage dealt by most attacks.  Vitality also has the greatest effect on maximum Health and Stamina.
*'''Vitality''' affects the character's ability to take and recover from damage.  Vitality has the greatest effect on maximum Health and Stamina.  Vitality tends to increase through strenuous effort or being damaged in combat.
*'''Luck''' affects nearly every action and random effect.  Almost every action can increase a character's Luck, although some (for example, gambling) increase it more quickly than others.
*'''Luck''' affects nearly every action and random effect.  Almost every action can increase a character's Luck, although some (for example, gambling) increase it more quickly than others.
*'''Communication''' affects the character's ability to influence others socially, and is most directly affected during the course of haggling over prices in shops.  This attribute is not present in the first game and is removed in the fifth game.
*'''Communication''' affects the character's ability to influence others socially, and is most directly affected during the course of haggling over prices in shops.  This attribute is not present in the first game and is removed in the fifth game.
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