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| Double Slash
| Double Slash
| Soul of the Gemma
| Soul of the Gemma
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| Double Sonic Wave
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| Might of the Gemmas
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| Might of the Gemmas
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| Might of the Gemmas
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| Sword Expertise
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| Soul of the Gemma
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|-
! Multiple Swings
! Multiple Swings
| Swift Rotation
| Swift Rotation
| Flail Expertise
| Flail Expertise
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| Might of the Gemmas
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| Multiple Rotations
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| Might of the Gemmas
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| Might of the Gemmas
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| Soul of the Gemma
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| Soul of the Gemma
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|-
! Triple Shot
! Triple Shot
| Strong Arrows
| Strong Arrows
| Soul of the Gemma
| Soul of the Gemma
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| Might of the Gemmas
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| Might of the Gemmas
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| Strong Triple Shot
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| Might of the Gemmas
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| Soul of the Gemma
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| Bow Expertise
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|-
! Heavy Swing
! Heavy Swing
| Swift Recovery
| Swift Recovery
| Soul of the Gemma
| Soul of the Gemma
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| Might of the Gemmas
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| Might of the Gemmas
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| Might of the Gemmas
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| Swift Heavy Swing
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| Soul of the Gemma
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| Soul of the Gemma
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|-
! Mighty Defense
! Mighty Defense
| Total Parry
| Total Parry
| Pride of Gemmas
| Pride of Gemmas
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| Sword Expertise
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| Soul of the Gemma
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| Soul of the Gemma
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| Soul of the Gemma
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| Flawless Parry
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| Pride of Gemmas
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|-
! String Resonance
! String Resonance
| Lullaby
| Lullaby
| Pride of Gemmas
| Pride of Gemmas
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| Soul of the Gemma
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| Soul of the Gemma
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| Bow Expertise
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| Soul of the Gemma
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| Pride of Gemmas
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| Requiem
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Revision as of 04:46, 27 December 2007

Gems can be arranged in your gem frame to modify many statistics and weapon/item behaviors in the game. You're limited by the available space in your gem frame (which expands through various quests in the game), and the orientation of that space within the frame (ie if you have 2 empty spaces you may be able to put in a 2x1 gem but not a 1x2 gem, depending on the arrangement of the current gems in the frame).

Some gems are found or purchased throughout the game (or won as quest rewards), while others must be fused from other gems. Some gems can be created with more than one formula, and when known this should be indicated in the tables below. Costs listed may be the cost of fusion or the cost to purchase from the vendor, depending on availability.

The number of gems you can carry (besides those in your gem frame) is determined by the type of knapsack you have, and is the same as the number of any other type of item you can carry (8 to 24). Therefore, if you have the basic knapsack you start the game with, you can carry 8 of each type of gem (individual gem types, not just 8 within each color of gem).

Gems come in primary (red, yellow, blue) and secondary (green, purple, orange) colors, as well as imperfect gems. Primary colors can be fused to create other gems (not all primary color gems can be fused, though) in expected ways. Two like-color gems will create another like-color gem (red + red = red). Two non-like colors will create the expected secondary color (red + yellow = orange, red + blue = purple, yellow + blue = green).

Following each list of gems is a table showing the fusion formulas. This should be read similar to a multiplication table. The gem on the left when combined with the gem on the top will result in the gem at the intersection of the row and column. The order of the gems does not matter in the fusion.

Red Gems (affect ATK and attack type) 43 types

Gem Type Description Cost Size
Crystal of Strength ATK (weapon attack power) +4 750 1x1
Feral Soul ATK +8 1x1
Steal Hook Enables theft of items from monsters with a flick of the flail 1000 1x1
Unstoppable Hook Enables the flail to penetrate foes with a pull strike 3000 1x1
Crystal of Life Maximum HP + 30 1000 2x1
Sonic Wave Causes the third sword slash to unleash a shock wave 3000 2x1
Multiple Swings Enables up to 3 consecutive swings with the flail 3000 2x1
Triple Shot Each bow attack fires arrows in three directions 8000 2x1
Heavy Swing Hammer strikes knock monsters even farther back 3000 2x1
Double Slash Deal double damage when striking with a sword 8000 2x1
Double Sonic Wave Deal double damage with sword. Third strike unleashes shock waves 2x1
Swift Rotation Swing your flail faster 3000 2x1
Strong Arrows Shots penetrate monsters 8000 2x1
Swift Recovery Quickens recovery time after hammer swings 8000 2x1
Sword Expertise Sword ATK +8. Double damage. Third strike unleashes shock waves 2x1
Mighty Defense Raises the maximum number of parries to 10 1000 1x2
String Resonance Extends range of bow's music 1000 1x2
Total Parry Nullifies all damage when you parry with your sword 5000 1x2
Lullaby The bow's music puts enemies to sleep 6000 1x2
Great Tremor Extends range of hammer ground strikes 1000 1x2
Sword Training ATK +10 when striking with a sword 1x2
Flail Training ATK +10 when striking with a flail 1x2
Bow Training ATK +10 when shooting a bow 1x2
Hammer Training ATK +10 when striking with a hammer 1x2
Soul of the Dragon ATK +12 2x1
Might of Gemmas ATK +20 2x2

Red Gem Fusion Table

Crystal of Strength Steal Hook Sonic Wave Multiple Swings Triple Shot Heavy Swing Mighty Defense String Resonance
Crystal of Strength Crystal of Life Unstoppable Hook Double Slash Swift Rotation Strong Arrows Swift Recovery Total Parry Lullaby
Steal Hook Unstoppable Hook Unstoppable Claw Soul of the Gemma Flail Expertise Soul of the Gemma Soul of the Gemma Pride of Gemmas Pride of Gemmas
Sonic Wave Double Slash Soul of the Gemma Double Sonic Wave Might of the Gemmas Might of the Gemmas Might of the Gemmas Sword Expertise Soul of the Gemma
Multiple Swings Swift Rotation Flail Expertise Might of the Gemmas Multiple Rotations Might of the Gemmas Might of the Gemmas Soul of the Gemma Soul of the Gemma
Triple Shot Strong Arrows Soul of the Gemma Might of the Gemmas Might of the Gemmas Strong Triple Shot Might of the Gemmas Soul of the Gemma Bow Expertise
Heavy Swing Swift Recovery Soul of the Gemma Might of the Gemmas Might of the Gemmas Might of the Gemmas Swift Heavy Swing Soul of the Gemma Soul of the Gemma
Mighty Defense Total Parry Pride of Gemmas Sword Expertise Soul of the Gemma Soul of the Gemma Soul of the Gemma Flawless Parry Pride of Gemmas
String Resonance Lullaby Pride of Gemmas Soul of the Gemma Soul of the Gemma Bow Expertise Soul of the Gemma Pride of Gemmas Requiem

Blue Gems (affect INT, MP, and spell levels) 33 types

Gem Type Description Cost Size Fusion Formula
Crystal of Lore INT (spell damage) +4 750 1x1
Salamander's Favor Salamander's spells reach level 2 5000 2x1
Undine's Favor Undine's spells reach level 2 5000 2x1
Gnome's Favor Gnome's spells reach level 2 4000 2x1
Jinn's Favor Jinn's spells reach level 2 4000 2x1
Pride of the Spirits All elemental spells reach level 2 2x1
Dryad's Favor Dryad's spells reach level 2 5000 1x2
Luna's Favor Luna's spells reach level 2 5000 1x2
Wisp's Favor Wisp's spells reach level 2 4000 1x2
Shade's Favor Shade's spells reach level 2 4000 1x2
Bond of Wisp Wisp's spells reach level 3 2x2

Yellow Gems (affect MND, DEF, and recovery) 32 types

Gem Type Description Cost Size Fusion Formula
Crystal of Defense DEF (physical defense) +4 750 1x1
Crystal of Thought MND (magical defense) +4 750 1x1
Millennicite Restores 2 MP every 3 seconds 1x1
Herbal Miracle The effects of pep root apply to all party members 2000 1x1
Stardust Miracle The effects of stardust herb apply to all party members 1000 1x1
Lore of Healers Doubles effects of HP recovery items 6000 2x1
Lore of Mages Doubles effects of MP recovery items 6000 1x2
Lore of Angels Restores to full HP anyone you revive with an angel's grail 12000 1x2

Impure Gems (unstable effects) 35 types

Gem Type Description Cost Size Fusion Formula
Life's Thirst Converts 3% of damage inflicted on monsters into HP. ATK -10 1x1
Mind's Thirst Converts 3% of damage inflicted on monsters into MP. INT -10 1x1
Meager Resistance Automatically use stardust herb. Increases risk of ailments 1x1
Meager Courage Automatically use pep root. Increases risk of ailments 1x1
Chivalry DEF +20, MND -20 1x1
Ascetism MND +20, DEF -20 1x1
Planted Feet Enables steady travel over sand and ice. Increases risk of ailments 2x1
Berserking ATK +15, DEF -10 2x1
Wizardry INT +15, MND -10 2x1
Clouded Magicite Raises maximum MP by 30. MND -5 2x1
Evil Spirit's Favor All elemental spells reach level 2. ATK -10 2x1
Meager Hope Automatically use angel's grail, but you will catch on fire 1x2
Fire & Water Flaw Raises risk of burning & freezing. Lowers risk of all other ailments 2x2
Earth & Wind Flaw Raises risk of paralysis & disarmament. Lowers risk of all other ailments 2x2
Moon & Wood Flaw Raises risk of confusion & sleep. Lowers risk of all other ailments 2x2
Light & Dark Flaw Raises risk of stunning & blindness. Lowers risk of all other ailments 2x2
Poison Flaw Raises risk of poison. Lowers risk of all other ailments 2x2
Academia INT and MND +12. ATK and DEF -5 2x2
Barbarism ATK and DEF +12. INT and MND -5 2x2
Bond of Demons All elemental magic reaches level 3. ATK -50 2x2

Purple Gems (affect Fury and special attacks) 15 types

Gem Type Description Cost Size Fusion Formula
Glittering Crystal DEX (critical hit probability) +10 1000 1x1 Crystal of Strength + Crystal of Lore
Fury Reels Enables Fury Reels when you enter Fury 2x1
Ruthless Sword When you are in Fury, your focused sword attacks reach level 3 4000 2x1 Crystal of Strength + (Salamander's Favor or Shade's Favor)
Ruthless Flail When you are in Fury, your focused Flail attacks reach level 3 4000 2x1 Crystal of Strength + (Undine's Favor or Luna's Favor)
Ruthless Bow When you are in Fury, your focused hammer attacks reach level 3 3000 2x1 Crystal of Strength + (Jinn's Favor or Dryad's Favor)
Ruthless Hammer When you are in Fury, your focused hammer attacks reach level 3 3000 2x1 Crystal of Strength + (Gnome's Favor or Dryad's Favor)

Orange Gems (affects items and EXP gained) 7 types

Gem Type Description Cost Size Fusion Formula
Lore of Thieves Makes fake treasure chests appear as monsters on radar 1000 1x1 Crystal of Strength + Crystal of Defense
Heart of Progress Increases experience gain by 50% 10000 2x2 Crystal of Strength + Crystal of Thought
Double Drop Doubles the chance that monsters will drop items and lucre 5000 2x2 Crystal of Strength + (Stardust Miracle or Lore of Healers/Mages/Angels)

Green Gems (nullify status ailments & spikes) 12 types

Gem Type Description Cost Size Fusion Formula