Line 187: | Line 187: | ||
| Double Slash | | Double Slash | ||
| Soul of the Gemma | | Soul of the Gemma | ||
| | | Double Sonic Wave | ||
| | | Might of the Gemmas | ||
| | | Might of the Gemmas | ||
| | | Might of the Gemmas | ||
| | | Sword Expertise | ||
| | | Soul of the Gemma | ||
|- | |- | ||
! Multiple Swings | ! Multiple Swings | ||
| Swift Rotation | | Swift Rotation | ||
| Flail Expertise | | Flail Expertise | ||
| | | Might of the Gemmas | ||
| | | Multiple Rotations | ||
| | | Might of the Gemmas | ||
| | | Might of the Gemmas | ||
| | | Soul of the Gemma | ||
| | | Soul of the Gemma | ||
|- | |- | ||
! Triple Shot | ! Triple Shot | ||
| Strong Arrows | | Strong Arrows | ||
| Soul of the Gemma | | Soul of the Gemma | ||
| | | Might of the Gemmas | ||
| | | Might of the Gemmas | ||
| | | Strong Triple Shot | ||
| | | Might of the Gemmas | ||
| | | Soul of the Gemma | ||
| | | Bow Expertise | ||
|- | |- | ||
! Heavy Swing | ! Heavy Swing | ||
| Swift Recovery | | Swift Recovery | ||
| Soul of the Gemma | | Soul of the Gemma | ||
| | | Might of the Gemmas | ||
| | | Might of the Gemmas | ||
| | | Might of the Gemmas | ||
| | | Swift Heavy Swing | ||
| | | Soul of the Gemma | ||
| | | Soul of the Gemma | ||
|- | |- | ||
! Mighty Defense | ! Mighty Defense | ||
| Total Parry | | Total Parry | ||
| Pride of Gemmas | | Pride of Gemmas | ||
| | | Sword Expertise | ||
| | | Soul of the Gemma | ||
| | | Soul of the Gemma | ||
| | | Soul of the Gemma | ||
| | | Flawless Parry | ||
| | | Pride of Gemmas | ||
|- | |- | ||
! String Resonance | ! String Resonance | ||
| Lullaby | | Lullaby | ||
| Pride of Gemmas | | Pride of Gemmas | ||
| | | Soul of the Gemma | ||
| | | Soul of the Gemma | ||
| | | Bow Expertise | ||
| | | Soul of the Gemma | ||
| | | Pride of Gemmas | ||
| | | Requiem | ||
|- | |- | ||
|} | |} |
Revision as of 04:46, 27 December 2007
Gems can be arranged in your gem frame to modify many statistics and weapon/item behaviors in the game. You're limited by the available space in your gem frame (which expands through various quests in the game), and the orientation of that space within the frame (ie if you have 2 empty spaces you may be able to put in a 2x1 gem but not a 1x2 gem, depending on the arrangement of the current gems in the frame).
Some gems are found or purchased throughout the game (or won as quest rewards), while others must be fused from other gems. Some gems can be created with more than one formula, and when known this should be indicated in the tables below. Costs listed may be the cost of fusion or the cost to purchase from the vendor, depending on availability.
The number of gems you can carry (besides those in your gem frame) is determined by the type of knapsack you have, and is the same as the number of any other type of item you can carry (8 to 24). Therefore, if you have the basic knapsack you start the game with, you can carry 8 of each type of gem (individual gem types, not just 8 within each color of gem).
Gems come in primary (red, yellow, blue) and secondary (green, purple, orange) colors, as well as imperfect gems. Primary colors can be fused to create other gems (not all primary color gems can be fused, though) in expected ways. Two like-color gems will create another like-color gem (red + red = red). Two non-like colors will create the expected secondary color (red + yellow = orange, red + blue = purple, yellow + blue = green).
Following each list of gems is a table showing the fusion formulas. This should be read similar to a multiplication table. The gem on the left when combined with the gem on the top will result in the gem at the intersection of the row and column. The order of the gems does not matter in the fusion.
Red Gems (affect ATK and attack type) 43 types
Gem Type | Description | Cost | Size |
---|---|---|---|
Crystal of Strength | ATK (weapon attack power) +4 | 750 | 1x1 |
Feral Soul | ATK +8 | 1x1 | |
Steal Hook | Enables theft of items from monsters with a flick of the flail | 1000 | 1x1 |
Unstoppable Hook | Enables the flail to penetrate foes with a pull strike | 3000 | 1x1 |
Crystal of Life | Maximum HP + 30 | 1000 | 2x1 |
Sonic Wave | Causes the third sword slash to unleash a shock wave | 3000 | 2x1 |
Multiple Swings | Enables up to 3 consecutive swings with the flail | 3000 | 2x1 |
Triple Shot | Each bow attack fires arrows in three directions | 8000 | 2x1 |
Heavy Swing | Hammer strikes knock monsters even farther back | 3000 | 2x1 |
Double Slash | Deal double damage when striking with a sword | 8000 | 2x1 |
Double Sonic Wave | Deal double damage with sword. Third strike unleashes shock waves | 2x1 | |
Swift Rotation | Swing your flail faster | 3000 | 2x1 |
Strong Arrows | Shots penetrate monsters | 8000 | 2x1 |
Swift Recovery | Quickens recovery time after hammer swings | 8000 | 2x1 |
Sword Expertise | Sword ATK +8. Double damage. Third strike unleashes shock waves | 2x1 | |
Mighty Defense | Raises the maximum number of parries to 10 | 1000 | 1x2 |
String Resonance | Extends range of bow's music | 1000 | 1x2 |
Total Parry | Nullifies all damage when you parry with your sword | 5000 | 1x2 |
Lullaby | The bow's music puts enemies to sleep | 6000 | 1x2 |
Great Tremor | Extends range of hammer ground strikes | 1000 | 1x2 |
Sword Training | ATK +10 when striking with a sword | 1x2 | |
Flail Training | ATK +10 when striking with a flail | 1x2 | |
Bow Training | ATK +10 when shooting a bow | 1x2 | |
Hammer Training | ATK +10 when striking with a hammer | 1x2 | |
Soul of the Dragon | ATK +12 | 2x1 | |
Might of Gemmas | ATK +20 | 2x2 |
Red Gem Fusion Table
Crystal of Strength | Steal Hook | Sonic Wave | Multiple Swings | Triple Shot | Heavy Swing | Mighty Defense | String Resonance | |
---|---|---|---|---|---|---|---|---|
Crystal of Strength | Crystal of Life | Unstoppable Hook | Double Slash | Swift Rotation | Strong Arrows | Swift Recovery | Total Parry | Lullaby |
Steal Hook | Unstoppable Hook | Unstoppable Claw | Soul of the Gemma | Flail Expertise | Soul of the Gemma | Soul of the Gemma | Pride of Gemmas | Pride of Gemmas |
Sonic Wave | Double Slash | Soul of the Gemma | Double Sonic Wave | Might of the Gemmas | Might of the Gemmas | Might of the Gemmas | Sword Expertise | Soul of the Gemma |
Multiple Swings | Swift Rotation | Flail Expertise | Might of the Gemmas | Multiple Rotations | Might of the Gemmas | Might of the Gemmas | Soul of the Gemma | Soul of the Gemma |
Triple Shot | Strong Arrows | Soul of the Gemma | Might of the Gemmas | Might of the Gemmas | Strong Triple Shot | Might of the Gemmas | Soul of the Gemma | Bow Expertise |
Heavy Swing | Swift Recovery | Soul of the Gemma | Might of the Gemmas | Might of the Gemmas | Might of the Gemmas | Swift Heavy Swing | Soul of the Gemma | Soul of the Gemma |
Mighty Defense | Total Parry | Pride of Gemmas | Sword Expertise | Soul of the Gemma | Soul of the Gemma | Soul of the Gemma | Flawless Parry | Pride of Gemmas |
String Resonance | Lullaby | Pride of Gemmas | Soul of the Gemma | Soul of the Gemma | Bow Expertise | Soul of the Gemma | Pride of Gemmas | Requiem |
Blue Gems (affect INT, MP, and spell levels) 33 types
Gem Type | Description | Cost | Size | Fusion Formula |
---|---|---|---|---|
Crystal of Lore | INT (spell damage) +4 | 750 | 1x1 | |
Salamander's Favor | Salamander's spells reach level 2 | 5000 | 2x1 | |
Undine's Favor | Undine's spells reach level 2 | 5000 | 2x1 | |
Gnome's Favor | Gnome's spells reach level 2 | 4000 | 2x1 | |
Jinn's Favor | Jinn's spells reach level 2 | 4000 | 2x1 | |
Pride of the Spirits | All elemental spells reach level 2 | 2x1 | ||
Dryad's Favor | Dryad's spells reach level 2 | 5000 | 1x2 | |
Luna's Favor | Luna's spells reach level 2 | 5000 | 1x2 | |
Wisp's Favor | Wisp's spells reach level 2 | 4000 | 1x2 | |
Shade's Favor | Shade's spells reach level 2 | 4000 | 1x2 | |
Bond of Wisp | Wisp's spells reach level 3 | 2x2 |
Yellow Gems (affect MND, DEF, and recovery) 32 types
Gem Type | Description | Cost | Size | Fusion Formula |
---|---|---|---|---|
Crystal of Defense | DEF (physical defense) +4 | 750 | 1x1 | |
Crystal of Thought | MND (magical defense) +4 | 750 | 1x1 | |
Millennicite | Restores 2 MP every 3 seconds | 1x1 | ||
Herbal Miracle | The effects of pep root apply to all party members | 2000 | 1x1 | |
Stardust Miracle | The effects of stardust herb apply to all party members | 1000 | 1x1 | |
Lore of Healers | Doubles effects of HP recovery items | 6000 | 2x1 | |
Lore of Mages | Doubles effects of MP recovery items | 6000 | 1x2 | |
Lore of Angels | Restores to full HP anyone you revive with an angel's grail | 12000 | 1x2 |
Impure Gems (unstable effects) 35 types
Gem Type | Description | Cost | Size | Fusion Formula |
---|---|---|---|---|
Life's Thirst | Converts 3% of damage inflicted on monsters into HP. ATK -10 | 1x1 | ||
Mind's Thirst | Converts 3% of damage inflicted on monsters into MP. INT -10 | 1x1 | ||
Meager Resistance | Automatically use stardust herb. Increases risk of ailments | 1x1 | ||
Meager Courage | Automatically use pep root. Increases risk of ailments | 1x1 | ||
Chivalry | DEF +20, MND -20 | 1x1 | ||
Ascetism | MND +20, DEF -20 | 1x1 | ||
Planted Feet | Enables steady travel over sand and ice. Increases risk of ailments | 2x1 | ||
Berserking | ATK +15, DEF -10 | 2x1 | ||
Wizardry | INT +15, MND -10 | 2x1 | ||
Clouded Magicite | Raises maximum MP by 30. MND -5 | 2x1 | ||
Evil Spirit's Favor | All elemental spells reach level 2. ATK -10 | 2x1 | ||
Meager Hope | Automatically use angel's grail, but you will catch on fire | 1x2 | ||
Fire & Water Flaw | Raises risk of burning & freezing. Lowers risk of all other ailments | 2x2 | ||
Earth & Wind Flaw | Raises risk of paralysis & disarmament. Lowers risk of all other ailments | 2x2 | ||
Moon & Wood Flaw | Raises risk of confusion & sleep. Lowers risk of all other ailments | 2x2 | ||
Light & Dark Flaw | Raises risk of stunning & blindness. Lowers risk of all other ailments | 2x2 | ||
Poison Flaw | Raises risk of poison. Lowers risk of all other ailments | 2x2 | ||
Academia | INT and MND +12. ATK and DEF -5 | 2x2 | ||
Barbarism | ATK and DEF +12. INT and MND -5 | 2x2 | ||
Bond of Demons | All elemental magic reaches level 3. ATK -50 | 2x2 |
Purple Gems (affect Fury and special attacks) 15 types
Gem Type | Description | Cost | Size | Fusion Formula |
---|---|---|---|---|
Glittering Crystal | DEX (critical hit probability) +10 | 1000 | 1x1 | Crystal of Strength + Crystal of Lore |
Fury Reels | Enables Fury Reels when you enter Fury | 2x1 | ||
Ruthless Sword | When you are in Fury, your focused sword attacks reach level 3 | 4000 | 2x1 | Crystal of Strength + (Salamander's Favor or Shade's Favor) |
Ruthless Flail | When you are in Fury, your focused Flail attacks reach level 3 | 4000 | 2x1 | Crystal of Strength + (Undine's Favor or Luna's Favor) |
Ruthless Bow | When you are in Fury, your focused hammer attacks reach level 3 | 3000 | 2x1 | Crystal of Strength + (Jinn's Favor or Dryad's Favor) |
Ruthless Hammer | When you are in Fury, your focused hammer attacks reach level 3 | 3000 | 2x1 | Crystal of Strength + (Gnome's Favor or Dryad's Favor) |
Orange Gems (affects items and EXP gained) 7 types
Gem Type | Description | Cost | Size | Fusion Formula |
---|---|---|---|---|
Lore of Thieves | Makes fake treasure chests appear as monsters on radar | 1000 | 1x1 | Crystal of Strength + Crystal of Defense |
Heart of Progress | Increases experience gain by 50% | 10000 | 2x2 | Crystal of Strength + Crystal of Thought |
Double Drop | Doubles the chance that monsters will drop items and lucre | 5000 | 2x2 | Crystal of Strength + (Stardust Miracle or Lore of Healers/Mages/Angels) |
Green Gems (nullify status ailments & spikes) 12 types
Gem Type | Description | Cost | Size | Fusion Formula |
---|