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Template:Infobox Company Stormfront Studios is a video game developer based in San Rafael, California, and has one of the longest creative histories in the industry. The company has approximately 70 developers working on two teams, and owns all its proprietary engines, tools and technology. As of the beginning of 2005 over ten million copies of Stormfront-developed games had been sold.

The company has received major awards and award nominations from The Academy of Interactive Arts Sciences, G4 Television, BAFTA, The EMMA Awards, the Software Publishers Association and many magazines and websites.


History

Stormfront was founded in 1988 by Don Daglow, who had worked as a game programmer and then as Director of Game Development at Mattel Intellivision, as a producer at Electronic Arts, and as a production executive at Broderbund. Stormfront's management includes veterans of Blizzard Entertainment, CNET, Walt Disney Studios, Electronic Arts, Industrial Light and Magic, Lionhead Studios, LucasArts, Origin Systems, Warner Bros. and Weta Digital.

Stormfront was originally founded as Beyond Software, but changed its name in 1991 when the trademark for Beyond proved difficult to enforce.

Highlights 2001-2005

  • Demon Stone (2004). Published by Atari for PS2, Xbox and PC. A lone fighter, a brash sorcerer, a beautiful hot-tempered rogue. Players can switch which of the three characters they control “on the fly” at any moment to battle an onslaught of enemies. Based on Stormfront’s sophisticated game engine used in The Lord of the Rings, advanced AI consistently guides the characters you don’t control, allowing the player to jump from hero to hero to pick the ideal character to play in order to defeat large and dangerous enemies. The game was nominated for several Academy of Interactive Arts Sciences Interactive Achievement Awards and BAFTA Awards.
  • Blood Wake for Xbox (2001). A featured title in Microsoft’s launch of the Xbox, Blood Wake is a fast-action naval combat game with real wakes and waves and the most striking water effects created on a video game console. Players battle enemy gunboats in 28 single-player missions and several multi-player modes. A wide variety of boats, weapons, environments, weather and waves generate a wide variety of play experiences. The game later became part of the Xbox Platinum line of classic hits.

Highlights 1994-2000

  • Madden NFL. Stormfront created the original PC versions of Madden for EA Sports.
  • Although the game earned limited distribution in the United States, Stormfront's 1997 Discovery Channel game Byzantine swept the European Emma Awards at the Frankfurt Book Fair, winning honors as Best Adventure Game, Game of the Year, and CD of the Year.

Highlights 1988-1993

  • Stronghold. These two games in turn led to Stormfront's design of an early RTS, Stronghold (1993). Stronghold was the first RTS to use a 3D perspective.

Interactive TV

Stormfront has had an ongoing involvement in the development of games for Interactive TV, and has produced demos for companies including OpenTV.

List of Stormfront Titles

The first years of Stormfront's history occurred during a time when typical game development teams had two to four members. Its Next Gen projects call for teams of 75 to 100 people or more. This change is typical for game developers during this period.

References

External links

Pages in category "Stormfront Studios"

The following 3 pages are in this category, out of 3 total.