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(→‎Red Gem Fusion Table: Added Great Tremor)
 
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{{Header Nav|game=Children of Mana}}
{{Header Nav|game=Children of Mana}}


Gems can be arranged in your gem frame to modify many statistics and weapon/item behaviors in the game. You're limited by the available space in your gem frame (which expands through various quests in the game), and the orientation of that space within the frame (ie if you have 2 empty spaces you may be able to put in a 2x1 gem but not a 1x2 gem, depending on the arrangement of the current gems in the frame).
Gems can be arranged in your gem frame to modify many statistics and weapon/item behaviors in the game. You're limited by the available space in your gem frame (which expands through various quests in the game), and the orientation of that space within the frame (i.e. if you have 2 empty spaces you may be able to put in a 2x1 gem but not a 1x2 gem, depending on the arrangement of the current gems in the frame).


Some gems are found or purchased throughout the game (or won as quest rewards), while others must be fused from other gems. Some gems can be created with more than one formula, and when known this should be indicated in the tables below. Costs listed may be the cost of fusion or the cost to purchase from the vendor, depending on availability.
Some gems are found or purchased throughout the game (or won as quest rewards), while others must be fused from other gems. Some gems can be created with more than one formula, and when known this should be indicated in the tables below. Costs listed may be the cost of fusion or the cost to purchase from the vendor, depending on availability.


The number of gems you can carry (besides those in your gem frame) is determined by the type of knapsack you have, and is the same as the number of any other type of item you can carry (8 to 24). Therefore, if you have the basic knapsack you start the game with, you can carry 8 of each type of gem (individual gem types, not just 8 within each color of gem).
The number of gems you can carry (besides those in your gem frame) is determined by the type of knapsack you have, and is the same as the number of any other type of item you can carry (8 to 24). Therefore, if you have the basic knapsack you start the game with, you can carry 8 of each type of gem (individual gem types, not just 8 within each color of gem).
Gems come in primary (red, yellow, blue) and secondary (green, purple, orange) colors, as well as imperfect gems. Primary colors can be fused to create other gems (not all primary color gems can be fused, though) in expected ways. Two like-color gems will create another like-color gem (red + red = red). Two non-like colors will create the expected secondary color (red + yellow = orange, red + blue = purple, yellow + blue = green).
Following each list of gems is a table showing the fusion formulas. This should be read similar to a multiplication table. The gem on the left when combined with the gem on the top will result in the gem at the intersection of the row and column. The order of the gems does not matter in the fusion.


==Red Gems (affect ATK and attack type) 43 types==
==Red Gems (affect ATK and attack type) 43 types==
{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
|-
|-
! Gem Type
!Gem Type
! Description
!Description
! Cost
!Cost
! Size
!Size
|-
|-
! Crystal of Strength
!Crystal of Strength
| ATK (weapon attack power) +4
|ATK +4
| 750
|750
| 1x1
|1x1
|-
|-
! Feral Soul
!Feral Soul
| ATK +8
|ATK +8
|
|
| 1x1
|1x1
|-
|-
! Steal Hook
!Steal Hook
| Enables theft of items from monsters with a flick of the flail
|Enables theft of items from monsters with a flick of the flail
| 1000
|1000
| 1x1
|1x1
|-
|-
! Unstoppable Hook
!Unstoppable Hook
| Enables the flail to penetrate foes with a pull strike
|Enables the flail to penetrate foes with a pull strike
| 3000
|3000
| 1x1
|1x1
|-
|-
! Crystal of Life
!Light on a Boy
| Maximum HP + 30
|Sword ATK +20. DEF and DEX +10
| 1000
|Quest Reward
| 2x1
|1x1
|-
|-
! Sonic Wave
!Unstoppable Claw
| Causes the third sword slash to unleash a shock wave
|Enables the flail to penetrate foes and steal items with a pull strike
| 3000
|4000
| 2x1
|1x1
|-
|-
! Multiple Swings
!Mighty Defense
| Enables up to 3 consecutive swings with the flail
|Raises the maximum number of parries to 10
| 3000
|1000
| 2x1
|1x2
|-
|-
! Triple Shot
!String Resonance
| Each bow attack fires arrows in three directions
|Extends range of bow's music
| 8000
|1000
| 2x1
|1x2
|-
|-
! Heavy Swing
!Great Tremor
| Hammer strikes knock monsters even farther back
|Extends range of hammer ground strikes
| 3000
|1000
| 2x1
|1x2
|-
|-
! Double Slash
!Total Parry
| Deal double damage when striking with a sword
|Nullifies all damage when you parry with your sword
| 8000
|5000
| 2x1
|1x2
|-
|-
! Double Sonic Wave
!Lullaby
| Deal double damage with sword. Third strike unleashes shock waves
|The bow's music puts enemies to sleep
|6000
|1x2
|-
!Requiem
|Extends range of bow's music and puts foes to sleep
|8000
|1x2
|-
!Meteor Shock Wave
|Hammer ground strikes stun nearby monsters
|6000
|1x2
|-
!Sword Training
|ATK +10 when striking with a sword
|
|
| 2x1
|1x2
|-
|-
! Swift Rotation
!Flail Training
| Swing your flail faster
|ATK +10 when striking with a flail
| 3000
|
| 2x1
|1x2
|-
|-
! Strong Arrows
!Bow Training
| Shots penetrate monsters
|ATK +10 when shooting a bow
| 8000
|
| 2x1
|1x2
|-
|-
! Swift Recovery
!Hammer Training
| Quickens recovery time after hammer swings
|ATK +10 when striking with a hammer
| 8000
|
| 2x1
|1x2
|-
|-
! Sword Expertise
!Fountain of Life
| Sword ATK +8. Double damage. Third strike unleashes shock waves
|Maximum HP +50
|
|
| 2x1
|1x2
|-
|-
! Mighty Defense
!Pride of Gemmas
| Raises the maximum number of parries to 10
|ATK +10, DEF +25
| 1000
|10000
| 1x2
|3x2
|-
|-
! String Resonance
!Crystal of Life
| Extends range of bow's music
|Maximum HP + 30
| 1000
|1000
| 1x2
|2x1
|-
|-
! Total Parry
!Sonic Wave
| Nullifies all damage when you parry with your sword
|Causes the third sword slash to unleash a shock wave
| 5000
|3000
| 1x2
|2x1
|-
|-
! Lullaby
!Multiple Swings
| The bow's music puts enemies to sleep
|Enables up to 3 consecutive swings with the flail
| 6000
|3000
| 1x2
|2x1
|-
|-
! Great Tremor
!Triple Shot
| Extends range of hammer ground strikes
|Each bow attack fires arrows in three directions
| 1000
|8000
| 1x2
|2x1
|-
|-
! Sword Training
!Heavy Swing
| ATK +10 when striking with a sword
|Hammer strikes knock monsters even farther back
|
|3000
| 1x2
|2x1
|-
|-
! Flail Training
!Double Slash
| ATK +10 when striking with a flail
|Deal double damage when striking with a sword
|
|8000
| 1x2
|2x1
|-
|-
! Bow Training
!Double Sonic Wave
| ATK +10 when shooting a bow
|Deal double damage with sword. Third strike unleashes shock waves
|
|10000
| 1x2
|2x1
|-
|-
! Hammer Training
!Swift Rotation
| ATK +10 when striking with a hammer
|Swing your flail faster
|
|3000
| 1x2
|2x1
|-
|-
! Soul of the Dragon
!Multiple Rotations
| ATK +12
|Enables up to 3 faster consecutive swings with the flail
|
|10000
| 2x1
|2x1
|-
|-
! Might of Gemmas
!Strong Arrows
| ATK +20
|Shots penetrate monsters
|
|8000
| 2x2
|2x1
|-
|-
|}
!Strong Triple Shot
 
|Each bow attack fires penetrating arrows in three directions
==Red Gem Fusion Table==
|15000
{| {{prettytable}}
|2x1
|-
|-
|
!Swift Recovery
! Crystal of Strength
|Quickens recovery time after hammer swings
! Steal Hook
|8000
! Sonic Wave
|2x1
! Multiple Swings
! Triple Shot
! Heavy Swing
! Mighty Defense
! String Resonance
! Great Tremor
|-
|-
! Crystal of Strength
!Swift Heavy Swing
| Crystal of Life
|Quickens hammer swing recovery time. Knock enemies back
| Unstoppable Hook
|4000
| Double Slash
|2x1
| Swift Rotation
| Strong Arrows
| Swift Recovery
| Total Parry
| Lullaby
| Meteor Shock Wave
|-
|-
! Steal Hook
!Sword Expertise
| Unstoppable Hook
|Sword ATK +8. Double damage. Third strike unleashes shock waves
| Unstoppable Claw
|12000
| Soul of the Gemma
|2x1
| Flail Expertise
| Soul of the Gemma
| Soul of the Gemma
| Pride of Gemmas
| Pride of Gemmas
| Pride of Gemmas
|-
|-
! Sonic Wave
!Flail Expertise
| Double Slash
|Flail ATK +8. Enables up to three flail swings
| Soul of the Gemma
|12000
| Double Sonic Wave
|2x1
| Might of the Gemmas
| Might of the Gemmas
| Might of the Gemmas
| Sword Expertise
| Soul of the Gemma
| Soul of the Gemma
|-
|-
! Multiple Swings
!Bow Expertise
| Swift Rotation
|Bow ATK +8. Fire penetrating arrows in three directions
| Flail Expertise
|12000
| Might of the Gemmas
|2x1
| Multiple Rotations
| Might of the Gemmas
| Might of the Gemmas
| Soul of the Gemma
| Soul of the Gemma
| Soul of the Gemma
|-
|-
! Triple Shot
!Hammer Expertise
| Strong Arrows
|Hammer ATK +8. Quickens hammer recovery. Knock enemies back
| Soul of the Gemma
|12000
| Might of the Gemmas
|2x1
| Might of the Gemmas
| Strong Triple Shot
| Might of the Gemmas
| Soul of the Gemma
| Bow Expertise
| Soul of the Gemma
|-
|-
! Heavy Swing
!Soul of the Dragon
| Swift Recovery
|ATK +12
| Soul of the Gemma
|
| Might of the Gemmas
|2x1
| Might of the Gemmas
| Might of the Gemmas
| Swift Heavy Swing
| Soul of the Gemma
| Soul of the Gemma
| Hammer Expertise
|-
|-
! Mighty Defense
!Flawless Parry
| Total Parry
|Raises max no. of parries to 10. Nullifies all damage
| Pride of Gemmas
|8000
| Sword Expertise
|2x2
| Soul of the Gemma
| Soul of the Gemma
| Soul of the Gemma
| Flawless Parry
| Pride of Gemmas
| Pride of Gemmas
|-
|-
! String Resonance
!Wide Shock Wave
| Lullaby
|Hammer ground strikes gain range and stun nearby foes
| Pride of Gemmas
|8000
| Soul of the Gemma
|2x2
| Soul of the Gemma
| Bow Expertise
| Soul of the Gemma
| Pride of Gemmas
| Requiem
| Pride of Gemmas
|-
|-
! Great Tremor
!Might of Gemmas
| Meteor Shock Wave
|ATK +20
| Pride of Gemmas
|8000
| Soul of the Gemma
|2x2
| Soul of the Gemma
| Soul of the Gemma
| Hammer Expertise
| Pride of Gemmas
| Wide Shock Wave
|-
|-
!Soul of the Gemma
|ATK +25, DEF +10
|10000
|3x2
|}
|}


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{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
|-
|-
! Gem Type
!Gem Type
! Description
!Description
! Cost
!Cost
! Size
!Size
! Fusion Formula
|-
!Crystal of Lore
|INT (spell damage) +4
|750
|1x1
|-
!Crystal of Power
|Raises max MP by 30
|1000
|1x2
|-
!Dryad's Favor
|Dryad's spells reach level 2
|5000
|1x2
|-
!Luna's Favor
|Luna's spells reach level 2
|5000
|1x2
|-
!Wisp's Favor
|Wisp's spells reach level 2
|4000
|1x2
|-
!Shade's Favor
|Shade's spells reach level 2
|4000
|1x2
|-
!Might of the Spirits
|All elemental spells reach level 2
|12000
|1x2
|-
!Soul of the Spirits
|All elemental spells consume 10% less MP
|4000
|1x2
|-
!Pride of the Spirits
|All elemental spells reach level 2
|12000
|2x1
|-
!Salamander's Favor
|Salamander's spells reach level 2
|5000
|2x1
|-
!Undine's Favor
|Undine's spells reach level 2
|5000
|2x1
|-
!Gnome's Favor
|Gnome's spells reach level 2
|4000
|2x1
|-
!Jinn's Favor
|Jinn's spells reach level 2
|4000
|2x1
|-
!Zeal of Salamander
|Salamander's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Undine
|Undine's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Gnome
|Gnome's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Jinn
|Jinn's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Dryad
|Dryad's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Luna
|Luna's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Wisp
|Wisp's spells consume 40% less MP
|8000
|2x2
|-
!Zeal of Shade
|Shade's spells consume 40% less MP
|8000
|2x2
|-
|-
! Crystal of Lore
!Bond of Salamander
| INT (spell damage) +4
|Salamander's spells reach level 3
| 750
|11000
| 1x1
|2x2
|
|-
|-
! Salamander's Favor
!Bond of Undine
| Salamander's spells reach level 2
|Undine's spells reach level 3
| 5000
|11000
| 2x1
|2x2
|
|-
|-
! Undine's Favor
!Bond of Gnome
| Undine's spells reach level 2
|Gnome's spells reach level 3
| 5000
|11000
| 2x1
|2x2
|
|-
|-
! Gnome's Favor
!Bond of Jinn
| Gnome's spells reach level 2
|Jinn's spells reach level 3
| 4000
|11000
| 2x1
|2x2
|
|-
|-
! Jinn's Favor
!Bond of Dryad
| Jinn's spells reach level 2
|Dryad's spells reach level 3
| 4000
|11000
| 2x1
|2x2
|
|-
|-
! Pride of the Spirits
!Bond of Luna
| All elemental spells reach level 2
|Luna's spells reach level 3
|  
|11000
| 2x1
|2x2
|
|-
|-
! Dryad's Favor
!Bond of Wisp
| Dryad's spells reach level 2
|Wisp's spells reach level 3
| 5000
|11000
| 1x2
|2x2
|  
|-
|-
! Luna's Favor
!Bond of Shade
| Luna's spells reach level 2
|Shade's spells reach level 3
| 5000
|11000
| 1x2
|2x2
|
|-
|-
! Wisp's Favor
!Zeal of the Spirits
| Wisp's spells reach level 2
|All elemental spirits consume 30% less MP
| 4000
| 1x2
|
|
|2x2
|-
|-
! Shade's Favor
!Bond of the Spirits
| Shade's spells reach level 2
|All elemental spells reach level 3
| 4000
| 1x2
|
|
|-
|2x2
! Bond of Wisp
| Wisp's spells reach level 3
|
| 2x2
|
|-
|}
|}


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{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
|-
|-
! Gem Type
!Gem Type
! Description
!Description
! Cost
!Cost
! Size
!Size
! Fusion Formula
|-
!Crystal of Defense
|DEF (physical defense) +4
|750
|1x1
|-
!Crystal of Thought
|MND (magical defense) +4
|750
|1x1
|-
|-
! Crystal of Defense
!Millennicite
| DEF (physical defense) +4
|Restores 2 MP every 3 seconds
| 750
| 1x1
|  
|  
|1x1
|-
!Herbal Miracle
|The effects of pep root apply to all party members
|2000
|1x1
|-
!Stardust Miracle
|The effects of stardust herb apply to all party members
|1000
|1x1
|-
|-
! Crystal of Thought
!Druid's Miracle
| MND (magical defense) +4
|Effects of HP and MP recovery items apply to all party members
| 750
|11000
| 1x1
|1x2
|  
|-
!Healer's Miracle
|The effects of HP recovery items apply to all party members
|3000
|1x2
|-
!Mage's Miracle
|The effects of MP recovery items apply to all party members
|3000
|1x2
|-
!Angel's Miracle
|The effects of angel's grail apply to all party members
|6000
|1x2
|-
!Lore of Mages
|Doubles effects of MP recovery items
|6000
|1x2
|-
!Lore of Angels
|Restores to full HP anyone you revive with an angel's grail
|12000
|1x2
|-
!Courage to Fight
|Automatically use pep root when needed
|4000
|1x2
|-
!Courage to Prevail
|Automatically use restorative items when needed
|4000
|1x2
|-
!Courage to Endure
|Automatically use stardust herb when needed
|3000
|2x1
|-
!Lore of Healers
|Doubles effects of HP recovery items
|6000
|2x1
|-
!Ultimate Miracle
|The effects of pep root apply to all party members
|6000
|2x2
|-
!Lore of Alchemists
|Quintuples the effects of HP recovery items
|30000
|2x2
|-
|-
! Millennicite
!Lore of Druids
| Restores 2 MP every 3 seconds
|Doubles the effect of HP and MP recovery items
|  
|5000
| 1x1
|2x2
|
|-
|-
! Herbal Miracle
!Lore of Warlocks
| The effects of pep root apply to all party members
|Quintuples the effects of MP recovery items
| 2000
| 1x1
|
|
|2x2
|-
!Meditation
|Restores 2 HP every 3 seconds
|10000
|2x2
|-
!Cantrip
|Restores 2 MP every 3 seconds
|10000
|2x2
|-
!Courage to Return
|Automatically use an angel's grail when your HP reaches zero
|5000
|3x2
|-
!Deep Meditation
|Restores 4 HP every 3 seconds
|17000
|3x2
|-
|-
! Stardust Miracle
!Powerful Cantrip
| The effects of stardust herb apply to all party members
|Restores 4 MP every 3 seconds
| 1000
|17000
| 1x1
|3x2
|  
|-
|-
! Lore of Healers
!Blessing
| Doubles effects of HP recovery items
|Restores 3 HP and 3 MP every 3 seconds
| 6000
|30000
| 2x1
|3x2
|
|-
|-
! Lore of Mages
!Alchemist's Miracle
| Doubles effects of MP recovery items
|Doubles the effect of party's HP recovery items
| 6000
|6000
| 1x2
|3x3
|
|-
|-
! Lore of Angels
!Warlock's Miracle
| Restores to full HP anyone you revive with an angel's grail
|Doubles the effect of party's MP recovery items
| 12000
|6000
| 1x2
|3x3
|  
|-
|-
!Glorious Blessing
|Restores 6 HP and 6 MP every 3 seconds
|30000
|3x3
|}
|}


Line 408: Line 541:
! Cost
! Cost
! Size
! Size
! Fusion Formula
|-
|-
! Life's Thirst
!Life's Thirst
| Converts 3% of damage inflicted on monsters into HP. ATK -10
|Converts 3% of damage inflicted on monsters into HP. ATK -10
|
|1x1
|-
!Mind's Thirst
|Converts 3% of damage inflicted on monsters into MP. INT -10
|
|1x1
|-
!Meager Resistance
|Automatically use stardust herb. Increases risk of ailments
|
|1x1
|-
!Meager Courage
|Automatically use pep root. Increases risk of ailments
|  
|  
| 1x1
|1x1
|
|-
|-
! Mind's Thirst
!Chivalry
| Converts 3% of damage inflicted on monsters into MP. INT -10
|DEF +20, MND -20
|  
|  
| 1x1
|1x1
|
|-
|-
! Meager Resistance
!Ascetism
| Automatically use stardust herb. Increases risk of ailments
|MND +20, DEF -20
|  
|  
| 1x1
|1x1
|-
!Soul's Thirst
|Converts 3% of damage inflicted into HP and MP. ATK -10, INT -10
|
|
|1x1
|-
|-
! Meager Courage
!Good and Bad Luck
| Automatically use pep root. Increases risk of ailments
|Increases lucre gain by 20%. Items drop less often.
|
| 1x1
|
|
|1x1
|-
|-
! Chivalry
!Cautious Feet
| DEF +20, MND -20
|Enables safe travel over spikes. Increases risk of ailments
|
| 1x1
|
|
|1x2
|-
|-
! Ascetism
!Meager Hope
| MND +20, DEF -20
|Automatically use angel's grail, which will revive you, but you will catch on fire
|
| 1x1
|
|
|1x2
|-
|-
! Planted Feet
!Planted Feet
| Enables steady travel over sand and ice. Increases risk of ailments
|Enables steady travel over sand and ice. Increases risk of ailments
|  
|  
| 2x1
|2x1
|
|-
|-
! Berserking
!Berserking
| ATK +15, DEF -10
|ATK +15, DEF -10
|  
|  
| 2x1
|2x1
|-
!Wizardry
|INT +15, MND -10
|  
|  
|2x1
|-
|-
! Wizardry
!Clouded Magicite
| INT +15, MND -10
|Raises maximum MP by 30. MND -5
|  
|  
| 2x1
|2x1
|-
!Clouded Vivicite
|Raises maximum HP by 50. DEF -10
|
|
|2x1
|-
|-
! Clouded Magicite
!Evil Spirit's Favor
| Raises maximum MP by 30. MND -5
|All elemental spells reach level 2. ATK -10
|  
|
| 2x1
|2x1
|-
!Fire & Water Flaw
|Raises risk of burning & freezing. Lowers risk of all other ailments
|
|
|2x2
|-
|-
! Evil Spirit's Favor
!Earth & Wind Flaw
| All elemental spells reach level 2. ATK -10
|Raises risk of paralysis & disarmament. Lowers risk of all other ailments
|  
|
| 2x1
|2x2
|
|-
|-
! Meager Hope
!Moon & Wood Flaw
| Automatically use angel's grail, but you will catch on fire
|Raises risk of confusion & sleep. Lowers risk of all other ailments
|
|
| 1x2
|2x2
|-
!Light & Dark Flaw
|Raises risk of stunning & blindness. Lowers risk of all other ailments
|
|
|2x2
|-
|-
! Fire & Water Flaw
!Poison Flaw
| Raises risk of burning & freezing. Lowers risk of all other ailments
|Raises risk of poison. Lowers risk of all other ailments
|
|
| 2x2
|2x2
|-
!Academia
|INT and MND +12. ATK and DEF -5
|
|
|2x2
|-
|-
! Earth & Wind Flaw
!Barbarism
| Raises risk of paralysis & disarmament. Lowers risk of all other ailments
|ATK and DEF +12. INT and MND -5
|  
|
| 2x2
|2x2
|
|-
|-
! Moon & Wood Flaw
!Bond of Demons
| Raises risk of confusion & sleep. Lowers risk of all other ailments
|All elemental magic reaches level 3. ATK -50
|  
|
| 2x2
|2x2
|
|-
|-
! Light & Dark Flaw
!Zeal of Demons
| Raises risk of stunning & blindness. Lowers risk of all other ailments
|All elemental spells consume 30% less MP. ATK -50
|  
|
| 2x2
|2x2
|
|-
|-
! Poison Flaw
!Uneasy Meditation
| Raises risk of poison. Lowers risk of all other ailments
|Restores 3 HP every 3 seconds. DEF -5.
|
|
| 2x2
|2x2
|-
!Budding Warlock
|Doubles effect of MP recovery items. Increases risk of ailments.
|
|
|2x2
|-
|-
! Academia
!Budding Alchemist
| INT and MND +12. ATK and DEF -5
|Doubles effect of HP recovery items. Increases risk of ailments.
|
| 2x2
|
|
|2x2
|-
|-
! Barbarism
!Courage to Learn
| ATK and DEF +12. INT and MND -5
|Increases experience gain by 75%. DEF -20.
|  
|
| 2x2
|2x2
|
|-
|-
! Bond of Demons
!Witch's Meditation
| All elemental magic reaches level 3. ATK -50
|Restores 5 HP every 3 seconds. DEF -10.
|
|
| 2x2
|3x2
|  
|-
|-
!Witch's Blessing
|Restores 10 HP and 10 MP every 3 seconds. ATK and INT -50.
|
|3x3
|}
|}


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{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
|-
|-
! Gem Type
!Gem Type
! Description
!Description
! Cost
!Cost
! Size
!Size
! Fusion Formula
|-
!Glittering Crystal
|DEX (critical hit probability) +10
|1000
|1x1
|-
!Cruel Sword
|When you are in Fury, your focused sword attacks reach level 2
|
|1x1
|-
!Cruel Flail
|When you are in Fury, your focused flail attacks reach level 2
|
|1x1
|-
|-
! Glittering Crystal
!Cruel Bow
| DEX (critical hit probability) +10
|When you are in Fury, your focused bow attacks reach level 2
| 1000
|
| 1x1
|1x1
| Crystal of Strength + Crystal of Lore
|-
|-
! Fury Reels
!Cruel Hammer
| Enables Fury Reels when you enter Fury
|When you are in Fury, your focused hammer attacks reach level 2
|
|
| 2x1
|1x1
|-
!Fury Reels
|Enables Fury Reels when you enter Fury
|
|
|2x1
|-
!Morale Boost
|Makes the Fury gauge fill faster
|4000
|2x1
|-
!Ruthless Sword
|When you are in Fury, your focused sword attacks reach level 3
|4000
|2x1
|-
!Ruthless Flail
|When you are in Fury, your focused Flail attacks reach level 3
|4000
|2x1
|-
|-
! Ruthless Sword
!Ruthless Bow
| When you are in Fury, your focused sword attacks reach level 3
|When you are in Fury, your focused hammer attacks reach level 3
| 4000
|3000
| 2x1
|2x1
| Crystal of Strength + (Salamander's Favor or Shade's Favor)
|-
|-
! Ruthless Flail
!Ruthless Hammer
| When you are in Fury, your focused Flail attacks reach level 3
|When you are in Fury, your focused hammer attacks reach level 3
| 4000
|3000
| 2x1
|2x1
| Crystal of Strength + (Undine's Favor or Luna's Favor)
|-
|-
! Ruthless Bow
!Ruthless Gemma
| When you are in Fury, your focused hammer attacks reach level 3
|When you are in Fury, all focused attacks reach level 3
| 3000
|
| 2x1
|2x2
| Crystal of Strength + (Jinn's Favor or Dryad's Favor)
|-
|-
! Ruthless Hammer
!Spirit of the Hero
| When you are in Fury, your focused hammer attacks reach level 3
|Doubles duration of Fury
| 3000
|5000
| 2x1
|2x2
| Crystal of Strength + (Gnome's Favor or Dryad's Favor)
|-
|-
!Double Fury
|Doubles experience earned while in Fury
|
|3x2
|}
|}


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{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
|-
|-
! Gem Type
!Gem Type
! Description
!Description
! Cost
!Cost
! Size
!Size
! Fusion Formula
|-
!Lore of Thieves
|Makes fake treasure chests appear as monsters on radar
|1000
|1x1
|-
!Drain Will
|Converts 3% of damage inflicted on monsters into MP
|15000
|1x2
|-
!Drain Life
|Converts 3% of damage inflicted on monsters into HP
|30000
|2x1
|-
|-
! Lore of Thieves
!Lore of Niccolos
| Makes fake treasure chests appear as monsters on radar
|Adds 10% bonus to lucre gained
| 1000
|4000
| 1x1
|2x2
| Crystal of Strength + Crystal of Defense
|-
|-
! Heart of Progress
!Heart of Progress
| Increases experience gain by 50%
|Increases experience gain by 50%
| 10000
|10000
| 2x2
|2x2
| Crystal of Strength + Crystal of Thought
|-
|-
! Double Drop
!Double Drop
| Doubles the chance that monsters will drop items and lucre
|Doubles the chance that monsters will drop items and lucre
| 5000
|5000
| 2x2
|2x2
| Crystal of Strength + (Stardust Miracle or Lore of Healers/Mages/Angels)
|-
|-
!Drain Soul
|Converts 3% of damage inflicted on monsters into HP and MP
|35000
|2x2
|}
|}


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{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
|-
|-
! Gem Type
!Gem Type
! Description
!Description
! Cost
!Cost
! Size
!Size
! Fusion Formula
|-
!Purity's Shelter
|Prevents you from being poisoned
|8000
|1x2
|-
!Flame's Shelter
|Prevents you from catching fire
|4000
|1x2
|-
!Water's Shelter
|Prevents you from being turned into a snowman
|4000
|1x2
|-
!Forest's Shelter
|Prevents you from being put to sleep
|4000
|1x2
|-
!Moon's Shelter
|Prevents you from being confused
|4000
|1x2
|-
!Light's Shelter
|Prevents you from being stunned
|4000
|1x2
|-
!Shadow's Shelter
|Prevents you from being blinded
|4000
|1x2
|-
!Earth's Shelter
|Prevents you from being disarmed
|4000
|2x1
|-
!Wind's Shelter
|Prevents you from being paralyzed
|4000
|2x1
|-
!Virtue of Safety
|Enables safe travel over spikes
|6000
|2x2
|-
!Virtue of Balance
|Enables steady travel over sand and ice
|6000
|2x2
|-
|-
!Ultimate Protection
|Prevents all ailments
|12000
|3x2
|}
|}
{{Footer Nav|game=Children of Mana|prevpage=Accessories|nextpage=Gem fusion}}

Latest revision as of 22:17, 4 August 2013

Gems can be arranged in your gem frame to modify many statistics and weapon/item behaviors in the game. You're limited by the available space in your gem frame (which expands through various quests in the game), and the orientation of that space within the frame (i.e. if you have 2 empty spaces you may be able to put in a 2x1 gem but not a 1x2 gem, depending on the arrangement of the current gems in the frame).

Some gems are found or purchased throughout the game (or won as quest rewards), while others must be fused from other gems. Some gems can be created with more than one formula, and when known this should be indicated in the tables below. Costs listed may be the cost of fusion or the cost to purchase from the vendor, depending on availability.

The number of gems you can carry (besides those in your gem frame) is determined by the type of knapsack you have, and is the same as the number of any other type of item you can carry (8 to 24). Therefore, if you have the basic knapsack you start the game with, you can carry 8 of each type of gem (individual gem types, not just 8 within each color of gem).

Red Gems (affect ATK and attack type) 43 types[edit]

Gem Type Description Cost Size
Crystal of Strength ATK +4 750 1x1
Feral Soul ATK +8 1x1
Steal Hook Enables theft of items from monsters with a flick of the flail 1000 1x1
Unstoppable Hook Enables the flail to penetrate foes with a pull strike 3000 1x1
Light on a Boy Sword ATK +20. DEF and DEX +10 Quest Reward 1x1
Unstoppable Claw Enables the flail to penetrate foes and steal items with a pull strike 4000 1x1
Mighty Defense Raises the maximum number of parries to 10 1000 1x2
String Resonance Extends range of bow's music 1000 1x2
Great Tremor Extends range of hammer ground strikes 1000 1x2
Total Parry Nullifies all damage when you parry with your sword 5000 1x2
Lullaby The bow's music puts enemies to sleep 6000 1x2
Requiem Extends range of bow's music and puts foes to sleep 8000 1x2
Meteor Shock Wave Hammer ground strikes stun nearby monsters 6000 1x2
Sword Training ATK +10 when striking with a sword 1x2
Flail Training ATK +10 when striking with a flail 1x2
Bow Training ATK +10 when shooting a bow 1x2
Hammer Training ATK +10 when striking with a hammer 1x2
Fountain of Life Maximum HP +50 1x2
Pride of Gemmas ATK +10, DEF +25 10000 3x2
Crystal of Life Maximum HP + 30 1000 2x1
Sonic Wave Causes the third sword slash to unleash a shock wave 3000 2x1
Multiple Swings Enables up to 3 consecutive swings with the flail 3000 2x1
Triple Shot Each bow attack fires arrows in three directions 8000 2x1
Heavy Swing Hammer strikes knock monsters even farther back 3000 2x1
Double Slash Deal double damage when striking with a sword 8000 2x1
Double Sonic Wave Deal double damage with sword. Third strike unleashes shock waves 10000 2x1
Swift Rotation Swing your flail faster 3000 2x1
Multiple Rotations Enables up to 3 faster consecutive swings with the flail 10000 2x1
Strong Arrows Shots penetrate monsters 8000 2x1
Strong Triple Shot Each bow attack fires penetrating arrows in three directions 15000 2x1
Swift Recovery Quickens recovery time after hammer swings 8000 2x1
Swift Heavy Swing Quickens hammer swing recovery time. Knock enemies back 4000 2x1
Sword Expertise Sword ATK +8. Double damage. Third strike unleashes shock waves 12000 2x1
Flail Expertise Flail ATK +8. Enables up to three flail swings 12000 2x1
Bow Expertise Bow ATK +8. Fire penetrating arrows in three directions 12000 2x1
Hammer Expertise Hammer ATK +8. Quickens hammer recovery. Knock enemies back 12000 2x1
Soul of the Dragon ATK +12 2x1
Flawless Parry Raises max no. of parries to 10. Nullifies all damage 8000 2x2
Wide Shock Wave Hammer ground strikes gain range and stun nearby foes 8000 2x2
Might of Gemmas ATK +20 8000 2x2
Soul of the Gemma ATK +25, DEF +10 10000 3x2

Blue Gems (affect INT, MP, and spell levels) 33 types[edit]

Gem Type Description Cost Size
Crystal of Lore INT (spell damage) +4 750 1x1
Crystal of Power Raises max MP by 30 1000 1x2
Dryad's Favor Dryad's spells reach level 2 5000 1x2
Luna's Favor Luna's spells reach level 2 5000 1x2
Wisp's Favor Wisp's spells reach level 2 4000 1x2
Shade's Favor Shade's spells reach level 2 4000 1x2
Might of the Spirits All elemental spells reach level 2 12000 1x2
Soul of the Spirits All elemental spells consume 10% less MP 4000 1x2
Pride of the Spirits All elemental spells reach level 2 12000 2x1
Salamander's Favor Salamander's spells reach level 2 5000 2x1
Undine's Favor Undine's spells reach level 2 5000 2x1
Gnome's Favor Gnome's spells reach level 2 4000 2x1
Jinn's Favor Jinn's spells reach level 2 4000 2x1
Zeal of Salamander Salamander's spells consume 40% less MP 8000 2x2
Zeal of Undine Undine's spells consume 40% less MP 8000 2x2
Zeal of Gnome Gnome's spells consume 40% less MP 8000 2x2
Zeal of Jinn Jinn's spells consume 40% less MP 8000 2x2
Zeal of Dryad Dryad's spells consume 40% less MP 8000 2x2
Zeal of Luna Luna's spells consume 40% less MP 8000 2x2
Zeal of Wisp Wisp's spells consume 40% less MP 8000 2x2
Zeal of Shade Shade's spells consume 40% less MP 8000 2x2
Bond of Salamander Salamander's spells reach level 3 11000 2x2
Bond of Undine Undine's spells reach level 3 11000 2x2
Bond of Gnome Gnome's spells reach level 3 11000 2x2
Bond of Jinn Jinn's spells reach level 3 11000 2x2
Bond of Dryad Dryad's spells reach level 3 11000 2x2
Bond of Luna Luna's spells reach level 3 11000 2x2
Bond of Wisp Wisp's spells reach level 3 11000 2x2
Bond of Shade Shade's spells reach level 3 11000 2x2
Zeal of the Spirits All elemental spirits consume 30% less MP 2x2
Bond of the Spirits All elemental spells reach level 3 2x2

Yellow Gems (affect MND, DEF, and recovery) 32 types[edit]

Gem Type Description Cost Size
Crystal of Defense DEF (physical defense) +4 750 1x1
Crystal of Thought MND (magical defense) +4 750 1x1
Millennicite Restores 2 MP every 3 seconds 1x1
Herbal Miracle The effects of pep root apply to all party members 2000 1x1
Stardust Miracle The effects of stardust herb apply to all party members 1000 1x1
Druid's Miracle Effects of HP and MP recovery items apply to all party members 11000 1x2
Healer's Miracle The effects of HP recovery items apply to all party members 3000 1x2
Mage's Miracle The effects of MP recovery items apply to all party members 3000 1x2
Angel's Miracle The effects of angel's grail apply to all party members 6000 1x2
Lore of Mages Doubles effects of MP recovery items 6000 1x2
Lore of Angels Restores to full HP anyone you revive with an angel's grail 12000 1x2
Courage to Fight Automatically use pep root when needed 4000 1x2
Courage to Prevail Automatically use restorative items when needed 4000 1x2
Courage to Endure Automatically use stardust herb when needed 3000 2x1
Lore of Healers Doubles effects of HP recovery items 6000 2x1
Ultimate Miracle The effects of pep root apply to all party members 6000 2x2
Lore of Alchemists Quintuples the effects of HP recovery items 30000 2x2
Lore of Druids Doubles the effect of HP and MP recovery items 5000 2x2
Lore of Warlocks Quintuples the effects of MP recovery items 2x2
Meditation Restores 2 HP every 3 seconds 10000 2x2
Cantrip Restores 2 MP every 3 seconds 10000 2x2
Courage to Return Automatically use an angel's grail when your HP reaches zero 5000 3x2
Deep Meditation Restores 4 HP every 3 seconds 17000 3x2
Powerful Cantrip Restores 4 MP every 3 seconds 17000 3x2
Blessing Restores 3 HP and 3 MP every 3 seconds 30000 3x2
Alchemist's Miracle Doubles the effect of party's HP recovery items 6000 3x3
Warlock's Miracle Doubles the effect of party's MP recovery items 6000 3x3
Glorious Blessing Restores 6 HP and 6 MP every 3 seconds 30000 3x3

Impure Gems (unstable effects) 35 types[edit]

Gem Type Description Cost Size
Life's Thirst Converts 3% of damage inflicted on monsters into HP. ATK -10 1x1
Mind's Thirst Converts 3% of damage inflicted on monsters into MP. INT -10 1x1
Meager Resistance Automatically use stardust herb. Increases risk of ailments 1x1
Meager Courage Automatically use pep root. Increases risk of ailments 1x1
Chivalry DEF +20, MND -20 1x1
Ascetism MND +20, DEF -20 1x1
Soul's Thirst Converts 3% of damage inflicted into HP and MP. ATK -10, INT -10 1x1
Good and Bad Luck Increases lucre gain by 20%. Items drop less often. 1x1
Cautious Feet Enables safe travel over spikes. Increases risk of ailments 1x2
Meager Hope Automatically use angel's grail, which will revive you, but you will catch on fire 1x2
Planted Feet Enables steady travel over sand and ice. Increases risk of ailments 2x1
Berserking ATK +15, DEF -10 2x1
Wizardry INT +15, MND -10 2x1
Clouded Magicite Raises maximum MP by 30. MND -5 2x1
Clouded Vivicite Raises maximum HP by 50. DEF -10 2x1
Evil Spirit's Favor All elemental spells reach level 2. ATK -10 2x1
Fire & Water Flaw Raises risk of burning & freezing. Lowers risk of all other ailments 2x2
Earth & Wind Flaw Raises risk of paralysis & disarmament. Lowers risk of all other ailments 2x2
Moon & Wood Flaw Raises risk of confusion & sleep. Lowers risk of all other ailments 2x2
Light & Dark Flaw Raises risk of stunning & blindness. Lowers risk of all other ailments 2x2
Poison Flaw Raises risk of poison. Lowers risk of all other ailments 2x2
Academia INT and MND +12. ATK and DEF -5 2x2
Barbarism ATK and DEF +12. INT and MND -5 2x2
Bond of Demons All elemental magic reaches level 3. ATK -50 2x2
Zeal of Demons All elemental spells consume 30% less MP. ATK -50 2x2
Uneasy Meditation Restores 3 HP every 3 seconds. DEF -5. 2x2
Budding Warlock Doubles effect of MP recovery items. Increases risk of ailments. 2x2
Budding Alchemist Doubles effect of HP recovery items. Increases risk of ailments. 2x2
Courage to Learn Increases experience gain by 75%. DEF -20. 2x2
Witch's Meditation Restores 5 HP every 3 seconds. DEF -10. 3x2
Witch's Blessing Restores 10 HP and 10 MP every 3 seconds. ATK and INT -50. 3x3

Purple Gems (affect Fury and special attacks) 15 types[edit]

Gem Type Description Cost Size
Glittering Crystal DEX (critical hit probability) +10 1000 1x1
Cruel Sword When you are in Fury, your focused sword attacks reach level 2 1x1
Cruel Flail When you are in Fury, your focused flail attacks reach level 2 1x1
Cruel Bow When you are in Fury, your focused bow attacks reach level 2 1x1
Cruel Hammer When you are in Fury, your focused hammer attacks reach level 2 1x1
Fury Reels Enables Fury Reels when you enter Fury 2x1
Morale Boost Makes the Fury gauge fill faster 4000 2x1
Ruthless Sword When you are in Fury, your focused sword attacks reach level 3 4000 2x1
Ruthless Flail When you are in Fury, your focused Flail attacks reach level 3 4000 2x1
Ruthless Bow When you are in Fury, your focused hammer attacks reach level 3 3000 2x1
Ruthless Hammer When you are in Fury, your focused hammer attacks reach level 3 3000 2x1
Ruthless Gemma When you are in Fury, all focused attacks reach level 3 2x2
Spirit of the Hero Doubles duration of Fury 5000 2x2
Double Fury Doubles experience earned while in Fury 3x2

Orange Gems (affects items and EXP gained) 7 types[edit]

Gem Type Description Cost Size
Lore of Thieves Makes fake treasure chests appear as monsters on radar 1000 1x1
Drain Will Converts 3% of damage inflicted on monsters into MP 15000 1x2
Drain Life Converts 3% of damage inflicted on monsters into HP 30000 2x1
Lore of Niccolos Adds 10% bonus to lucre gained 4000 2x2
Heart of Progress Increases experience gain by 50% 10000 2x2
Double Drop Doubles the chance that monsters will drop items and lucre 5000 2x2
Drain Soul Converts 3% of damage inflicted on monsters into HP and MP 35000 2x2

Green Gems (nullify status ailments & spikes) 12 types[edit]

Gem Type Description Cost Size
Purity's Shelter Prevents you from being poisoned 8000 1x2
Flame's Shelter Prevents you from catching fire 4000 1x2
Water's Shelter Prevents you from being turned into a snowman 4000 1x2
Forest's Shelter Prevents you from being put to sleep 4000 1x2
Moon's Shelter Prevents you from being confused 4000 1x2
Light's Shelter Prevents you from being stunned 4000 1x2
Shadow's Shelter Prevents you from being blinded 4000 1x2
Earth's Shelter Prevents you from being disarmed 4000 2x1
Wind's Shelter Prevents you from being paralyzed 4000 2x1
Virtue of Safety Enables safe travel over spikes 6000 2x2
Virtue of Balance Enables steady travel over sand and ice 6000 2x2
Ultimate Protection Prevents all ailments 12000 3x2